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https://github.com/wesnoth/wesnoth
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Play sounds associated with the time of day.
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aabb90cd54
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@ -127,7 +127,8 @@ time_of_day::time_of_day(const config& cfg)
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image_mask(cfg["mask"]),
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red(atoi(cfg["red"].c_str())),
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green(atoi(cfg["green"].c_str())),
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blue(atoi(cfg["blue"].c_str()))
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blue(atoi(cfg["blue"].c_str())),
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sounds(cfg["sound"])
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{
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}
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@ -162,11 +163,9 @@ void parse_times(const config& cfg, std::vector<time_of_day>& normal_times)
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normal_times.push_back(time_of_day(**t));
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}
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if ( normal_times.empty() )
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if(normal_times.empty())
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{
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// Makeing sure we have at least default time
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config dummy_cfg;
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normal_times.push_back(time_of_day(dummy_cfg));
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}
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@ -244,7 +243,6 @@ void gamestatus::write(config& cfg) const
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/// returns time of day object in the turn
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/// Correct time is calculated from current time.
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time_of_day gamestatus::get_time_of_day_turn(int nturn) const
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{
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wassert(!times_.empty());
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@ -46,6 +46,10 @@ struct time_of_day
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//the colour modifications that should
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//be made to the game board to reflect the time of day.
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int red, green, blue;
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// list of "ambient" sounds associated with this time_of_day,
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// played at the beginning of turn
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std::string sounds;
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};
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struct wml_menu_item
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@ -370,7 +370,9 @@ void play_controller::init_side(const unsigned int team_index, bool is_replay){
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reset_resting(units_, player_number_);
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}
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current_team.set_time_of_day(int(status_.turn()),status_.get_time_of_day());
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const time_of_day &tod = status_.get_time_of_day();
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current_team.set_time_of_day(int(status_.turn()), tod);
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sound::play_sound(tod.sounds, sound::SOUND_FX);
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if (!recorder.is_skipping()){
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::clear_shroud(*gui_,status_,map_,gameinfo_,units_,teams_,team_index);
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