adding 3 new cave wall varieties and a new cave floor.

These are admittedly ugly stand-in graphics.
This commit is contained in:
J.W. Bjerk 2010-08-11 01:45:15 +00:00
parent 8997d9b34a
commit 1afad9d26e
73 changed files with 63 additions and 12 deletions

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@ -118,6 +118,8 @@ Version 1.9.0-svn:
* added snowy encampment
* special snowy chasm appears next to snow terrains
* added earth-toned chasm
* added earthy cave floor
* added hewn cave wall, earthy cave wall, and earthy hewn cave wall.
* Terrain WML
* rename TRANSITION_RESTRICTED and TRANSITION_RESTRICTED2 to
OVERLAY_ROTATION_RESTRICTED and OVERLAY_ROTATION_RESTRICTED2

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@ -267,12 +267,12 @@
# stone wall transitions to cavewall. Note that these have no graphics,
# so currently this is commented out for ugly, but vaguely working behaviour
#{TERRAIN_CORNER_STATIC cave Xos Xu (!,X*) BASE1 BASE2 IMAGESTEM}
#{TERRAIN_CORNER_STATIC cave Xos Xu* (!,X*) BASE1 BASE2 IMAGESTEM}
# draw the walls!
{WALL_ADJACENT Xol (!,Xo*, Xu) ANIMATION_10 walls/wall-stone-lit walls/wall-stone-base}
{WALL_ADJACENT Xo* (!,Xo*, Xu) IMAGE_SINGLE walls/wall-stone walls/wall-stone-base}
{WALL_ADJACENT Xol (!,Xo*, Xu*) ANIMATION_10 walls/wall-stone-lit walls/wall-stone-base}
{WALL_ADJACENT Xo* (!,Xo*, Xu*) IMAGE_SINGLE walls/wall-stone walls/wall-stone-base}
#
# > B A S E T E R R A I N S <
#
@ -311,11 +311,12 @@
# Cave base terrains
{TERRAIN_BASE_RANDOM Uu cave/floor}
{TERRAIN_BASE_RANDOM Uue cave/earthy-floor}
{TERRAIN_BASE_RANDOM Ur cave/path}
{TERRAIN_BASE_RANDOM Urb cave/flagstones-dark}
{TERRAIN_BASE_RANDOM Uh cave/hills-variation}
{TERRAIN_BASE Xu cave/wall-rough}
{TERRAIN_BASE Xu* cave/wall-rough}
{TERRAIN_BASE_RANDOM Qxua chasm/abyss}
{TERRAIN_BASE Qx* chasm/depths}
@ -503,7 +504,7 @@
{DISABLE_BASE_TRANSITIONS Qx*}
{DISABLE_BASE_TRANSITIONS Ql}
{DISABLE_BASE_TRANSITIONS Xu}
{DISABLE_BASE_TRANSITIONS Xu*}
{DISABLE_BASE_TRANSITIONS (Cud,Kud)}
#dwarven castle transitions
@ -515,8 +516,15 @@
{WALL_TRANSITION (Cud,Kud) (!,Cud,Kud) castle/dwarven-castle}
{WALL_TRANSITION Xu (Qx*,Ql) cave/wall-rough-chasm}
{WALL_TRANSITION Xu (!,Xu) cave/wall-rough}
{WALL_TRANSITION Xuce (Qx*,Ql) cave/earthy-wall-rough-chasm}
{WALL_TRANSITION Xuce (!,Xu*) cave/earthy-wall-hewn}
{WALL_TRANSITION Xue,Xuce (Qx*,Ql) cave/earthy-wall-rough-chasm}
{WALL_TRANSITION Xue,Xuce (!,Xu*) cave/earthy-wall-rough}
{WALL_TRANSITION Xuc,Xue,Xuce (Qx*,Ql) cave/wall-rough-chasm}
{WALL_TRANSITION Xuc,Xue,Xuce (!,Xu*) cave/wall-hewn}
{WALL_TRANSITION Xu* (Qx*,Ql) cave/wall-rough-chasm}
{WALL_TRANSITION Xu* (!,Xu*) cave/wall-rough}
# New Generic Castle-to Chasm transition
{TRANSITION_COMPLETE_LF (Cha,Kha,Coa,Koa,Cea,Kea) Qx* -80 transition2 chasm/regular-snow-castle}
@ -567,7 +575,8 @@
{TRANSITION_COMPLETE_L (Uu,Uh) (!,Uu,Uh,W*,Ai) -220 cave/floor}
{TRANSITION_COMPLETE_L Ur (!,Ur,W*,Ai) -221 cave/floor}
#{TRANSITION_COMPLETE_LF (!,Ur) Ur -222 transition2 cave/floor}
{TRANSITION_COMPLETE_L Urb (!,Urb,W*,Ai) -223 cave/flagstones-dark}
{TRANSITION_COMPLETE_L (Uue) (!,Uue,W*,Ai) -223 cave/earthy-floor}
{TRANSITION_COMPLETE_L Urb (!,Urb,W*,Ai) -224 cave/flagstones-dark}
@ -655,7 +664,7 @@
{TRANSITION_COMPLETE_LF (!,Chw,Khw,Khs,!,C*,K*) (Ai,W*) -480 non_submerged_part castle/castle-to-ice}
{TRANSITION_COMPLETE_LF (R*,G*) Ai,W* -483 non_submerged_part flat/bank-to-ice}
{TRANSITION_COMPLETE_LF (U*,Xu,Ql) Ai,W* -486 non_submerged_part cave/bank-to-ice}
{TRANSITION_COMPLETE_LF (U*,Xu*,Ql) Ai,W* -486 non_submerged_part cave/bank-to-ice}
{TRANSITION_COMPLETE_LF Aa,Ha,Ms,Ai (W*,Ss) -490 non_submerged_part frozen/ice}
@ -667,7 +676,7 @@
{TRANSITION_COMPLETE_LF (!,Chw,Khw,Khs,!,C*,K*) W* -510 submerged_part castle/castle-to-water}
{TRANSITION_COMPLETE_LF (R*,G*) W* -511 submerged_part flat/bank-to-water}
{TRANSITION_COMPLETE_LF (U*,Xu,Ql) W* -512 submerged_part cave/bank-to-water}
{TRANSITION_COMPLETE_LF (U*,Xu*,Ql) W* -512 submerged_part cave/bank-to-water}

