diff --git a/src/server/server.cpp b/src/server/server.cpp index 77230493399..9290bb159bf 100644 --- a/src/server/server.cpp +++ b/src/server/server.cpp @@ -277,8 +277,8 @@ private: std::map seeds_; //! std::map - player_map players_; - player_map ghost_players_ ; + wesnothd::player_map players_; + wesnothd::player_map ghost_players_ ; std::vector games_; wesnothd::game not_logged_in_; @@ -551,7 +551,7 @@ void server::load_config() { bool server::ip_exceeds_connection_limit(const std::string& ip) const { if (concurrent_connections_ == 0) return false; size_t connections = 0; - for (player_map::const_iterator i = players_.begin(); i != players_.end(); ++i) { + for (wesnothd::player_map::const_iterator i = players_.begin(); i != players_.end(); ++i) { if (network::ip_address(i->first) == ip) { ++connections; } @@ -652,7 +652,7 @@ void server::run() { simple_wml::document ping( strstr.str().c_str(), simple_wml::INIT_COMPRESSED ) ; simple_wml::string_span s = ping.output_compressed() ; - for (player_map::const_iterator i = ghost_players_.begin(); + for (wesnothd::player_map::const_iterator i = ghost_players_.begin(); i != ghost_players_.end(); ++i) { DBG_SERVER << "Pinging " << i->second.name() << "(" << i->first << ").\n" ; @@ -759,7 +759,7 @@ void server::run() { } catch(network::error& e) { if (e.message == "shut down") { LOG_SERVER << "Try to disconnect all users...\n"; - for (player_map::const_iterator pl = players_.begin(); + for (wesnothd::player_map::const_iterator pl = players_.begin(); pl != players_.end(); ++pl) { network::disconnect(pl->first); @@ -782,7 +782,7 @@ void server::run() { continue; } // Was the user already logged in? - const player_map::iterator pl_it = players_.find(e.socket); + const wesnothd::player_map::iterator pl_it = players_.find(e.socket); if (pl_it == players_.end()) { if (not_logged_in_.is_observer(e.socket)) { DBG_SERVER << ip << "\tNot logged in user disconnected.\n"; @@ -853,7 +853,7 @@ void server::process_data(const network::connection sock, // We know the client is alive for this interval // Remove player from ghost_players map if selective_ping // is enabled for the player. - const player_map::const_iterator pl = ghost_players_.find( sock ) ; + const wesnothd::player_map::const_iterator pl = ghost_players_.find( sock ) ; if( pl != ghost_players_.end() && pl->second.selective_ping() ) { ghost_players_.erase( sock ) ; } @@ -1000,7 +1000,7 @@ void server::process_login(const network::connection sock, } // Check the username isn't already taken - player_map::const_iterator p; + wesnothd::player_map::const_iterator p; for (p = players_.begin(); p != players_.end(); ++p) { if (p->second.name() == username) { send_error(sock, "The username you chose is already taken."); @@ -1103,7 +1103,7 @@ void server::process_login(const network::connection sock, void server::process_query(const network::connection sock, simple_wml::node& query) { - const player_map::const_iterator pl = players_.find(sock); + const wesnothd::player_map::const_iterator pl = players_.find(sock); if (pl == players_.end()) { DBG_SERVER << "ERROR: process_query(): Could not find player with socket: " << sock << "\n"; return; @@ -1227,7 +1227,7 @@ std::string server::process_command(const std::string& query) { out << "message '" << parameters << "' relayed to players\n"; } else if (command == "status") { out << "STATUS REPORT\n"; - for (player_map::const_iterator pl = players_.begin(); pl != players_.end(); ++pl) { + for (wesnothd::player_map::const_iterator pl = players_.begin(); pl != players_.end(); ++pl) { if (parameters == "" || utils::wildcard_string_match(pl->second.name(), parameters) || utils::wildcard_string_match(network::ip_address(pl->first), parameters)) { @@ -1277,7 +1277,7 @@ std::string server::process_command(const std::string& query) { ban_manager_.ban(target, parsed_time, reason); if (kick) { - for (player_map::const_iterator pl = players_.begin(); + for (wesnothd::player_map::const_iterator pl = players_.begin(); pl != players_.end(); ++pl) { if (utils::wildcard_string_match(network::ip_address(pl->first), target)) { @@ -1287,7 +1287,7 @@ std::string server::process_command(const std::string& query) { } } } else { - for (player_map::const_iterator