mirror of
https://github.com/wesnoth/wesnoth
synced 2025-04-28 20:03:18 +00:00
rename events::handler to events::sdl_handler
This is much less confusing, as we have many different types of event handlers, and will probably have more soon...
This commit is contained in:
parent
b19af20165
commit
223521fa44
@ -80,8 +80,8 @@ public:
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label *caption() const { return caption_; }
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void draw_contents();
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handler_vector handler_members() {
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handler_vector h;
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sdl_handler_vector handler_members() {
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sdl_handler_vector h;
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if(caption_) h.push_back(caption_);
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return h;
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}
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@ -101,8 +101,8 @@ public:
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label *get_label() const { return label_; }
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handler_vector handler_members() {
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handler_vector h = textbox::handler_members();
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sdl_handler_vector handler_members() {
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sdl_handler_vector h = textbox::handler_members();
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if(label_) h.push_back(label_);
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return h;
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}
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@ -31,7 +31,7 @@ namespace events {
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class mouse_handler_base;
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}
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class controller_base : public hotkey::command_executor, public events::handler
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class controller_base : public hotkey::command_executor, public events::sdl_handler
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{
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public:
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controller_base(const int ticks, const config& game_config, CVideo& video);
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@ -1027,9 +1027,9 @@ unit_preview_pane::unit_preview_pane(const gui::filter_textbox *filter, TYPE typ
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}
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handler_vector unit_preview_pane::handler_members()
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sdl_handler_vector unit_preview_pane::handler_members()
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{
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handler_vector h;
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sdl_handler_vector h;
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h.push_back(&details_button_);
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return h;
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}
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@ -94,7 +94,7 @@ public:
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bool left_side() const;
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void set_selection(int index);
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handler_vector handler_members();
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sdl_handler_vector handler_members();
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protected:
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int index_;
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@ -49,7 +49,7 @@ public:
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//event handling
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virtual handler_vector handler_members() { return handler_vector(); }
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virtual sdl_handler_vector handler_members() { return sdl_handler_vector(); }
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virtual void select_fg_item(const std::string& item_id) = 0;
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virtual void select_bg_item(const std::string& item_id) = 0;
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@ -32,17 +32,17 @@
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namespace editor {
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template<class Item>
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handler_vector editor_palette<Item>::handler_members()
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sdl_handler_vector editor_palette<Item>::handler_members()
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{
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handler_vector h;
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sdl_handler_vector h;
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BOOST_FOREACH(gui::widget& b, buttons_) {
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h.push_back(&b);
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}
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return h;
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}
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template handler_vector editor_palette<t_translation::t_terrain>::handler_members();
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template handler_vector editor_palette<unit_type>::handler_members();
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template handler_vector editor_palette<overlay>::handler_members();
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template sdl_handler_vector editor_palette<t_translation::t_terrain>::handler_members();
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template sdl_handler_vector editor_palette<unit_type>::handler_members();
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template sdl_handler_vector editor_palette<overlay>::handler_members();
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template<class Item>
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void editor_palette<Item>::expand_palette_groups_menu(std::vector<std::string>& items)
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@ -56,7 +56,7 @@ public:
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virtual handler_vector handler_members();
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virtual sdl_handler_vector handler_members();
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void set_start_item(size_t index) { items_start_ = index; }
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@ -141,7 +141,7 @@ void palette_manager::draw_contents()
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// set_dirty(false);
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}
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handler_vector palette_manager::handler_members()
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sdl_handler_vector palette_manager::handler_members()
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{
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//handler_vector h;
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// BOOST_FOREACH(gui::widget& b, active_palette().get_widgets()) {
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@ -54,7 +54,7 @@ public:
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void adjust_size();
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handler_vector handler_members();
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sdl_handler_vector handler_members();
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virtual void handle_event(const SDL_Event& event);
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/**
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@ -18,7 +18,6 @@
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#include "cursor.hpp"
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#include "events.hpp"
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#include "log.hpp"
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#include "preferences_display.hpp"
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#include "sound.hpp"
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#include "video.hpp"
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#if defined _WIN32
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@ -48,18 +47,18 @@ struct context
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{
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}
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void add_handler(handler* ptr);
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bool remove_handler(handler* ptr);
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void add_handler(sdl_handler* ptr);
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bool remove_handler(sdl_handler* ptr);
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int cycle_focus();
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void set_focus(const handler* ptr);
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void set_focus(const sdl_handler* ptr);
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std::vector<handler*> handlers;
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std::vector<sdl_handler*> handlers;
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int focused_handler;
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void delete_handler_index(size_t handler);
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};
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void context::add_handler(handler* ptr)
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void context::add_handler(sdl_handler* ptr)
