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After the first round the keep is replace with a castle instead of a keep...
...since it looks better.
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@ -98,11 +98,11 @@ y={Y}
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#enddef
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#define GRASS X Y
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#define REMOVE_KEEP X Y
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[terrain]
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x={X}
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y={Y}
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letter=Gg
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letter=Cud
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[/terrain]
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#enddef
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@ -114,8 +114,8 @@ letter=Gg
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{DUEL_UNIT (Lich) 28 2}
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{DUEL_UNIT (Necromancer) 28 2}
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{DUEL_UNIT (Lich) 28 2}
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{GRASS 3 19}
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{GRASS 28 2}
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{REMOVE_KEEP 3 19}
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{REMOVE_KEEP 28 2}
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[/event]
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[event]
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