Back out SConstruct changes that broke the game build.

This commit is contained in:
Eric S. Raymond 2008-03-22 05:08:09 +00:00
parent 39a02dc942
commit 22c54522ad

View File

@ -136,14 +136,6 @@ libwesnoth_sources = [
env.Library("wesnoth", libwesnoth_sources,
CPPPATH = ['src', 'src/serialization', "/usr/include/SDL"])
libwesnothd_sources = [
"src/network.cpp",
"src/network_worker.cpp",
"src/loadscreen_empty.cpp"
]
env.Library("wesnothd", libwesnothd_sources,
CPPPATH = ['src', 'src/serialization', "/usr/include/SDL"])
wesnoth_sources = [
"src/about.cpp",
"src/actions.cpp",
@ -183,12 +175,15 @@ wesnoth_sources = [
"src/multiplayer_connect.cpp",
"src/multiplayer_create.cpp",
"src/multiplayer_lobby.cpp",
"src/network.cpp",
"src/network_worker.cpp",
"src/pathfind.cpp",
"src/playcampaign.cpp",
"src/play_controller.cpp",
"src/playmp_controller.cpp",
"src/playsingle_controller.cpp",
"src/playturn.cpp",
"src/publish_campaign.cpp",
"src/replay.cpp",
"src/replay_controller.cpp",
"src/sha1.cpp",
@ -213,7 +208,7 @@ wesnoth_sources = [
]
env.Program("wesnoth", wesnoth_sources,
CPPPATH = ['src', 'src/server', "/usr/include/SDL"],
LIBS = commonlibs + ['wesnoth_core', 'wesnoth', 'wesnothd'],
LIBS = commonlibs + ['wesnoth_core', 'wesnoth'],
LIBPATH = [".", "src", "/lib", "/usr/lib"])
wesnoth_editor_sources = [
@ -237,11 +232,14 @@ env.Program("wesnoth_editor", wesnoth_editor_sources,
campaignd_sources = [
"src/campaign_server/campaign_server.cpp",
"src/network.cpp",
"src/network_worker.cpp",
"src/publish_campaign.cpp",
"src/loadscreen_empty.cpp",
]
env.Program("campaignd", campaignd_sources,
CPPPATH = ['src', 'src/server', "/usr/include/SDL"],
LIBS = commonlibs + ['wesnoth_core', 'wesnoth', 'wesnothd'],
LIBS = commonlibs + ['wesnoth_core', 'wesnoth'],
LIBPATH = [".", "src", "/lib", "/usr/lib"])
wesnothd_sources = [
@ -252,10 +250,13 @@ wesnothd_sources = [
"src/server/proxy.cpp",
"src/server/server.cpp",
"src/server/simple_wml.cpp",
"src/network.cpp",
"src/network_worker.cpp",
"src/loadscreen_empty.cpp"
]
env.Program("wesnothd", wesnothd_sources,
CPPPATH = ['src', 'src/server', "/usr/include/SDL"],
LIBS = commonlibs + ['wesnoth_core', 'wesnothd'],
LIBS = commonlibs + ['wesnoth_core'],
LIBPATH = [".", "src", "/lib", "/usr/lib"])
# FIXME: Include this in gameconfig.cpp when we switch over to scons.
@ -315,7 +316,7 @@ if env['lowmem']:
if env['raw_sockets']:
env["CXXFLAGS"].append("-DNETWORK_USE_RAW_SOCKETS")
env["CXXFLAGS"].append("-DSVNREV=" + svnrev)
env["CXXFLAGS"].append('-DSVNREV=\'"%s"\'' % svnrev)
#print "%s version %s, flags %s" % (env["CC"], cc_version, " ".join(env["CXXFLAGS"]))
if env["CC"] == "gcc":