mirror of
https://github.com/wesnoth/wesnoth
synced 2025-05-02 03:00:06 +00:00
Use _WIN32 macro instead of WIN32 to check for windows platform.
This commit is contained in:
parent
e86ea79456
commit
1f30c95bef
@ -371,7 +371,7 @@ std::string copy_from_clipboard(const bool mouse)
|
||||
}
|
||||
|
||||
#endif
|
||||
#ifdef WIN32
|
||||
#ifdef _WIN32
|
||||
#include <windows.h>
|
||||
|
||||
#define CLIPBOARD_FUNCS_DEFINED
|
||||
|
@ -230,7 +230,7 @@ void show_objectives(game_display& disp, const config& level, const std::string&
|
||||
bool is_illegal_file_char(char c)
|
||||
{
|
||||
return c == '/' || c == '\\' || c == ':'
|
||||
#ifdef WIN32
|
||||
#ifdef _WIN32
|
||||
|| c == '?' || c == '|' || c == '<' || c == '>' || c == '*' || c == '"'
|
||||
#endif
|
||||
;
|
||||
|
@ -212,7 +212,7 @@ void check_send_buffer_size(TCPsocket& s)
|
||||
return;
|
||||
_TCPsocket* sock = reinterpret_cast<_TCPsocket*>(s);
|
||||
socklen_t len = sizeof(system_send_buffer_size);
|
||||
#ifdef WIN32
|
||||
#ifdef _WIN32
|
||||
getsockopt(sock->channel, SOL_SOCKET, SO_RCVBUF,reinterpret_cast<char*>(&system_send_buffer_size), &len);
|
||||
#else
|
||||
getsockopt(sock->channel, SOL_SOCKET, SO_RCVBUF,&system_send_buffer_size, &len);
|
||||
|
@ -254,7 +254,7 @@ size_t sound_buffer_size()
|
||||
{
|
||||
// Sounds don't sound good on Windows unless the buffer size is 4k,
|
||||
// but this seems to cause crashes on other systems...
|
||||
#ifdef WIN32
|
||||
#ifdef _WIN32
|
||||
const size_t buf_size = 4096;
|
||||
#else
|
||||
const size_t buf_size = 1024;
|
||||
@ -265,7 +265,7 @@ size_t sound_buffer_size()
|
||||
|
||||
void save_sound_buffer_size(const size_t size)
|
||||
{
|
||||
#ifdef WIN32
|
||||
#ifdef _WIN32
|
||||
const char* buf_size = "4096";
|
||||
#else
|
||||
const char* buf_size = "1024";
|
||||
|
@ -29,7 +29,7 @@
|
||||
namespace jwsmtp {
|
||||
|
||||
bool Connect(SOCKET sockfd, const SOCKADDR_IN& addr) {
|
||||
#ifdef WIN32
|
||||
#ifdef _WIN32
|
||||
return bool(connect(sockfd, (sockaddr*)&addr, addr.get_size()) != SOCKET_ERROR);
|
||||
#else
|
||||
return bool(connect(sockfd, (sockaddr*)&addr, addr.get_size()) == 0);
|
||||
@ -38,7 +38,7 @@ bool Connect(SOCKET sockfd, const SOCKADDR_IN& addr) {
|
||||
|
||||
bool Socket(SOCKET& s, int /*domain*/, int type, int protocol) {
|
||||
s = socket(AF_INET, type, protocol);
|
||||
#ifdef WIN32
|
||||
#ifdef _WIN32
|
||||
return bool(s != INVALID_SOCKET);
|
||||
#else
|
||||
return bool(s != -1);
|
||||
@ -47,7 +47,7 @@ bool Socket(SOCKET& s, int /*domain*/, int type, int protocol) {
|
||||
|
||||
bool Send(int &CharsSent, SOCKET s, const char *msg, size_t len, int flags) {
|
||||
CharsSent = send(s, msg, len, flags);
|
||||
#ifdef WIN32
|
||||
#ifdef _WIN32
|
||||
return bool((CharsSent != SOCKET_ERROR));
|
||||
#else
|
||||
return bool((CharsSent != -1));
|
||||
@ -56,7 +56,7 @@ bool Send(int &CharsSent, SOCKET s, const char *msg, size_t len, int flags) {
|
||||
|
||||
bool Recv(int &CharsRecv, SOCKET s, char *buf, size_t len, int flags) {
|
||||
CharsRecv = recv(s, buf, len, flags);
|
||||
#ifdef WIN32
|
||||
#ifdef _WIN32
|
||||
return bool((CharsRecv != SOCKET_ERROR));
|
||||
#else
|
||||
return bool((CharsRecv != -1));
|
||||
@ -66,7 +66,7 @@ bool Recv(int &CharsRecv, SOCKET s, char *buf, size_t len, int flags) {
|
||||
// just wrap the call to shutdown the connection on a socket
|
||||
// this way I don't have to call it this way everywhere.
