Added LoW to the changelog.
Replaced the drake mage in scenario 11 of low with an arch mage. Removed unused images from the low campaign.
@ -1,4 +1,7 @@
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Version 1.5.5+svn:
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* Campaigns
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* Legend of Wesmere
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* Newly added to mainline: Intermediate level, 24 scenarios.
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* Editor2
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* Changed the base-terrain key modifier to shift from alt.
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This fixes an issue with some window managers grabbing the event.
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Before Width: | Height: | Size: 46 KiB |
Before Width: | Height: | Size: 55 KiB |
Before Width: | Height: | Size: 44 KiB |
Before Width: | Height: | Size: 309 KiB |
Before Width: | Height: | Size: 277 KiB |
Before Width: | Height: | Size: 1.3 KiB |
Before Width: | Height: | Size: 1.0 KiB |
Before Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 5.6 KiB |
Before Width: | Height: | Size: 5.4 KiB |
Before Width: | Height: | Size: 5.2 KiB |
Before Width: | Height: | Size: 5.0 KiB |
Before Width: | Height: | Size: 5.8 KiB |
Before Width: | Height: | Size: 2.9 KiB |
@ -37,10 +37,9 @@
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#wmllint: validate-on
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[side]
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type=Drake Mage
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type=Arch Mage
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id=Aquagar
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name=_ "Aquagar"
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profile="portraits/Alex_Jarocha-Ernst/drake-burner.png"
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side=2
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canrecruit=yes
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controller=ai
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@ -17,18 +17,6 @@
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team_name=kalenz
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#enddef
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#define KALENZ_MATURE
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{KALENZ}
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type=Elvish Lord
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profile="portraits/kalenz-lord.png"
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#enddef
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#define KALENZ_YOUNG
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{KALENZ}
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type=Elvish Fighter
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profile="portraits/kalenz.png"
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#enddef
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#define LANDAR
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id=Landar
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name= _ "Landar"
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@ -4,16 +4,6 @@
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map_data="{@campaigns/Legend_of_Wesmere/maps/{NAME}}"
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#enddef
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#define UNIT TYPE DESC SIDE X Y
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[unit]
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type={TYPE}
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id={DESC}
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side={SIDE}
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x={X}
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y={Y}
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[/unit]
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#enddef
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#define RECALL_LOYALS
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[store_unit]
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variable=loyals
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