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https://github.com/wesnoth/wesnoth
synced 2025-05-19 16:43:34 +00:00
used special attack icons for sharpshooter and mage's staff
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@ -44,6 +44,7 @@ Special Notes: the arch mage's fireballs are magical, and always have a high cha
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[attack]
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name=staff
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icon=attacks/staff-magic.png
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type=impact
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range=melee
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damage=7
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@ -29,6 +29,7 @@ Special Notes: the ranged attacks of a dark sorcerer are magical, and always hav
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get_hit_sound=groan.wav
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[attack]
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name=staff
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icon=attacks/staff-necromantic.png
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type=impact
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range=melee
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damage=6
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@ -80,7 +80,7 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
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[/attack]
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[attack]
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name=longbow
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icon=attacks/bow-elven.png
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icon=attacks/bow-elven-magic.png
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type=pierce
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special=marksman
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range=ranged
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@ -80,7 +80,7 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
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[/attack]
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[attack]
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name=longbow
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icon=attacks/bow-elven.png
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icon=attacks/bow-elven-magic.png
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type=pierce
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special=marksman
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range=ranged
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@ -52,6 +52,7 @@ Special Notes: the ranged attack of a mage is magical, and always has a high cha
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[/death]
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[attack]
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name=staff
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icon=attacks/staff-magic.png
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type=impact
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range=melee
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damage=5
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@ -26,6 +26,7 @@ Special Notes: The ranged attacks of a necromancer are magical, and always have
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get_hit_sound=groan.wav
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[attack]
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name=staff
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icon=attacks/staff-necromantic.png
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type=impact
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range=melee
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damage=4
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@ -53,6 +53,7 @@ Special Notes: the red mage's fireballs are magical, and always have a high chan
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[/death]
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[attack]
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name=staff
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icon=attacks/staff-magic.png
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type=impact
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range=melee
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damage=6
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@ -90,6 +90,7 @@ Special Notes: the ranged attack of a silver mage is magical, and always has a h
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[/teleport_anim]
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[attack]
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name=staff
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icon=attacks/staff-magic.png
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type=impact
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range=melee
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damage=7
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@ -61,6 +61,7 @@ Special Notes: the light cast by a white mage is magical in nature, and always h
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[/death]
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[attack]
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name=staff
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icon=attacks/staff-magic.png
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type=impact
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range=melee
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damage=6
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