fix gcc compilation

This commit is contained in:
Chris Beck 2014-05-29 23:45:17 -04:00
parent ea600928ec
commit 19b381b560

View File

@ -700,7 +700,7 @@ void playsingle_controller::play_side(bool save)
play_human_turn();
}
} catch(end_turn_exception& end_turn) {
if (end_turn.redo == player_number_) {
if (int(end_turn.redo) == player_number_) {
player_type_changed_ = true;
// If new controller is not human,
// reset gui to prev human one
@ -739,7 +739,7 @@ void playsingle_controller::play_side(bool save)
} catch(end_turn_exception& end_turn) {
LOG_NG << "Escaped from idle state with exception!" << std::endl;
if (end_turn.redo == player_number_) {
if (int(end_turn.redo) == player_number_) {
player_type_changed_ = true;
// If new controller is not human,
// reset gui to prev human one