adding 3 new cave wall varieties and a new cave floor.
These are admittedly ugly stand-in graphics.
@ -118,6 +118,8 @@ Version 1.9.0-svn:
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* added snowy encampment
|
||||
* special snowy chasm appears next to snow terrains
|
||||
* added earth-toned chasm
|
||||
* added earthy cave floor
|
||||
* added hewn cave wall, earthy cave wall, and earthy hewn cave wall.
|
||||
* Terrain WML
|
||||
* rename TRANSITION_RESTRICTED and TRANSITION_RESTRICTED2 to
|
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OVERLAY_ROTATION_RESTRICTED and OVERLAY_ROTATION_RESTRICTED2
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||||
|
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data/core/images/terrain/cave/earthy-floor-n-ne.png
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data/core/images/terrain/cave/earthy-floor.png
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data/core/images/terrain/cave/earthy-floor2.png
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data/core/images/terrain/cave/earthy-floor3.png
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data/core/images/terrain/cave/earthy-floor4.png
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data/core/images/terrain/cave/earthy-floor6.png
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data/core/images/terrain/cave/earthy-wall-hewn-concave-r.png
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data/core/images/terrain/cave/earthy-wall-hewn-concave-tl.png
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data/core/images/terrain/cave/earthy-wall-hewn-concave-tr.png
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data/core/images/terrain/cave/earthy-wall-hewn-convex-tl.png
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data/core/images/terrain/cave/earthy-wall-hewn-convex-tr.png
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data/core/images/terrain/cave/earthy-wall-rough-convex-tr.png
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data/core/images/terrain/cave/earthy-wall-rough-tile.png
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data/core/images/terrain/cave/wall-hewn-concave-bl.png
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data/core/images/terrain/cave/wall-hewn-concave-br.png
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data/core/images/terrain/cave/wall-hewn-concave-l.png
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data/core/images/terrain/cave/wall-hewn-concave-r.png
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data/core/images/terrain/cave/wall-hewn-concave-tl.png
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data/core/images/terrain/cave/wall-hewn-concave-tr.png
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data/core/images/terrain/cave/wall-hewn-convex-bl.png
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data/core/images/terrain/cave/wall-hewn-convex-br.png
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data/core/images/terrain/cave/wall-hewn-convex-l.png
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data/core/images/terrain/cave/wall-hewn-convex-r.png
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data/core/images/terrain/cave/wall-hewn-convex-tl.png
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data/core/images/terrain/cave/wall-hewn-convex-tr.png
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data/core/images/terrain/cave/wall-hewn-tile.png
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@ -267,12 +267,12 @@
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# stone wall transitions to cavewall. Note that these have no graphics,
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# so currently this is commented out for ugly, but vaguely working behaviour
|
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#{TERRAIN_CORNER_STATIC cave Xos Xu (!,X*) BASE1 BASE2 IMAGESTEM}
|
||||
#{TERRAIN_CORNER_STATIC cave Xos Xu* (!,X*) BASE1 BASE2 IMAGESTEM}
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|
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# draw the walls!
