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Removed comments about the time cycle to time.cfg.
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@ -14,10 +14,6 @@
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# can't allow it to end with the death of the necromancer
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victory_when_enemies_defeated=no
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# This campaign uses a custom timeschedule assuming day - short night -
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# day - long night which is supposed to simulate a world with two suns
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# in the sky. Custom times of day are defined in /utils/time.cfg
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{TWO_SUNS_DEFAULT_SCHEDULE}
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{INTRO_AND_SCENARIO_MUSIC "elf-land.ogg" "revelation.ogg"}
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@ -1,6 +1,10 @@
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#textdomain wesnoth-utbs
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# Special times of day for this campaign
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# This campaign uses a custom timeschedule assuming day - short night -
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# day - long night which is supposed to simulate a world with two suns
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# in the sky.
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# There are 2 days in each cycle
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# First Dawn, First Morning, First Mid-day, First Afternoon, First Dusk
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# Short Dark,
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