Moving a variable into the function where it is used

(instead of passing it as a parameter).
This commit is contained in:
J. Tyne 2012-10-07 17:33:26 +00:00
parent 4d9727cbc9
commit 1fb470a895
2 changed files with 6 additions and 7 deletions

View File

@ -1250,9 +1250,10 @@ void combatant::one_strike_fight(combatant &opp, bool levelup_considered,
}
}
void combatant::complex_fight(combatant &opp, unsigned rounds, bool levelup_considered,
void combatant::complex_fight(combatant &opp, bool levelup_considered,
double & self_not_hit, double & opp_not_hit)
{
unsigned int rounds = std::max<unsigned int>(u_.rounds, opp.u_.rounds);
unsigned max_attacks = std::max(hit_chances_.size(), opp.hit_chances_.size());
debug(("A gets %zu attacks, B %zu\n", hit_chances_.size(), opp.hit_chances_.size()));
@ -1326,8 +1327,6 @@ void combatant::complex_fight(combatant &opp, unsigned rounds, bool levelup_cons
// Um, ok, it was a stupid thing to say.
void combatant::fight(combatant &opp, bool levelup_considered)
{
unsigned int rounds = std::max<unsigned int>(u_.rounds, opp.u_.rounds);
// If defender has firststrike and we don't, reverse.
if (opp.u_.firststrike && !u_.firststrike) {
opp.fight(*this, levelup_considered);
@ -1358,7 +1357,7 @@ void combatant::fight(combatant &opp, bool levelup_considered)
double opp_not_hit = 1.0;
// Optimize the simple cases.
if (rounds == 1 && !u_.slows && !opp.u_.slows &&
if (u_.rounds == 1 && opp.u_.rounds == 1 && !u_.slows && !opp.u_.slows &&
!u_.drains && !opp.u_.drains && !u_.petrifies && !opp.u_.petrifies &&
summary[1].empty() && opp.summary[1].empty()) {
if (hit_chances_.size() <= 1 && opp.hit_chances_.size() <= 1) {
@ -1367,10 +1366,10 @@ void combatant::fight(combatant &opp, bool levelup_considered)
opp.hit_chances_.size() * opp.u_.damage < min_hp()) {
no_death_fight(opp, levelup_considered, self_not_hit, opp_not_hit);
} else {
complex_fight(opp, rounds, levelup_considered, self_not_hit, opp_not_hit);
complex_fight(opp, levelup_considered, self_not_hit, opp_not_hit);
}
} else {
complex_fight(opp, rounds, levelup_considered, self_not_hit, opp_not_hit);
complex_fight(opp, levelup_considered, self_not_hit, opp_not_hit);
}
#if 0

View File

@ -79,7 +79,7 @@ private:
double & self_not_hit, double & opp_not_hit);
/** All other cases. */
void complex_fight(combatant &opponent, unsigned rounds, bool levelup_considered,
void complex_fight(combatant &opponent, bool levelup_considered,
double & self_not_hit, double & opp_not_hit);
/** We must adjust for swarm after every combat. */