gui2/unit_recall: Fix i18n issues

The original commit adding the Rename Unit button marked two strings in
the C++ source for extraction without making them translatable.

(cherry-picked from commit bb86afcb728feef091d17a3156f1873f49fe8da7)
This commit is contained in:
Iris Morelle 2018-07-22 07:23:37 -04:00
parent cb4c5301ad
commit 1e58fc5d1a

View File

@ -251,8 +251,8 @@ void unit_recall::rename_unit(window& window)
unit& selected_unit = const_cast<unit&>(*recall_list_[index].get());
std::string name = selected_unit.name();
const std::string dialog_title(N_("Rename Unit"));
const std::string dialog_label(N_("Name:"));
const std::string dialog_title(_("Rename Unit"));
const std::string dialog_label(_("Name:"));
if(gui2::dialogs::edit_text::execute(dialog_title, dialog_label, name)) {
selected_unit.rename(name);