From 22e9081b3093e821f19498635dfa8c95e6df2cc4 Mon Sep 17 00:00:00 2001 From: Chris Beck Date: Mon, 21 Jul 2014 00:38:59 -0400 Subject: [PATCH] add portraits to decorate mainline faction descriptions --- data/multiplayer/factions/drakes-aoh.cfg | 4 +++- data/multiplayer/factions/drakes-default.cfg | 4 +++- data/multiplayer/factions/knalgans-aoh.cfg | 4 +++- data/multiplayer/factions/knalgans-default.cfg | 4 +++- data/multiplayer/factions/loyalists-aoh.cfg | 4 +++- data/multiplayer/factions/loyalists-default.cfg | 4 +++- data/multiplayer/factions/northerners-aoh.cfg | 4 +++- data/multiplayer/factions/northerners-default.cfg | 4 +++- data/multiplayer/factions/rebels-aoh.cfg | 4 +++- data/multiplayer/factions/rebels-default.cfg | 4 +++- data/multiplayer/factions/undead-aoh.cfg | 4 +++- data/multiplayer/factions/undead-default.cfg | 4 +++- 12 files changed, 36 insertions(+), 12 deletions(-) diff --git a/data/multiplayer/factions/drakes-aoh.cfg b/data/multiplayer/factions/drakes-aoh.cfg index 37b336fd82c..da276e494bd 100644 --- a/data/multiplayer/factions/drakes-aoh.cfg +++ b/data/multiplayer/factions/drakes-aoh.cfg @@ -9,7 +9,9 @@ random_leader=Drake Flameheart,Inferno Drake,Drake Enforcer,Drake Warden,Drake Blademaster recruit=Drake Burner,Fire Drake,Drake Clasher,Drake Glider,Drake Fighter,Saurian Skirmisher,Saurian Augur,Drake Warrior,Drake Flare,Drake Thrasher,Sky Drake,Drake Arbiter,Saurian Ambusher,Saurian Soothsayer,Saurian Oracle terrain_liked=Hh, Ha, Ds, Ss - description=_"The text='Drakes' are a faction of dragon-like text='Drakes' dst='..race_drake' and their lizard text='Saurian' dst='..race_lizard' allies. Drakes are descendants of dragons, but smaller in size. Saurians are considerably smaller than Drakes and from different ancestry. Together, the Drake faction has high mobility but low defense, leading to unusual tactics for a text='Default Era' dst='..era_era_default' faction." + description=_"src='portraits/drakes/inferno.png~BG()' align='middle' + +The text='Drakes' are a faction of dragon-like text='Drakes' dst='..race_drake' and their lizard text='Saurian' dst='..race_lizard' allies. Drakes are descendants of dragons, but smaller in size. Saurians are considerably smaller than Drakes and from different ancestry. Together, the Drake faction has high mobility but low defense, leading to unusual tactics for a text='Default Era' dst='..era_era_default' faction." [ai] recruitment_pattern=fighter,fighter,archer,healer,scout,scout [/ai] diff --git a/data/multiplayer/factions/drakes-default.cfg b/data/multiplayer/factions/drakes-default.cfg index cae8529c285..fd773f753c8 100644 --- a/data/multiplayer/factions/drakes-default.cfg +++ b/data/multiplayer/factions/drakes-default.cfg @@ -9,5 +9,7 @@ random_leader=Drake Flare,Fire Drake,Drake Arbiter,Drake Thrasher,Drake Warrior recruit=Drake Burner,Drake Clasher,Drake Glider,Drake Fighter,Saurian Skirmisher,Saurian Augur terrain_liked=Hh, Ha, Ds, Ss - description=_"The text='Drakes' are a faction of dragon-like text='Drakes' dst='..race_drake' and their lizard text='Saurian' dst='..race_lizard' allies. Drakes are descendants of dragons, but smaller in size. Saurians are considerably smaller than Drakes and from different ancestry. Together, the Drake faction has high mobility but low defense, leading to unusual tactics for a text='Default Era' dst='..era_era_default' faction." + description=_"src='portraits/drakes/inferno.png~BG()' align='middle' + +The text='Drakes' are a faction of dragon-like text='Drakes' dst='..race_drake' and their lizard text='Saurian' dst='..race_lizard' allies. Drakes are descendants of dragons, but smaller in size. Saurians are considerably smaller than Drakes and from different ancestry. Together, the Drake faction has high mobility but low defense, leading to unusual tactics for a text='Default Era' dst='..era_era_default' faction." [/multiplayer_side] diff --git a/data/multiplayer/factions/knalgans-aoh.cfg b/data/multiplayer/factions/knalgans-aoh.cfg index 6171e407a45..04be0c549fd 100644 --- a/data/multiplayer/factions/knalgans-aoh.cfg +++ b/data/multiplayer/factions/knalgans-aoh.cfg @@ -8,7 +8,9 @@ leader=Dwarvish Lord,Dwarvish Dragonguard,Dwarvish Sentinel,Assassin,Huntsman,Ranger recruit=Dwarvish Guardsman,Dwarvish Stalwart,Dwarvish Fighter,Dwarvish Steelclad,Dwarvish Ulfserker,Dwarvish Berserker,Dwarvish Thunderer,Dwarvish Thunderguard,Thief,Rogue,Poacher,Trapper,Footpad,Outlaw,Gryphon Rider,Gryphon Master