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{
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handlers.push_back(ptr);
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}
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@ -75,7 +74,7 @@ void context::delete_handler_index(size_t handler)
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handlers.erase(handlers.begin()+handler);
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}
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bool context::remove_handler(handler* ptr)
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bool context::remove_handler(sdl_handler* ptr)
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{
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if(handlers.empty()) {
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return false;
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@ -89,7 +88,7 @@ bool context::remove_handler(handler* ptr)
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if(handlers.back() == ptr) {
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delete_handler_index(handlers.size()-1);
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} else {
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const std::vector<handler*>::iterator i = std::find(handlers.begin(),handlers.end(),ptr);
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const std::vector<sdl_handler*>::iterator i = std::find(handlers.begin(),handlers.end(),ptr);
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if(i != handlers.end()) {
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delete_handler_index(i - handlers.begin());
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} else {
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@ -125,9 +124,9 @@ int context::cycle_focus()
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return focused_handler;
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}
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void context::set_focus(const handler* ptr)
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void context::set_focus(const sdl_handler* ptr)
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{
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const std::vector<handler*>::const_iterator i = std::find(handlers.begin(),handlers.end(),ptr);
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const std::vector<sdl_handler*>::const_iterator i = std::find(handlers.begin(),handlers.end(),ptr);
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if(i != handlers.end() && (**i).requires_event_focus()) {
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focused_handler = int(i - handlers.begin());
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}
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@ -164,7 +163,7 @@ event_context::~event_context()
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event_contexts.pop_back();
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}
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handler::handler(const bool auto_join)
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sdl_handler::sdl_handler(const bool auto_join)
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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: unicode_(1)
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#else
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@ -183,7 +182,7 @@ handler::handler(const bool auto_join)
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}
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}
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handler::~handler()
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sdl_handler::~sdl_handler()
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{
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leave();
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#if !SDL_VERSION_ATLEAST(2, 0, 0)
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@ -191,7 +190,7 @@ handler::~handler()
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#endif
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}
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void handler::join()
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void sdl_handler::join()
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{
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if(has_joined_) {
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leave(); // should not be in multiple event contexts
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@ -201,19 +200,19 @@ void handler::join()
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has_joined_ = true;
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//instruct members to join
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handler_vector members = handler_members();
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sdl_handler_vector members = handler_members();
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if(!members.empty()) {
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for(handler_vector::iterator i = members.begin(); i != members.end(); ++i) {
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for(sdl_handler_vector::iterator i = members.begin(); i != members.end(); ++i) {
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(*i)->join();
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}
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}
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}
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void handler::leave()
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void sdl_handler::leave()
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{
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handler_vector members = handler_members();
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sdl_handler_vector members = handler_members();
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if(!members.empty()) {
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for(handler_vector::iterator i = members.begin(); i != members.end(); ++i) {
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for(sdl_handler_vector::iterator i = members.begin(); i != members.end(); ++i) {
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(*i)->leave();
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}
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} else {
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@ -227,14 +226,14 @@ void handler::leave()
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has_joined_ = false;
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}
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void focus_handler(const handler* ptr)
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void focus_handler(const sdl_handler* ptr)
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{
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if(event_contexts.empty() == false) {
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event_contexts.back().set_focus(ptr);
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}
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}
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bool has_focus(const handler* hand, const SDL_Event* event)
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bool has_focus(const sdl_handler* hand, const SDL_Event* event)
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{
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if(event_contexts.empty()) {
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return true;
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@ -253,7 +252,7 @@ bool has_focus(const handler* hand, const SDL_Event* event)
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return true;
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}
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handler *const foc_hand = event_contexts.back().handlers[foc_i];
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sdl_handler *const foc_hand = event_contexts.back().handlers[foc_i];
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if(foc_hand == hand){
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return true;
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} else if(!foc_hand->requires_event_focus(event)) {
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@ -261,7 +260,7 @@ bool has_focus(const handler* hand, const SDL_Event* event)
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//allow the most recent interested handler to take care of it
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int back_i = event_contexts.back().handlers.size() - 1;
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for(int i=back_i; i>=0; --i) {
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handler *const thief_hand = event_contexts.back().handlers[i];
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sdl_handler *const thief_hand = event_contexts.back().handlers[i];
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if(i != foc_i && thief_hand->requires_event_focus(event)) {
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//steal focus
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focus_handler(thief_hand);
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@ -422,7 +421,7 @@ void pump()
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if(event_contexts.empty() == false) {
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const std::vector<handler*>& event_handlers = event_contexts.back().handlers;
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const std::vector<sdl_handler*>& event_handlers = event_contexts.back().handlers;
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//events may cause more event handlers to be added and/or removed,
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//so we must use indexes instead of iterators here.
