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remove unneeded check for loading_game_
init_side_done_ implied loading_game_ there so we can simplyfy.
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@ -522,7 +522,7 @@ possible_end_play_signal playsingle_controller::play_turn()
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{
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save_blocker blocker;
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init_side_begin(false);
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if(loading_game_ && init_side_done_) {
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if(init_side_done_) {
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init_side_end();
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}
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loading_game_ = false;
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