T S1: fixup 1c9dc4ae3dcc. Seems we need new turn after all

Also move the menu item back into the new turn event, so it isn't available on the previous turn
This commit is contained in:
Charles Dang 2014-12-30 05:31:19 +11:00
parent 695998693f
commit 220e5912e6

View File

@ -1158,23 +1158,23 @@ Now, Lisar, I will leave you with more dummies to practice on! After that, we
message= _"These dummies only attack if you are a single tile away. With care, you should be able to kill them one at a time."
[/message]
[set_menu_item]
description= _ "End Scenario"
id=skip_item
[command]
[endlevel]
result=victory
carryover_report=no
carryover_add=yes
carryover_percentage=0
[/endlevel]
[/command]
[/set_menu_item]
[event]
name=side 1 turn $($turn_number+1)
name=new turn
first_time_only=yes
[set_menu_item]
description= _ "End Scenario"
id=skip_item
[command]
[endlevel]
result=victory
carryover_report=no
carryover_add=yes
carryover_percentage=0
[/endlevel]
[/command]
[/set_menu_item]
[message]
speaker=narrator
message= _"Do you want to keep practicing? You can end this scenario at any time by using the <b>End Scenario</b> item in the context menu."