diff --git a/data/units/Arch_Mage.cfg b/data/units/Arch_Mage.cfg index f815d0aec14..793158890bf 100644 --- a/data/units/Arch_Mage.cfg +++ b/data/units/Arch_Mage.cfg @@ -44,6 +44,7 @@ Special Notes: the arch mage's fireballs are magical, and always have a high cha [attack] name=staff + icon=attacks/staff-magic.png type=impact range=melee damage=7 diff --git a/data/units/Dark_Sorcerer.cfg b/data/units/Dark_Sorcerer.cfg index e162c528d43..4526b14d0be 100644 --- a/data/units/Dark_Sorcerer.cfg +++ b/data/units/Dark_Sorcerer.cfg @@ -29,6 +29,7 @@ Special Notes: the ranged attacks of a dark sorcerer are magical, and always hav get_hit_sound=groan.wav [attack] name=staff + icon=attacks/staff-necromantic.png type=impact range=melee damage=6 diff --git a/data/units/Elvish_Marksman.cfg b/data/units/Elvish_Marksman.cfg index 64caf0683b5..e8797eb08a1 100644 --- a/data/units/Elvish_Marksman.cfg +++ b/data/units/Elvish_Marksman.cfg @@ -80,7 +80,7 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the [/attack] [attack] name=longbow - icon=attacks/bow-elven.png + icon=attacks/bow-elven-magic.png type=pierce special=marksman range=ranged diff --git a/data/units/Elvish_Sharpshooter.cfg b/data/units/Elvish_Sharpshooter.cfg index 06ee1a426f3..d54e70cc35e 100644 --- a/data/units/Elvish_Sharpshooter.cfg +++ b/data/units/Elvish_Sharpshooter.cfg @@ -80,7 +80,7 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the [/attack] [attack] name=longbow - icon=attacks/bow-elven.png + icon=attacks/bow-elven-magic.png type=pierce special=marksman range=ranged diff --git a/data/units/Mage.cfg b/data/units/Mage.cfg index 96839c66d2e..d114983d633 100644 --- a/data/units/Mage.cfg +++ b/data/units/Mage.cfg @@ -52,6 +52,7 @@ Special Notes: the ranged attack of a mage is magical, and always has a high cha [/death] [attack] name=staff + icon=attacks/staff-magic.png type=impact range=melee damage=5 diff --git a/data/units/Necromancer.cfg b/data/units/Necromancer.cfg index 604c48669be..4e332c10696 100644 --- a/data/units/Necromancer.cfg +++ b/data/units/Necromancer.cfg @@ -26,6 +26,7 @@ Special Notes: The ranged attacks of a necromancer are magical, and always have get_hit_sound=groan.wav [attack] name=staff + icon=attacks/staff-necromantic.png type=impact range=melee damage=4 diff --git a/data/units/Red_Mage.cfg b/data/units/Red_Mage.cfg index 68aef2739d4..e2f9b61fd61 100644 --- a/data/units/Red_Mage.cfg +++ b/data/units/Red_Mage.cfg @@ -53,6 +53,7 @@ Special Notes: the red mage's fireballs are magical, and always have a high chan [/death] [attack] name=staff + icon=attacks/staff-magic.png type=impact range=melee damage=6 diff --git a/data/units/Silver_Mage.cfg b/data/units/Silver_Mage.cfg index 4e3c4d647fb..273ed499723 100644 --- a/data/units/Silver_Mage.cfg +++ b/data/units/Silver_Mage.cfg @@ -90,6 +90,7 @@ Special Notes: the ranged attack of a silver mage is magical, and always has a h [/teleport_anim] [attack] name=staff + icon=attacks/staff-magic.png type=impact range=melee damage=7 diff --git a/data/units/White_Mage.cfg b/data/units/White_Mage.cfg index b0610448e41..e3848a5aa7f 100644 --- a/data/units/White_Mage.cfg +++ b/data/units/White_Mage.cfg @@ -61,6 +61,7 @@ Special Notes: the light cast by a white mage is magical in nature, and always h [/death] [attack] name=staff + icon=attacks/staff-magic.png type=impact range=melee damage=6