revisions to mushroom terrain graphics (#4525)
* revisions to mushroom terrain graphics to fix #4453 * make ^Tf overlay better mesh with water * some touch-ups and more variety * add some texture to base mushrooms
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@ -157,6 +157,7 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
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{NEW:FOREST H*^Fma,M*^Fma {SMALL_FOREST_FILTER} forest/mixed-winter-snow-sparse}
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{NEW:FOREST *^Fma {SMALL_FOREST_FILTER} forest/mixed-winter-snow}
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{NEW:FOREST (W*^Tf*) (Wo*) forest/mushrooms-water}
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{NEW:FOREST (*^Uf*,*^Tf*) {SMALL_FOREST_FILTER} forest/mushrooms}
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#undef SMALL_FOREST_FILTER
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@ -856,8 +857,6 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
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{NEW:TRANSITION (Ms,Ha) (!,Ha,Qx*,Mm,Ms,Md) -172 hills/snow}
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{NEW:TRANSITION (Tb) (!,M*,Tb) -184 forest/mushroom-base}
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{NEW:DISABLE_TRANSITION (R*,G*,H*,U*,A*) (*^Uf*,*^Tf*)}
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{NEW:DISABLE_TRANSITION (R*,G*,H*,U*,A*) (*^Uf*,*^Tf*) FLAG=inside}
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{NEW:TRANSITION (Mm,Hh) (!,M*,Hh,Ai,W*,S*) -180 hills/regular}
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{NEW:TRANSITION (Md,Hhd) (!,M*,Hhd,Ai,W*,S*) -183 hills/dry}
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{NEW:TRANSITION Hd (!,Hd,Qx*,W*) -184 hills/desert}
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@ -927,14 +926,14 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
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# Dirt transitions are double sided
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{NEW:TRANSITION (!,Rd,Rr*,Hh*,M*,Q*,D*) Rd -370 flat/desert-road FLAG=inside}
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{NEW:TRANSITION Rd (!,Rd,W*,Ai,Q*,D*) -371 flat/desert-road}
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{NEW:TRANSITION (!,Rd,Rr*,Hh*,M*,Q*,D*,T*) Rd -370 flat/desert-road FLAG=inside}
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{NEW:TRANSITION Rd (!,Rd,W*,Ai,Q*,D*,T*) -371 flat/desert-road}
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{NEW:TRANSITION (!,Re,Rr*,Hh*,M*,Q*,D*) Re -379 flat/dirt FLAG=inside}
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{NEW:TRANSITION Re (!,Re,Rr*,W*,Ai,Q*,D*) -380 flat/dirt}
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{NEW:TRANSITION (!,Re,Rr*,Hh*,M*,Q*,D*,T*) Re -379 flat/dirt FLAG=inside}
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{NEW:TRANSITION Re (!,Re,Rr*,W*,Ai,Q*,D*,T*) -380 flat/dirt}
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{NEW:TRANSITION (!,Rb,Rr*,W*,Ai,Q*,D*) Rb -384 flat/dirt-dark FLAG=inside}
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{NEW:TRANSITION Rb (!,Rb,Rr*,W*,Ai,Q*,D*) -388 flat/dirt-dark}
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{NEW:TRANSITION (!,Rb,Rr*,W*,Ai,Q*,D*,T*) Rb -384 flat/dirt-dark FLAG=inside}
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{NEW:TRANSITION Rb (!,Rb,Rr*,W*,Ai,Q*,D*,T*) -388 flat/dirt-dark}
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# This complicated part keeps the submerged part of ice or a bank from drawing over the above-water parts of banks or ice
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