Removed comments about the time cycle to time.cfg.

This commit is contained in:
Steven Panek 2010-10-07 22:52:50 +00:00
parent 2d93848dd7
commit 1a54a6a7a5
2 changed files with 4 additions and 4 deletions

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@ -14,10 +14,6 @@
# can't allow it to end with the death of the necromancer
victory_when_enemies_defeated=no
# This campaign uses a custom timeschedule assuming day - short night -
# day - long night which is supposed to simulate a world with two suns
# in the sky. Custom times of day are defined in /utils/time.cfg
{TWO_SUNS_DEFAULT_SCHEDULE}
{INTRO_AND_SCENARIO_MUSIC "elf-land.ogg" "revelation.ogg"}

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@ -1,6 +1,10 @@
#textdomain wesnoth-utbs
# Special times of day for this campaign
# This campaign uses a custom timeschedule assuming day - short night -
# day - long night which is supposed to simulate a world with two suns
# in the sky.
# There are 2 days in each cycle
# First Dawn, First Morning, First Mid-day, First Afternoon, First Dusk
# Short Dark,