help text adjustments to new markup (partial)

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Subhraman Sarkar 2024-08-02 12:30:41 +05:30 committed by Celtic Minstrel
parent fe9de2f638
commit 21906c9bf4

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@ -93,7 +93,7 @@
[topic]
id=..introduction
title= _ "Introduction"
text="<img>src=misc/logo-bg.png~BLIT(misc/logo.png) align=middle box=no</img>" + _ "
text="<img>src=misc/logo-bg.png~BLIT(misc/logo.png) align=middle</img>" + _ "
<italic>text='Battle for Wesnoth'</italic> is a turn-based fantasy strategy game somewhat unusual among modern strategy games. While other games strive for complexity, <italic>text='Battle for Wesnoth'</italic> strives for simplicity of both rules and gameplay. This does not make the game simple, however — from these simple rules arises a wealth of strategy, making the game easy to learn but a challenge to master.
@ -391,13 +391,12 @@ If a strike is determined to hit, it will always do at least 1 point of damage.
text= _ "There are colored indicators above the energy bars of some units, consisting of a colored orb (and sometimes a <ref>dst='crowns' text='crown'</ref>)." + "
" +
"<img>src=help/orb-green.png align=here</img> " +
"<img>src=help/orb-yellow.png align=here</img> " +
"<img>src=help/orb-red.png align=here</img> " +
"<img>src=help/orb-disengaged.png align=here</img> " +
"<img>src=help/orb-blue.png align=here</img> " +
"<img>src=help/orb-green.png align=here</img>" +
"<img>src=help/orb-yellow.png align=here</img>" +
"<img>src=help/orb-red.png align=here</img>" +
"<img>src=help/orb-disengaged.png align=here</img>" +
"<img>src=help/orb-blue.png align=here</img>" +
"<img>src=help/orb-none.png align=here</img>" + "
" +
#po: The help page has a set of images above this paragraph, in the same order as the bullet points
_ "The orbs show whether the unit can move or attack. The statuses and their standard colors are:
@ -418,12 +417,11 @@ If a strike is determined to hit, it will always do at least 1 point of damage.
_"A team-colored shape is drawn on the ground under each unit. This is called the “ellipse”, although some units ellipses are not elliptical." + "
" +
"<img>src='help/empty-square.png~BLIT(misc/ellipse-top.png)~BLIT(misc/ellipse-bottom.png)~BLIT(units/human-loyalists/spearman.png~TC(1, magenta))'</img> " +
"<img>src='help/empty-square.png~BLIT(misc/ellipse-leader-top.png)~BLIT(misc/ellipse-leader-bottom.png)~BLIT(units/human-loyalists/lieutenant.png~TC(1, magenta))'</img> " +
"<img>src='help/empty-square.png~BLIT(misc/ellipse-hero-top.png)~BLIT(misc/ellipse-hero-bottom.png)~BLIT(units/human-loyalists/lieutenant.png~TC(1, magenta))'</img> " +
"<img>src='help/empty-square.png~BLIT(misc/ellipse-nozoc-top.png)~BLIT(misc/ellipse-nozoc-bottom.png)~BLIT(units/human-peasants/peasant.png~TC(1, magenta))'</img> " +
"<img>src='help/empty-square.png~BLIT(misc/ellipse-top.png)~BLIT(misc/ellipse-bottom.png)~BLIT(units/human-loyalists/spearman.png~TC(1, magenta))'</img>" +
"<img>src='help/empty-square.png~BLIT(misc/ellipse-leader-top.png)~BLIT(misc/ellipse-leader-bottom.png)~BLIT(units/human-loyalists/lieutenant.png~TC(1, magenta))'</img>" +
"<img>src='help/empty-square.png~BLIT(misc/ellipse-hero-top.png)~BLIT(misc/ellipse-hero-bottom.png)~BLIT(units/human-loyalists/lieutenant.png~TC(1, magenta))'</img>" +
"<img>src='help/empty-square.png~BLIT(misc/ellipse-nozoc-top.png)~BLIT(misc/ellipse-nozoc-bottom.png)~BLIT(units/human-peasants/peasant.png~TC(1, magenta))'</img>" +
"<img>src='help/empty-square.png~BLIT(misc/ellipse-leader-nozoc-top.png)~BLIT(misc/ellipse-leader-nozoc-bottom.png)~BLIT(units/human-peasants/peasant.png~TC(1, magenta))'</img>" + "
" +
#po: The help page has a set of images above this paragraph, in the same order as the bullet points
_ "• Most units have a circular ellipse.
