emptied release notes

set eol property
This commit is contained in:
Gunter Labes 2007-09-21 12:43:14 +00:00
parent bc92a0f265
commit 13bb7e1549

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This file is here to allow devs to easily add stuff in the release notes for the next release,
it allows easy syncing with the release team, since you don't have to be around when the release takes place...
just dump whatever you want to have mentionned in the release notes here.
The release team can empty this file after each Release..
Boucman:
The old [animation] in [attack] that was used to describe attack animations has been deprecated...
you can now use an [attack_anim] block within the [unit] block...
this means that attack animations work in a similar fashion to all other
anims, and should be easier to edit/add via WML
a new apply_to=new_animation was added to WML to easily add animations to units
Rhuvaen:
Under the Burning Suns has seen all of the known blocking bugs up to scenario 9 fixed.
There's one critical bug in scenario 2 that escaped this release,
but you can get a fixed version of the scenario from
http://www.wesnoth.org/forum/viewtopic.php?t=17944.
The South Guard has two blocker bugs in scenarios 5 and 6b
The fixed file for the bug of Urza Afalas not being able to move if the
player allies with the outlaws in scenario 5 A Choice in the fog can be
obtained here :
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg?rev=20602
The fixed file for the unknown unit "Outalw" bug on normal and
hard difficulty in the outlaw branch can be downloaded here :
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg?rev=20615
This file is here to allow devs to easily add stuff in the release notes for the next release,
it allows easy syncing with the release team, since you don't have to be around when the release takes place...
just dump whatever you want to have mentionned in the release notes here.
The release team can empty this file after each Release..