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@ -442,7 +441,7 @@ void raise_process_event()
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{
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if(event_contexts.empty() == false) {
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const std::vector<handler*>& event_handlers = event_contexts.back().handlers;
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const std::vector<sdl_handler*>& event_handlers = event_contexts.back().handlers;
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//events may cause more event handlers to be added and/or removed,
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//so we must use indexes instead of iterators here.
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@ -456,7 +455,7 @@ void raise_draw_event()
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{
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if(event_contexts.empty() == false) {
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const std::vector<handler*>& event_handlers = event_contexts.back().handlers;
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const std::vector<sdl_handler*>& event_handlers = event_contexts.back().handlers;
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//events may cause more event handlers to be added and/or removed,
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//so we must use indexes instead of iterators here.
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@ -470,7 +469,7 @@ void raise_volatile_draw_event()
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{
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if(event_contexts.empty() == false) {
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const std::vector<handler*>& event_handlers = event_contexts.back().handlers;
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const std::vector<sdl_handler*>& event_handlers = event_contexts.back().handlers;
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//events may cause more event handlers to be added and/or removed,
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//so we must use indexes instead of iterators here.
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@ -484,7 +483,7 @@ void raise_volatile_undraw_event()
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{
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if(event_contexts.empty() == false) {
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const std::vector<handler*>& event_handlers = event_contexts.back().handlers;
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const std::vector<sdl_handler*>& event_handlers = event_contexts.back().handlers;
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//events may cause more event handlers to be added and/or removed,
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//so we must use indexes instead of iterators here.
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@ -498,7 +497,7 @@ void raise_help_string_event(int mousex, int mousey)
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{
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if(event_contexts.empty() == false) {
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const std::vector<handler*>& event_handlers = event_contexts.back().handlers;
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const std::vector<sdl_handler*>& event_handlers = event_contexts.back().handlers;
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for(size_t i1 = 0, i2 = event_handlers.size(); i1 != i2 && i1 < event_handlers.size(); ++i1) {
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event_handlers[i1]->process_help_string(mousex,mousey);
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@ -37,7 +37,7 @@ namespace events
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//NOTE: an event_context object must be initialized before a handler object
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//can be initialized, and the event_context must be destroyed after
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//the handler is destroyed.
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class handler
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class sdl_handler
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{
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public:
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virtual void handle_event(const SDL_Event& event) = 0;
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@ -56,11 +56,11 @@ public:
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virtual void leave(); /*leave the event context*/
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protected:
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handler(const bool auto_join=true);
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virtual ~handler();
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virtual std::vector<handler*> handler_members()
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sdl_handler(const bool auto_join=true);
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virtual ~sdl_handler();
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virtual std::vector<sdl_handler*> handler_members()
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{
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return std::vector<handler*>();
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return std::vector<sdl_handler*>();
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}
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private:
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@ -68,10 +68,10 @@ private:
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bool has_joined_;
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};
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void focus_handler(const handler* ptr);
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void focus_handler(const sdl_handler* ptr);
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void cycle_focus();
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bool has_focus(const handler* ptr, const SDL_Event* event);
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bool has_focus(const sdl_handler* ptr, const SDL_Event* event);
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//event_context objects control the handler objects that SDL events are sent
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//to. When an event_context is created, it will become the current event context.
