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https://github.com/wesnoth/wesnoth
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Workaround for bug #9240:
Giving the player control of DV's troops until the mage lord has been killed + making the DV actually try to escape with the book if he has got it.
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@ -95,7 +95,7 @@ victory_when_enemies_defeated=no
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[/objective]
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[objective]
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condition=lose
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description= _ "Kill any Hal'al guardsman"
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description= _ "Kill any people from Hal'al but Drogan"
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[/objective]
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[objective]
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condition=lose
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@ -55,21 +55,21 @@ victory_when_enemies_defeated=no
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team_name=intruders
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no_leader=yes
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gold=0
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[ai]
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aggression=0.5
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caution=0.1
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[protect_unit]
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description=Malin Keshar
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radius=6
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value=20
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[/protect_unit]
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[target]
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side=2
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value=1
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[/target]
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protect_leader=5
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village_value=0
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[/ai]
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# [ai]
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# aggression=0.5
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# caution=0.1
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# [protect_unit]
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# description=Malin Keshar
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# radius=6
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# value=20
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# [/protect_unit]
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# [target]
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# side=2
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# value=1
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# [/target]
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# protect_leader=5
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# village_value=0
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# [/ai]
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shroud=yes
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fog=no
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share_maps=yes
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@ -107,10 +107,10 @@ victory_when_enemies_defeated=no
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[ai]
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village_value=0
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aggression=0.9
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[leader_goal]
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x=30
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y=2
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[/leader_goal]
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# [leader_goal]
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# x=30
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# y=2
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# [/leader_goal]
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protect_leader=5
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[/ai]
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shroud=yes
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@ -304,6 +304,8 @@ victory_when_enemies_defeated=no
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{GEN_UNIT (Ghast) 5 30 26}
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{GEN_UNIT (Soul Shooter) 5 30 26}
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{GEN_UNIT (Nightgaunt) 5 30 26}
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{MODIFY_UNIT (side=5) dvtroops yes}
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{MODIFY_UNIT (side=5) side 1}
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[/event]
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# In-scenario Events
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@ -334,7 +336,12 @@ victory_when_enemies_defeated=no
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{DIALOGUE_ASF2_TOBOOK}
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# DV has a new ai
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{MODIFY_UNIT (description=Darken Volk) canrecruit 1}
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{MODIFY_UNIT (side=5) side 4}
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{MODIFY_UNIT (
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[wml_filter]
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dvtroops=yes
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[/wml_filter]
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) side 4}
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[event]
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# Malin gets the book
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name=moveto
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@ -356,6 +363,8 @@ victory_when_enemies_defeated=no
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# new AI for DV
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{MODIFY_UNIT (side=4) side 3}
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{MODIFY_UNIT (description=Darken Volk) canrecruit 1}
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{MODIFY_UNIT (description=Darken Volk) goto_x 30}
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{MODIFY_UNIT (description=Darken Volk) goto_y 2}
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[objectives]
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side=1
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[objective]
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@ -412,6 +421,8 @@ victory_when_enemies_defeated=no
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# new AI for DV
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{MODIFY_UNIT (side=4) side 3}
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{MODIFY_UNIT (description=Darken Volk) canrecruit 1}
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{MODIFY_UNIT (description=Darken Volk) goto_x 30}
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{MODIFY_UNIT (description=Darken Volk) goto_y 2}
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[objectives]
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side=1
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[objective]
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