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Applied the new shallow water on sunken ruined castle
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@ -528,18 +528,18 @@
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{NEW:WATER_342_180_TILE_FLAGS}
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{NEW:WATER_342_180_TILE_FLAGS}
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{NEW:WATER_342_180 Wo,Wog,Wot water/ocean 21}
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{NEW:WATER_342_180 Wo,Wog,Wot water/ocean 21}
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{NEW:WATER_342_180 Ww,Wwr,Wwf,Wwg,Wwrg,Wwt,Wwrt water/water 17}
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{NEW:WATER_342_180 Ww,Wwr,Wwf,Wwg,Wwrg,Wwt,Wwrt,Chw water/water 17}
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{NEW:WATER_342_180_OVERLAY Wog,Wwg,Wwrg water/overlay-gray -502}
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{NEW:WATER_342_180_OVERLAY Wog,Wwg,Wwrg water/overlay-gray -502}
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{NEW:WATER_342_180_OVERLAY Wot,Wwt,Wwrt water/overlay-tropical -504}
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{NEW:WATER_342_180_OVERLAY Wot,Wwt,Wwrt water/overlay-tropical -504}
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# Castle base terrains
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# Castle base terrains
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{TERRAIN_BASE Ch,Cha flat/road}
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{TERRAIN_BASE Ch,Cha flat/road}
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{TERRAIN_BASE Chr flat/stone-path}
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{TERRAIN_BASE Chr flat/stone-path}
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{KEEP_BASE Kh* castle/cobbles-keep}
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{KEEP_BASE Kh* castle/cobbles-keep}
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{TERRAIN_BASE Chw castle/sunken-ruin}
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{TERRAIN_BASE_LF Chw -520 sunken castle/sunken-ruin}
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# swamp castle defined along with swamp above
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# swamp castle defined along with swamp above
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{TERRAIN_BASE Cv castle/elven/grounds}
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{TERRAIN_BASE Cv castle/elven/grounds}
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