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@ -126,7 +126,7 @@ void discard_input();
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}
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typedef std::vector<events::handler*> handler_vector;
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typedef std::vector<events::sdl_handler*> sdl_handler_vector;
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#if ! SDL_VERSION_ATLEAST(2,0,0)
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@ -177,8 +177,8 @@ void wait::leader_preview_pane::set_selection(int selection)
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}
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}
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handler_vector wait::leader_preview_pane::handler_members() {
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handler_vector h;
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sdl_handler_vector wait::leader_preview_pane::handler_members() {
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sdl_handler_vector h;
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h.push_back(&combo_leader_);
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h.push_back(&combo_gender_);
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return h;
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@ -50,7 +50,7 @@ private:
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bool left_side() const;
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void set_selection(int index);
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handler_vector handler_members();
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sdl_handler_vector handler_members();
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private:
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virtual void process_event();
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@ -98,7 +98,7 @@ public:
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TYPE type;
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};
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virtual handler_vector handler_members();
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virtual sdl_handler_vector handler_members();
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private:
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void process_event();
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@ -533,9 +533,9 @@ preferences_dialog::preferences_dialog(display& disp, const config& game_cfg)
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set_friends_menu();
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}
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handler_vector preferences_dialog::handler_members()
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sdl_handler_vector preferences_dialog::handler_members()
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{
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handler_vector h;
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sdl_handler_vector h;
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h.push_back(&music_slider_);
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h.push_back(&sound_slider_);
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h.push_back(&bell_slider_);
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@ -121,7 +121,7 @@ static Uint32 timer_sdl_poll_events(Uint32, void*)
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*
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* It's a new experimental class.
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*/
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class thandler : public events::handler
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class thandler : public events::sdl_handler
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{
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friend bool gui2::is_in_dialog();
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@ -130,7 +130,7 @@ public:
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~thandler();
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/** Inherited from events::handler. */
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/** Inherited from events::sdl_handler. */
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void handle_event(const SDL_Event& event);
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/**
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@ -162,7 +162,7 @@ private:
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/***** Handlers *****/
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/** Fires a draw event. */
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using events::handler::draw;
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using events::sdl_handler::draw;
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void draw(const bool force);
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/**
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@ -293,7 +293,7 @@ private:
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};
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thandler::thandler()
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: events::handler(false)
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: events::sdl_handler(false)
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, mouse_focus(NULL)
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, dispatchers_()
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, keyboard_focus_(NULL)
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@ -142,7 +142,7 @@ void execute_command(display& disp, const hotkey_command& command, command_execu
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// Object which will ensure that basic keyboard events like escape
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// are handled properly for the duration of its lifetime.
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struct basic_handler : public events::handler {