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@ -700,6 +700,14 @@
editor_group=cave
[/terrain_type]
[terrain_type]
symbol_image=cave/earthy-floor3
id=cave_earthy
name= _ "Cave"
string=Uue
editor_group=cave
[/terrain_type]
# [terrain]
# symbol_image=cave/beam-tile
# id=cave_beam
@ -916,6 +924,36 @@
editor_group=cave,obstacle
[/terrain_type]
[terrain_type]
symbol_image=void
editor_image=cave/wall-hewn-tile
id=cavewall_hewn
name= _ "Cave Wall"
string=Xuc
aliasof=Xt
editor_group=cave,obstacle
[/terrain_type]
[terrain_type]
symbol_image=void
editor_image=cave/earthy-wall-rough-tile
id=cavewall_earthy
name= _ "Cave Wall"
string=Xue
aliasof=Xt
editor_group=cave,obstacle
[/terrain_type]
[terrain_type]
symbol_image=void
editor_image=cave/earthy-wall-hewn-tile
id=cavewall_earthy_hewn
name= _ "Cave Wall"
string=Xuce
aliasof=Xt
editor_group=cave,obstacle
[/terrain_type]
[terrain_type]
symbol_image=void
editor_image=walls/wall-stone-tile

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@ -30,9 +30,11 @@ Version 1.9.0-svn:
* New Terrains: stone-wall-lit, snowy castle, snowy fort, desert castle,
tropical water, dead grass, dark dirt, mine rail tracks, dry hills,
etherial abyss, clean cobbled road, dark flagstones mainlined from UtBS,
wood floor, mushroom farm, volcano, snowy encampment, and earthy chasm.
wood floor, mushroom farm, volcano, snowy encampment, earthy chasm,
hewn cave wall, earthy cave floor, earthy cave wall,
and earthy hewn cave wall.
* Improved Terrains: animated water, grass, savanna, desert road, cobbled
road, human city village, overgrown path.
road, human city village, overgrown path, and chasm.
* New Portraits: Orc Archer, Crossbowman, Slurbow, Slayer, Orc Grunt line
alternates #4, #5 and #6, Draug and alternate, Ghoul, Skeleton Archer line
Giant Mudcrawler, Orc Leader/Ruler, an alternate Leader and Sovereign,