|
||||
void Closesocket(const SOCKET& s) {
|
||||
#ifdef WIN32
|
||||
#ifdef _WIN32
|
||||
closesocket(s);
|
||||
#else
|
||||
close(s);
|
||||
@ -76,7 +76,7 @@ void Closesocket(const SOCKET& s) {
|
||||
// This does nothing on unix.
|
||||
// for windoze only, to initialise networking, snore
|
||||
void initNetworking() {
|
||||
#ifdef WIN32
|
||||
#ifdef _WIN32
|
||||
class socks
|
||||
{
|
||||
public:
|
||||
|
@ -25,7 +25,7 @@
|
||||
#ifndef __COMPAT_H__
|
||||
#define __COMPAT_H__
|
||||
|
||||
#ifdef WIN32
|
||||
#ifdef _WIN32
|
||||
#pragma warning( disable : 4786 )
|
||||
// tell the linker which libraries to find functions in
|
||||
#pragma comment(lib, "ws2_32.lib")
|
||||
@ -91,7 +91,7 @@ struct SOCKADDR_IN {
|
||||
SOCKADDR_IN(const std::string& address, unsigned short port, short family = AF_INET) {
|
||||
ADDR.sin_port = port;
|
||||
ADDR.sin_family = family;
|
||||
#ifdef WIN32
|
||||
#ifdef _WIN32
|
||||
ADDR.sin_addr.S_un.S_addr = inet_addr(address.c_str());
|
||||
ok = (ADDR.sin_addr.S_un.S_addr != INADDR_NONE);
|
||||
#else
|
||||
@ -126,7 +126,7 @@ struct SOCKADDR_IN {
|
||||
}
|
||||
void set_port(unsigned short newport) {ADDR.sin_port = newport;}
|
||||
void set_ip(const std::string& newip) {
|
||||
#ifdef WIN32
|
||||
#ifdef _WIN32
|
||||
ADDR.sin_addr.S_un.S_addr = inet_addr(newip.c_str());
|
||||
ok = (ADDR.sin_addr.S_un.S_addr != INADDR_NONE);
|
||||
#else
|
||||
@ -134,7 +134,7 @@ struct SOCKADDR_IN {
|
||||
#endif
|
||||
}
|
||||
void zeroaddress() {
|
||||
#ifdef WIN32
|
||||
#ifdef _WIN32
|
||||
ADDR.sin_addr.S_un.S_addr = 0;
|
||||
#else
|
||||
ADDR.sin_addr.s_addr = 0;
|
||||
|
@ -21,7 +21,7 @@
|
||||
// http://johnwiggins.net
|
||||
// smtplib@johnwiggins.net
|
||||
//
|
||||
#ifdef WIN32
|
||||
#ifdef _WIN32
|
||||
// std::vector<std::string> This gives this warning in VC..
|
||||
// bloody annoying, there is a way round it according to MS.
|
||||
// The debugger basically cannot browse anything with a name
|
||||
|
@ -22,7 +22,7 @@
|
||||
|
||||
#include <map>
|
||||
#include <string>
|
||||
#ifdef WIN32
|
||||
#ifdef _WIN32
|
||||
#include <time.h>
|
||||
#endif
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user