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[UtBS] In S6b, add an "explosive charge failed" sound to event
Used the dwarvish thunderer miss sound as a sound effect that plays in an event where a dwarf lights an explosive charge but if fails to detonate.
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@ -1031,6 +1031,14 @@
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time=1000
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[/delay]
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[sound]
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name=thunderstick-miss.ogg
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[/sound]
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[delay]
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time=1800
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[/delay]
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[message]
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speaker="East Scout"
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message= _ "What?! Nothing happened! Who rigged the darn charges anyway? I’m going to have to hold them off by myself."
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@ -1123,6 +1131,14 @@
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time=1000
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[/delay]
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[sound]
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name=thunderstick-miss.ogg
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[/sound]
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[delay]
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time=1800
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[/delay]
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[message]
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speaker="West Scout"
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message= _ "What?! Nothing happened! Who rigged the darn charges anyway? I’m going to have to hold them off by myself."
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