|
||||
|
||||
{WALL_ADJACENT Xol (!,Xo*, Xu) ANIMATION_10 walls/wall-stone-lit walls/wall-stone-base}
|
||||
{WALL_ADJACENT Xo* (!,Xo*, Xu) IMAGE_SINGLE walls/wall-stone walls/wall-stone-base}
|
||||
{WALL_ADJACENT Xol (!,Xo*, Xu*) ANIMATION_10 walls/wall-stone-lit walls/wall-stone-base}
|
||||
{WALL_ADJACENT Xo* (!,Xo*, Xu*) IMAGE_SINGLE walls/wall-stone walls/wall-stone-base}
|
||||
#
|
||||
# > B A S E T E R R A I N S <
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#
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@ -311,11 +311,12 @@
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# Cave base terrains
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{TERRAIN_BASE_RANDOM Uu cave/floor}
|
||||
{TERRAIN_BASE_RANDOM Uue cave/earthy-floor}
|
||||
{TERRAIN_BASE_RANDOM Ur cave/path}
|
||||
{TERRAIN_BASE_RANDOM Urb cave/flagstones-dark}
|
||||
{TERRAIN_BASE_RANDOM Uh cave/hills-variation}
|
||||
|
||||
{TERRAIN_BASE Xu cave/wall-rough}
|
||||
{TERRAIN_BASE Xu* cave/wall-rough}
|
||||
|
||||
{TERRAIN_BASE_RANDOM Qxua chasm/abyss}
|
||||
{TERRAIN_BASE Qx* chasm/depths}
|
||||
@ -503,7 +504,7 @@
|
||||
|
||||
{DISABLE_BASE_TRANSITIONS Qx*}
|
||||
{DISABLE_BASE_TRANSITIONS Ql}
|
||||
{DISABLE_BASE_TRANSITIONS Xu}
|
||||
{DISABLE_BASE_TRANSITIONS Xu*}
|
||||
{DISABLE_BASE_TRANSITIONS (Cud,Kud)}
|
||||
|
||||
#dwarven castle transitions
|
||||
@ -515,8 +516,15 @@
|
||||
|
||||
{WALL_TRANSITION (Cud,Kud) (!,Cud,Kud) castle/dwarven-castle}
|
||||
|
||||
{WALL_TRANSITION Xu (Qx*,Ql) cave/wall-rough-chasm}
|
||||
{WALL_TRANSITION Xu (!,Xu) cave/wall-rough}
|
||||
{WALL_TRANSITION Xuce (Qx*,Ql) cave/earthy-wall-rough-chasm}
|
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{WALL_TRANSITION Xuce (!,Xu*) cave/earthy-wall-hewn}
|
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{WALL_TRANSITION Xue,Xuce (Qx*,Ql) cave/earthy-wall-rough-chasm}
|
||||
{WALL_TRANSITION Xue,Xuce (!,Xu*) cave/earthy-wall-rough}
|
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{WALL_TRANSITION Xuc,Xue,Xuce (Qx*,Ql) cave/wall-rough-chasm}
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{WALL_TRANSITION Xuc,Xue,Xuce (!,Xu*) cave/wall-hewn}
|
||||
{WALL_TRANSITION Xu* (Qx*,Ql) cave/wall-rough-chasm}
|
||||
{WALL_TRANSITION Xu* (!,Xu*) cave/wall-rough}
|
||||
|
||||
|
||||
# New Generic Castle-to Chasm transition
|
||||
{TRANSITION_COMPLETE_LF (Cha,Kha,Coa,Koa,Cea,Kea) Qx* -80 transition2 chasm/regular-snow-castle}
|
||||
@ -567,7 +575,8 @@
|
||||
{TRANSITION_COMPLETE_L (Uu,Uh) (!,Uu,Uh,W*,Ai) -220 cave/floor}
|
||||
{TRANSITION_COMPLETE_L Ur (!,Ur,W*,Ai) -221 cave/floor}
|
||||
#{TRANSITION_COMPLETE_LF (!,Ur) Ur -222 transition2 cave/floor}
|
||||
{TRANSITION_COMPLETE_L Urb (!,Urb,W*,Ai) -223 cave/flagstones-dark}
|
||||
{TRANSITION_COMPLETE_L (Uue) (!,Uue,W*,Ai) -223 cave/earthy-floor}
|
||||
{TRANSITION_COMPLETE_L Urb (!,Urb,W*,Ai) -224 cave/flagstones-dark}
|
||||
|
||||
|
||||
|
||||
@ -655,7 +664,7 @@
|
||||
{TRANSITION_COMPLETE_LF (!,Chw,Khw,Khs,!,C*,K*) (Ai,W*) -480 non_submerged_part castle/castle-to-ice}
