Rename some misc classes to drop t_ prefix

This commit is contained in:
Celtic Minstrel 2016-11-04 17:11:01 -04:00
parent 8df0c0023c
commit 22bbe5465b
9 changed files with 21 additions and 22 deletions

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@ -28,9 +28,9 @@ struct shroud_clearing_action
} }
typedef std::vector<map_location> t_route; typedef std::vector<map_location> route_t;
shroud_clearing_action(const unit_const_ptr u, const t_route::const_iterator& begin, const t_route::const_iterator& end, int village_owner, bool village_bonus) shroud_clearing_action(const unit_const_ptr u, const route_t::const_iterator& begin, const route_t::const_iterator& end, int village_owner, bool village_bonus)
: route(begin, end) : route(begin, end)
, view_info(*u) , view_info(*u)
, original_village_owner(village_owner) , original_village_owner(village_owner)
@ -41,7 +41,7 @@ struct shroud_clearing_action
/// The hexes occupied by the affected unit during this action. /// The hexes occupied by the affected unit during this action.
/// For recruits and recalls this only contains one hex. /// For recruits and recalls this only contains one hex.
t_route route; route_t route;
/// A record of the affected unit's ability to see. /// A record of the affected unit's ability to see.
clearer_info view_info; clearer_info view_info;
/// The number of the side that preivously owned the village that the unit stepped on /// The number of the side that preivously owned the village that the unit stepped on

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@ -55,8 +55,7 @@ public:
const std::unique_ptr<actions::undo_list> undo_stack_; const std::unique_ptr<actions::undo_list> undo_stack_;
int player_number_; int player_number_;
typedef boost::optional<end_level_data> t_possible_end_level_data; boost::optional<end_level_data> end_level_data_;
t_possible_end_level_data end_level_data_;
bool init_side_done_; bool init_side_done_;
bool start_event_fired_; bool start_event_fired_;
// used to sync with the mpserver // used to sync with the mpserver

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@ -265,7 +265,7 @@ public:
private: private:
hk_scopes prev_scope_active_; hk_scopes prev_scope_active_;
}; };
typedef boost::ptr_vector<hotkey_command> t_hotkey_command_list; typedef boost::ptr_vector<hotkey_command> hotkey_command_list;
/// returns a container that contains all currently active hotkey_commands. /// returns a container that contains all currently active hotkey_commands.
/// everything that wants a hotkey, must be in this container. /// everything that wants a hotkey, must be in this container.
const boost::ptr_vector<hotkey_command>& get_hotkey_commands(); const boost::ptr_vector<hotkey_command>& get_hotkey_commands();

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@ -3200,8 +3200,8 @@ int game_lua_kernel::intf_delay(lua_State *L)
namespace { // Types namespace { // Types
class recursion_preventer { class recursion_preventer {
typedef std::map<map_location, int> t_counter; typedef std::map<map_location, int> counter;
static t_counter counter_; static counter counter_;
static const int max_recursion = 10; static const int max_recursion = 10;
map_location loc_; map_location loc_;
@ -3212,13 +3212,13 @@ namespace { // Types
loc_(loc), loc_(loc),
too_many_recursions_(false) too_many_recursions_(false)
{ {
t_counter::iterator inserted = counter_.insert(std::make_pair(loc_, 0)).first; counter::iterator inserted = counter_.insert(std::make_pair(loc_, 0)).first;
++inserted->second; ++inserted->second;
too_many_recursions_ = inserted->second >= max_recursion; too_many_recursions_ = inserted->second >= max_recursion;
} }
~recursion_preventer() ~recursion_preventer()
{ {
t_counter::iterator itor = counter_.find(loc_); counter::iterator itor = counter_.find(loc_);
if (--itor->second == 0) if (--itor->second == 0)
{ {
counter_.erase(itor); counter_.erase(itor);
@ -3229,7 +3229,7 @@ namespace { // Types
return too_many_recursions_; return too_many_recursions_;
} }
}; };
recursion_preventer::t_counter recursion_preventer::counter_; recursion_preventer::counter recursion_preventer::counter_;
typedef std::unique_ptr<recursion_preventer> recursion_preventer_ptr; typedef std::unique_ptr<recursion_preventer> recursion_preventer_ptr;
} // end anonymouse namespace (types) } // end anonymouse namespace (types)