@ -480,21 +478,17 @@ Of these categories, only leaders are built into the basic game rules. The other
• <bold>text='Liminal'</bold> units get +25% damage during twilight." + _ "
The current time of day can be observed under the minimap in the status pane. For the usual day/night cycle, morning and afternoon count as day, first and second watch count as night:
" + _ "Dawn" + " <jump>to=160</jump><img>src=misc/time-schedules/default/schedule-dawn.png align=here</img>
" + _ "Morning" + " <jump>to=160</jump><img>src=misc/time-schedules/default/schedule-morning.png align=here</img>
" + _ "Afternoon" + " <jump>to=160</jump><img>src=misc/time-schedules/default/schedule-afternoon.png align=here</img>
" + _ "Dusk" + " <jump>to=160</jump><img>src=misc/time-schedules/default/schedule-dusk.png align=here</img>
" + _ "First Watch" + " <jump>to=160</jump><img>src=misc/time-schedules/default/schedule-firstwatch.png align=here</img>
" + _ "Second Watch" + " <jump>to=160</jump><img>src=misc/time-schedules/default/schedule-secondwatch.png align=here</img>
" + "
<table col=2/>Dawn<jump/><img>src=misc/time-schedules/default/schedule-dawn.png align=here</img><br/>
Morning<jump/><img>src=misc/time-schedules/default/schedule-morning.png align=here</img><br/>
Afternoon<jump/><img>src=misc/time-schedules/default/schedule-afternoon.png align=here</img><br/>
Dusk<jump/><img>src=misc/time-schedules/default/schedule-dusk.png align=here</img><br/>
First Watch<jump/><img>src=misc/time-schedules/default/schedule-firstwatch.png align=here</img><br/>
Second Watch<jump/><img>src=misc/time-schedules/default/schedule-secondwatch.png align=here</img>
<endtable/>" + _ "
<img>src=misc/time-schedules/schedule-underground.png align=right float=yes</img>" + _"Keep in mind that some scenarios take place underground, where it is perpetually night!
" + "
<img>src=misc/time-schedules/schedule-underground-illum.png align=right float=yes</img>" + _"Some underground locations are illuminated. They are perpetually intermediate between day and night.
" + "
<img>src=misc/time-schedules/schedule-indoors.png align=right float=yes</img>" + _"Some role-playing scenarios take place indoors — these regions are similarly intermediate.
" + "
<img>src=misc/time-schedules/default/schedule-firstwatch.png~BLIT(misc/tod-bright.png) align=right float=yes</img>" + _"Finally, units with the <ref>dst='ability_illuminationilluminates' text='illuminates'</ref> ability and terrain features such as <ref>dst='terrain_lava' text='lava'</ref> change the time of day bonus around them."
" + "<img>src=misc/time-schedules/schedule-underground-illum.png align=right float=yes</img>" + _"Some underground locations are illuminated. They are perpetually intermediate between day and night.
" + "<img>src=misc/time-schedules/schedule-indoors.png align=right float=yes</img>" + _"Some role-playing scenarios take place indoors — these regions are similarly intermediate.
" + "<img>src=misc/time-schedules/default/schedule-firstwatch.png~BLIT(misc/tod-bright.png) align=right float=yes</img>" + _"Finally, units with the <ref>dst='ability_illuminationilluminates' text='illuminates'</ref> ability and terrain features such as <ref>dst='terrain_lava' text='lava'</ref> change the time of day bonus around them."
[/topic]
# wmllint: markcheck on