|
||||
|
||||
{TRANSITION_COMPLETE_LF (R*,G*) Ai,W* -483 non_submerged_part flat/bank-to-ice}
|
||||
{TRANSITION_COMPLETE_LF (U*,Xu,Ql) Ai,W* -486 non_submerged_part cave/bank-to-ice}
|
||||
{TRANSITION_COMPLETE_LF (U*,Xu*,Ql) Ai,W* -486 non_submerged_part cave/bank-to-ice}
|
||||
|
||||
|
||||
{TRANSITION_COMPLETE_LF Aa,Ha,Ms,Ai (W*,Ss) -490 non_submerged_part frozen/ice}
|
||||
@ -667,7 +676,7 @@
|
||||
{TRANSITION_COMPLETE_LF (!,Chw,Khw,Khs,!,C*,K*) W* -510 submerged_part castle/castle-to-water}
|
||||
|
||||
{TRANSITION_COMPLETE_LF (R*,G*) W* -511 submerged_part flat/bank-to-water}
|
||||
{TRANSITION_COMPLETE_LF (U*,Xu,Ql) W* -512 submerged_part cave/bank-to-water}
|
||||
{TRANSITION_COMPLETE_LF (U*,Xu*,Ql) W* -512 submerged_part cave/bank-to-water}
|
||||
|
||||
|
||||
|
||||
|
@ -700,6 +700,14 @@
|
||||
editor_group=cave
|
||||
[/terrain_type]
|
||||
|
||||
[terrain_type]
|
||||
symbol_image=cave/earthy-floor3
|
||||
id=cave_earthy
|
||||
name= _ "Cave"
|
||||
string=Uue
|
||||
editor_group=cave
|
||||
[/terrain_type]
|
||||
|
||||
# [terrain]
|
||||
# symbol_image=cave/beam-tile
|
||||
# id=cave_beam
|
||||
@ -916,6 +924,36 @@
|
||||
editor_group=cave,obstacle
|
||||
[/terrain_type]
|
||||
|
||||
[terrain_type]
|
||||
symbol_image=void
|
||||
editor_image=cave/wall-hewn-tile
|
||||
id=cavewall_hewn
|
||||
name= _ "Cave Wall"
|
||||
string=Xuc
|
||||
aliasof=Xt
|
||||
editor_group=cave,obstacle
|
||||
[/terrain_type]
|
||||
|
||||
[terrain_type]
|
||||
symbol_image=void
|
||||
editor_image=cave/earthy-wall-rough-tile
|
||||
id=cavewall_earthy
|
||||
name= _ "Cave Wall"
|
||||
string=Xue
|
||||
aliasof=Xt
|
||||
editor_group=cave,obstacle
|
||||
[/terrain_type]
|
||||
|
||||
[terrain_type]
|
||||
symbol_image=void
|
||||
editor_image=cave/earthy-wall-hewn-tile
|
||||
id=cavewall_earthy_hewn
|
||||
name= _ "Cave Wall"
|
||||
string=Xuce
|
||||
aliasof=Xt
|
||||
editor_group=cave,obstacle
|
||||
[/terrain_type]
|
||||
|
||||
[terrain_type]
|
||||
symbol_image=void
|
||||
editor_image=walls/wall-stone-tile
|
||||
|
@ -30,9 +30,11 @@ Version 1.9.0-svn:
|
||||
* New Terrains: stone-wall-lit, snowy castle, snowy fort, desert castle,
|
||||
tropical water, dead grass, dark dirt, mine rail tracks, dry hills,
|
||||
etherial abyss, clean cobbled road, dark flagstones mainlined from UtBS,
|
||||
wood floor, mushroom farm, volcano, snowy encampment, and earthy chasm.
|
||||
wood floor, mushroom farm, volcano, snowy encampment, earthy chasm,
|
||||
hewn cave wall, earthy cave floor, earthy cave wall,
|
||||
and earthy hewn cave wall.
|
||||
* Improved Terrains: animated water, grass, savanna, desert road, cobbled
|
||||
road, human city village, overgrown path.
|
||||
road, human city village, overgrown path, and chasm.
|
||||
* New Portraits: Orc Archer, Crossbowman, Slurbow, Slayer, Orc Grunt line
|
||||
alternates #4, #5 and #6, Draug and alternate, Ghoul, Skeleton Archer line
|
||||
Giant Mudcrawler, Orc Leader/Ruler, an alternate Leader and Sovereign,
|
||||
|