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@ -29,20 +29,20 @@ syncmp_handler::~syncmp_handler()
std::vector<syncmp_handler*>& syncmp_registry::handlers() std::vector<syncmp_handler*>& syncmp_registry::handlers()
{ {
//using pointer in order to prevent destruction at programm end. Although in this simple case it shouldn't matter. //using pointer in order to prevent destruction at programm end. Although in this simple case it shouldn't matter.
static t_handlers* handlers_ = new t_handlers(); static handler_list* handlers_ = new handler_list();
return *handlers_; return *handlers_;
} }
void syncmp_registry::remove_handler(syncmp_handler* handler) void syncmp_registry::remove_handler(syncmp_handler* handler)
{ {
t_handlers::iterator elem = std::find(handlers().begin(), handlers().end(), handler); handler_list::iterator elem = std::find(handlers().begin(), handlers().end(), handler);
assert(elem != handlers().end()); assert(elem != handlers().end());
handlers().erase(elem); handlers().erase(elem);
} }
void syncmp_registry::add_handler(syncmp_handler* handler) void syncmp_registry::add_handler(syncmp_handler* handler)
{ {
t_handlers::iterator elem = std::find(handlers().begin(), handlers().end(), handler); handler_list::iterator elem = std::find(handlers().begin(), handlers().end(), handler);
assert(elem == handlers().end()); assert(elem == handlers().end());
handlers().push_back(handler); handlers().push_back(handler);
} }

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@ -36,10 +36,10 @@ public:
static void send_user_choice(); static void send_user_choice();
private: private:
friend class syncmp_handler; friend class syncmp_handler;
typedef std::vector<syncmp_handler*> t_handlers; typedef std::vector<syncmp_handler*> handler_list;
static void remove_handler(syncmp_handler* handler); static void remove_handler(syncmp_handler* handler);
static void add_handler(syncmp_handler* handler); static void add_handler(syncmp_handler* handler);
static t_handlers& handlers(); static handler_list& handlers();
}; };
#endif #endif

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@ -501,7 +501,7 @@ namespace
} }
template<const variable_info_type vit> template<const variable_info_type vit>
variable_info<vit>::variable_info(const std::string& varname, t_config& vars) variable_info<vit>::variable_info(const std::string& varname, config_var& vars)
: name_(varname) : name_(varname)
, state_(vars) , state_(vars)
, valid_(true) , valid_(true)

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@ -37,9 +37,9 @@ class variable_info
{ {
public: public:
typedef typename variable_info_detail::maybe_const<vit,config>::type t_config; typedef typename variable_info_detail::maybe_const<vit,config>::type config_var;
/// Doesn't throw /// Doesn't throw
variable_info(const std::string& varname, t_config& vars); variable_info(const std::string& varname, config_var& vars);
~variable_info(); ~variable_info();
std::string get_error_message() const; std::string get_error_message() const;
/// Doesn't throw /// Doesn't throw

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@ -67,9 +67,9 @@ namespace variable_info_detail
template<const variable_info_type vit> template<const variable_info_type vit>
struct variable_info_state struct variable_info_state
{ {
typedef typename maybe_const<vit,config>::type t_child; typedef typename maybe_const<vit,config>::type child_t;
variable_info_state(t_child& vars) variable_info_state(child_t& vars)
: child_(&vars) : child_(&vars)
, key_() , key_()
, index_(0) , index_(0)
@ -81,7 +81,7 @@ namespace variable_info_detail
// The meaning of the following 3 depends on 'type_', but usualy the case is: // The meaning of the following 3 depends on 'type_', but usualy the case is:
// the current config is child_->child_at(key_, index_). // the current config is child_->child_at(key_, index_).
t_child* child_; child_t* child_;
std::string key_; std::string key_;
int index_; int index_;