pl = players_.begin(); + for (wesnothd::player_map::const_iterator pl = players_.begin(); pl != players_.end(); ++pl) { if (utils::wildcard_string_match(pl->second.name(), target)) { @@ -1321,7 +1321,7 @@ std::string server::process_command(const std::string& query) { bool kicked = false; // if we find a '.' consider it an ip mask if (std::count(parameters.begin(), parameters.end(), '.') >= 1) { - for (player_map::const_iterator pl = players_.begin(); + for (wesnothd::player_map::const_iterator pl = players_.begin(); pl != players_.end(); ++pl) { if (utils::wildcard_string_match(network::ip_address(pl->first), parameters)) { @@ -1331,7 +1331,7 @@ std::string server::process_command(const std::string& query) { } } } else { - for (player_map::const_iterator pl = players_.begin(); + for (wesnothd::player_map::const_iterator pl = players_.begin(); pl != players_.end(); ++pl) { if (utils::wildcard_string_match(pl->second.name(), parameters)) { @@ -1370,7 +1370,7 @@ std::string server::process_command(const std::string& query) { } void server::process_nickserv(const network::connection sock, simple_wml::node& data) { - const player_map::iterator pl = players_.find(sock); + const wesnothd::player_map::iterator pl = players_.find(sock); if (pl == players_.end()) { DBG_SERVER << "ERROR: Could not find player with socket: " << sock << "\n"; return; @@ -1501,7 +1501,7 @@ void server::process_whisper(const network::connection sock, send_doc(data, sock, "error"); return; } - const player_map::const_iterator pl = players_.find(sock); + const wesnothd::player_map::const_iterator pl = players_.find(sock); if (pl == players_.end()) { ERR_SERVER << "ERROR: Could not find whispering player. (socket: " << sock << ")\n"; @@ -1510,7 +1510,7 @@ void server::process_whisper(const network::connection sock, whisper.set_attr_dup("sender", pl->second.name().c_str()); bool dont_send = false; const simple_wml::string_span& whisper_receiver = whisper["receiver"]; - for (player_map::const_iterator i = players_.begin(); i != players_.end(); ++i) { + for (wesnothd::player_map::const_iterator i = players_.begin(); i != players_.end(); ++i) { if (whisper_receiver != i->second.name().c_str()) { continue; } @@ -1549,7 +1549,7 @@ void server::process_data_lobby(const network::connection sock, simple_wml::document& data) { DBG_SERVER << "in process_data_lobby...\n"; - const player_map::iterator pl = players_.find(sock); + const wesnothd::player_map::iterator pl = players_.find(sock); if (pl == players_.end()) { ERR_SERVER << "ERROR: Could not find player in players_. (socket: " << sock << ")\n"; @@ -1593,7 +1593,7 @@ void server::process_data_lobby(const network::connection sock, int game_id = (*data.root().child("join"))["id"].to_int(); const std::vector::iterator g = - std::find_if(games_.begin(),games_.end(), game_id_matches(game_id)); + std::find_if(games_.begin(),games_.end(), wesnothd::game_id_matches(game_id)); static simple_wml::document leave_game_doc("[leave_game]\n[/leave_game]\n", simple_wml::INIT_COMPRESSED); if (g == games_.end()) { @@ -1673,7 +1673,7 @@ void server::process_data_game(const network::connection sock, simple_wml::document& data) { DBG_SERVER << "in process_data_game...\n"; - const player_map::iterator pl = players_.find(sock); + const wesnothd::player_map::iterator pl = players_.find(sock); if (pl == players_.end()) { ERR_SERVER << "ERROR: Could not find player in players_. (socket: " << sock << ")\n"; @@ -2045,12 +2045,12 @@ void server::delete_game(std::vector::iterator game_it) { LOG_SERVER << "Could not find game (" << (*game_it)->id() << ") to delete in games_and_users_list_.\n"; } - const user_vector& users = (*game_it)->all_game_users(); + const wesnothd::user_vector& users = (*game_it)->all_game_users(); // Set the availability status for all quitting users. - for (user_vector::const_iterator user = users.begin(); + for (wesnothd::user_vector::const_iterator user = users.begin(); user != users.end(); user++) { - const player_map::iterator pl = players_.find(*user); + const wesnothd::player_map::iterator pl = players_.find(*user); if (pl != players_.end()) { pl->second.mark_available(); if (make_change_diff(games_and_users_list_.root(), NULL,