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emptied release notes
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This file is here to allow devs to easily add stuff in the release notes for the next release,
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it allows easy syncing with the release team, since you don't have to be around when the release takes place...
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just dump whatever you want to have mentionned in the release notes here.
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The release team can empty this file after each Release..
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Boucman:
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The old [animation] in [attack] that was used to describe attack animations has been deprecated...
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you can now use an [attack_anim] block within the [unit] block...
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this means that attack animations work in a similar fashion to all other
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anims, and should be easier to edit/add via WML
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a new apply_to=new_animation was added to WML to easily add animations to units
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Rhuvaen:
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Under the Burning Suns has seen all of the known blocking bugs up to scenario 9 fixed.
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There's one critical bug in scenario 2 that escaped this release,
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but you can get a fixed version of the scenario from
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http://www.wesnoth.org/forum/viewtopic.php?t=17944.
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The South Guard has two blocker bugs in scenarios 5 and 6b
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The fixed file for the bug of Urza Afalas not being able to move if the
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player allies with the outlaws in scenario 5 A Choice in the fog can be
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obtained here :
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http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg?rev=20602
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The fixed file for the unknown unit "Outalw" bug on normal and
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hard difficulty in the outlaw branch can be downloaded here :
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http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg?rev=20615
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This file is here to allow devs to easily add stuff in the release notes for the next release,
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it allows easy syncing with the release team, since you don't have to be around when the release takes place...
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just dump whatever you want to have mentionned in the release notes here.
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The release team can empty this file after each Release..
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