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struct basic_handler : public events::sdl_handler {
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basic_handler(display* disp, command_executor* exec=NULL);
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void handle_event(const SDL_Event& event);
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|
@ -62,14 +62,14 @@ public:
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private:
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/// overrides events::handler::process_event
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/// overrides events::sdl_handler::process_event
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void process_event();
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/// overrides gui::widget::update_location
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void update_location(SDL_Rect const &rect);
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/// overrides gui::preview_pane::handler_members
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virtual handler_vector handler_members();
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virtual sdl_handler_vector handler_members();
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/// implements gui::preview_pane::set_selection
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void set_selection(int index);
|
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@ -424,8 +424,8 @@ void hotkey_preferences_dialog::set_hotkey_menu(bool keep_viewport) {
|
||||
|
||||
}
|
||||
|
||||
handler_vector hotkey_preferences_dialog::handler_members() {
|
||||
handler_vector h;
|
||||
sdl_handler_vector hotkey_preferences_dialog::handler_members() {
|
||||
sdl_handler_vector h;
|
||||
h.push_back(&add_button_);
|
||||
h.push_back(&clear_button_);
|
||||
h.push_back(&general_hotkeys_);
|
||||
|
@ -247,7 +247,7 @@ void set_idle_anim_rate(int rate) {
|
||||
}
|
||||
|
||||
namespace {
|
||||
class escape_handler : public events::handler {
|
||||
class escape_handler : public events::sdl_handler {
|
||||
public:
|
||||
escape_handler() : escape_pressed_(false) {}
|
||||
bool escape_pressed() const { return escape_pressed_; }
|
||||
|
@ -174,7 +174,7 @@ public:
|
||||
virtual bool show_above() const { return false; }
|
||||
virtual bool left_side() const = 0;
|
||||
virtual void set_selection(int index) = 0;
|
||||
virtual handler_vector handler_members() { return widget::handler_members(); }
|
||||
virtual sdl_handler_vector handler_members() { return widget::handler_members(); }
|
||||
};
|
||||
|
||||
//if a menu is given, then returns -1 if the dialog was canceled, and the
|
||||
|
@ -37,9 +37,9 @@ bool scrollarea::has_scrollbar() const
|
||||
return shown_size_ < full_size_ && scrollbar_.is_valid_height(location().h);
|
||||
}
|
||||
|
||||
handler_vector scrollarea::handler_members()
|
||||
sdl_handler_vector scrollarea::handler_members()
|
||||
{
|
||||
handler_vector h;
|
||||
sdl_handler_vector h;
|
||||
h.push_back(&scrollbar_);
|
||||
return h;
|
||||
}
|
||||
|
@ -35,7 +35,7 @@ public:
|
||||
virtual void hide(bool value = true);
|
||||
|
||||
protected:
|
||||
virtual handler_vector handler_members();
|
||||
virtual sdl_handler_vector handler_members();
|
||||
virtual void update_location(SDL_Rect const &rect);
|
||||
virtual void handle_event(const SDL_Event& event);
|
||||
virtual void process_event();
|
||||
|
@ -75,9 +75,9 @@ scrollbar::scrollbar(CVideo &video)
|
||||
}
|
||||
}
|
||||
|
||||
handler_vector scrollbar::handler_members()
|
||||
sdl_handler_vector scrollbar::handler_members()
|
||||
{
|
||||
handler_vector h;
|
||||
sdl_handler_vector h;
|
||||
h.push_back(&uparrow_);
|
||||
h.push_back(&downarrow_);
|
||||
return h;
|
||||
|
@ -78,7 +78,7 @@ public:
|
||||
void scroll_up();
|
||||
|
||||
protected:
|
||||
virtual handler_vector handler_members();
|
||||
virtual sdl_handler_vector handler_members();
|
||||
virtual void update_location(SDL_Rect const &rect);
|
||||
virtual void handle_event(const SDL_Event& event);
|
||||
virtual void process_event();
|
||||
|
@ -33,7 +33,7 @@ namespace gui {
|
||||
bool widget::mouse_lock_ = false;
|
||||
|
||||
widget::widget(const widget &o)
|
||||
: events::handler(), focus_(o.focus_), video_(o.video_), restorer_(o.restorer_), rect_(o.rect_),
|
||||
: events::sdl_handler(), focus_(o.focus_), video_(o.video_), restorer_(o.restorer_), rect_(o.rect_),
|
||||
needs_restore_(o.needs_restore_), state_(o.state_), hidden_override_(o.hidden_override_),
|
||||
enabled_(o.enabled_), clip_(o.clip_), clip_rect_(o.clip_rect_), volatile_(o.volatile_),
|
||||
help_text_(o.help_text_), tooltip_text_(o.tooltip_text_), help_string_(o.help_string_), id_(o.id_), mouse_lock_local_(o.mouse_lock_local_)
|
||||
@ -41,7 +41,7 @@ widget::widget(const widget &o)
|
||||
}
|
||||
|
||||
widget::widget(CVideo& video, const bool auto_join)
|
||||
: handler(auto_join), focus_(true), video_(&video), rect_(EmptyRect), needs_restore_(false),
|
||||
: sdl_handler(auto_join), focus_(true), video_(&video), rect_(EmptyRect), needs_restore_(false),
|
||||
state_(UNINIT), hidden_override_(false), enabled_(true), clip_(false),
|
||||
clip_rect_(EmptyRect), volatile_(false), help_string_(0), mouse_lock_local_(false)
|
||||
{
|
||||
|
@ -22,7 +22,7 @@ class CVideo;
|
||||
|
||||
namespace gui {
|
||||
|
||||
class widget : public events::handler
|
||||
class widget : public events::sdl_handler
|
||||
{
|
||||
public:
|
||||
SDL_Rect const &location() const;
|
||||
@ -87,7 +87,7 @@ protected:
|
||||
virtual void update_location(SDL_Rect const &rect);
|
||||
|
||||
const SDL_Rect* clip_rect() const;
|
||||
virtual handler_vector member_handlers() { return handler::handler_members(); }
|
||||
virtual sdl_handler_vector member_handlers() { return sdl_handler::handler_members(); }
|
||||
|
||||
virtual void handle_event(SDL_Event const &/*event*/) {}
|
||||
bool focus_; // Should user input be ignored?
|
||||
|
Loading…
x
Reference in New Issue
Block a user