terrain_liked=Hh, Ha, Mm - description=_"The text='Knalgan Alliance' is a faction of text='Dwarves' dst='..race_dwarf' and their outlaw text='Human' dst='..race_human' allies. Dwarves are an old race who live underground and have tough, but short, warriors. The outlaws are humans who are not socially acceptable among others of their race, but have become allies of the dwarves due to common enemies. This leads to a combination of tough and defensive dwarves who are only good on certain terrain and humans who can cover ground that dwarves are not good at fighting in." + description=_"src='portraits/dwarves/ulfserker.png~BG()' align='middle' + +The text='Knalgan Alliance' is a faction of text='Dwarves' dst='..race_dwarf' and their outlaw text='Human' dst='..race_human' allies. Dwarves are an old race who live underground and have tough, but short, warriors. The outlaws are humans who are not socially acceptable among others of their race, but have become allies of the dwarves due to common enemies. This leads to a combination of tough and defensive dwarves who are only good on certain terrain and humans who can cover ground that dwarves are not good at fighting in." [ai] recruitment_pattern=fighter,fighter,fighter,mixed fighter,archer,scout [/ai] diff --git a/data/multiplayer/factions/knalgans-default.cfg b/data/multiplayer/factions/knalgans-default.cfg index ca15e79a6d4..0a3ee089f38 100644 --- a/data/multiplayer/factions/knalgans-default.cfg +++ b/data/multiplayer/factions/knalgans-default.cfg @@ -8,7 +8,9 @@ leader=Dwarvish Steelclad,Dwarvish Thunderguard,Dwarvish Stalwart,Rogue,Trapper recruit=Dwarvish Guardsman,Dwarvish Fighter,Dwarvish Ulfserker,Dwarvish Thunderer,Thief,Poacher,Footpad,Gryphon Rider terrain_liked=Hh, Ha, Mm - description=_"The text='Knalgan Alliance' is a faction of text='Dwarves' dst='..race_dwarf' and their outlaw text='Human' dst='..race_human' allies. Dwarves are an old race who live underground and have tough, but short, warriors. The outlaws are humans who are not socially acceptable among others of their race, but have become allies of the dwarves due to common enemies. This leads to a combination of tough and defensive dwarves who are only good on certain terrain and humans who can cover ground that dwarves are not good at fighting in." + description=_"src='portraits/dwarves/ulfserker.png~BG()' align='middle' + +The text='Knalgan Alliance' is a faction of text='Dwarves' dst='..race_dwarf' and their outlaw text='Human' dst='..race_human' allies. Dwarves are an old race who live underground and have tough, but short, warriors. The outlaws are humans who are not socially acceptable among others of their race, but have become allies of the dwarves due to common enemies. This leads to a combination of tough and defensive dwarves who are only good on certain terrain and humans who can cover ground that dwarves are not good at fighting in." [ai] [aspect] id=recruitment_pattern diff --git a/data/multiplayer/factions/loyalists-aoh.cfg b/data/multiplayer/factions/loyalists-aoh.cfg index ee45b5df213..5844129f428 100644 --- a/data/multiplayer/factions/loyalists-aoh.cfg +++ b/data/multiplayer/factions/loyalists-aoh.cfg @@ -9,7 +9,9 @@ random_leader=General,Royal Guard,Halberdier,Master Bowman,Mage of Light,Arch Mage recruit=Cavalryman,Dragoon,Horseman,Lancer,Knight,Spearman,Swordsman,Pikeman,Javelineer,Fencer,Duelist,Heavy Infantryman,Shock Trooper,Bowman,Longbowman,Mage,Red Mage,White Mage,Merman Fighter,Merman Warrior,Ogre,Lieutenant terrain_liked=Gg, Ww, Wo - description=_"The text='Loyalists' are a faction of text='Humans' dst='..race_human' who are loyal to the throne of Wesnoth. Humans are a versatile race who specialize in many different areas. Similarly, the Loyalist faction is a very versatile melee-oriented faction with important ranged support from bowmen and mages." + description=_"src='portraits/humans/general.png~BG()' align='middle' + +The text='Loyalists' are a faction of text='Humans' dst='..race_human' who are loyal to the throne of Wesnoth. Humans are a versatile race who specialize in many different areas. Similarly, the Loyalist faction is a very versatile melee-oriented faction with important ranged support from bowmen and mages." [ai] recruitment_pattern=fighter,fighter,fighter,archer,mixed fighter,scout [/ai] diff --git a/data/multiplayer/factions/loyalists-default.cfg b/data/multiplayer/factions/loyalists-default.cfg index 6e477af3b55..40e247fba1a 100644 --- a/data/multiplayer/factions/loyalists-default.cfg +++ b/data/multiplayer/factions/loyalists-default.cfg @@ -9,7 +9,9 @@ random_leader=Lieutenant,Swordsman,Pikeman,Javelineer,Longbowman,White Mage,Red Mage recruit=Cavalryman,Horseman,Spearman,Fencer,Heavy Infantryman,Bowman,Mage,Merman Fighter terrain_liked=Gg, Ww, Wo - description=_"The text='Loyalists' are a faction of text='Humans' dst='..race_human' who are loyal to the throne of Wesnoth. Humans are a versatile race who specialize in many different areas. Similarly, the Loyalist faction is a very versatile melee-oriented faction with important ranged support from bowmen and mages." + description=_"src='portraits/humans/general.png~BG()' align='middle' + +The text='Loyalists' are a faction of text='Humans' dst='..race_human' who are loyal to the throne of Wesnoth. Humans are a versatile race who specialize in many different areas. Similarly, the Loyalist faction is a very versatile melee-oriented faction with important ranged support from bowmen and mages." [ai] recruitment_pattern=fighter,fighter,fighter,archer,mixed fighter,scout [/ai] diff --git a/data/multiplayer/factions/northerners-aoh.cfg b/data/multiplayer/factions/northerners-aoh.cfg index 33425c44831..d342016c2a7 100644 --- a/data/multiplayer/factions/northerners-aoh.cfg +++ b/data/multiplayer/factions/northerners-aoh.cfg @@ -9,7 +9,9 @@ random_leader=Orcish Warlord,Troll Warrior,Orcish Slurbow recruit=Orcish Grunt,Orcish Warrior,Troll Whelp,Troll,Troll Rocklobber,Wolf Rider,Goblin Knight,Goblin Pillager,Orcish Archer,Orcish Crossbowman,Orcish Assassin,Orcish Slayer,Naga Fighter,Naga Warrior,Goblin Spearman,Goblin Impaler,Goblin Rouser terrain_liked=Hh, Ha, Mm, Ss - description=_"The text='Northerners' are a faction of text='Orcs' dst='..race_orc' and their allies who live in the north of the Great Continent, thus their name. Northerners consist of the warrior orcs race, the enslaved text='goblins' dst='..race_goblin', text='trolls' dst='..race_troll' who are tricked into combat by the orcs, and the serpentine text='naga' dst='..race_naga'. The Northerners play best by taking advantage of having many low-cost and high HP soldiers." + description=_"src='portraits/orcs/sovereign.png~BG()' align='middle' + +The text='Northerners' are a faction of text='Orcs' dst='..race_orc' and their allies who live in the north of the Great Continent, thus their name. Northerners consist of the warrior orcs race, the enslaved text='goblins' dst='..race_goblin', text='trolls' dst='..race_troll' who are tricked into combat by the orcs, and the serpentine text='naga' dst='..race_naga'. The Northerners play best by taking advantage of having many low-cost and high HP soldiers." [ai] recruitment_pattern=fighter,fighter,fighter,mixed fighter,archer,scout [/ai] diff --git a/data/multiplayer/factions/northerners-default.cfg b/data/multiplayer/factions/northerners-default.cfg index 5607ac34539..f678ec261ca 100644 --- a/data/multiplayer/factions/northerners-default.cfg +++ b/data/multiplayer/factions/northerners-default.cfg @@ -8,7 +8,9 @@ leader=Orcish Warrior,Troll,Troll Rocklobber,Orcish Crossbowman,Orcish Slayer recruit=Orcish Grunt,Troll Whelp,Wolf Rider,Orcish Archer,Orcish Assassin,Naga Fighter,Goblin Spearman terrain_liked=Hh, Ha, Mm, Ss - description=_"The text='Northerners' are a faction of text='Orcs' dst='..race_orc' and their allies who live in the north of the Great Continent, thus their name. Northerners consist of the warrior orcs race, the enslaved text='goblins' dst='..race_goblin', text='trolls' dst='..race_troll' who are tricked into combat by the orcs, and the serpentine text='naga' dst='..race_naga'. The Northerners play best by taking advantage of having many low-cost and high HP soldiers." + description=_"src='portraits/orcs/sovereign.png~BG()' align='middle' + +The text='Northerners' are a faction of text='Orcs' dst='..race_orc' and their allies who live in the north of the Great Continent, thus their name. Northerners consist of the warrior orcs race, the enslaved text='goblins' dst='..race_goblin', text='trolls' dst='..race_troll' who are tricked into combat by the orcs, and the serpentine text='naga' dst='..race_naga'. The Northerners play best by taking advantage of having many low-cost and high HP soldiers." [ai] recruitment_pattern=fighter,fighter,fighter,mixed fighter,archer,scout [/ai] diff --git a/data/multiplayer/factions/rebels-aoh.cfg b/data/multiplayer/factions/rebels-aoh.cfg index d2dd6a458cb..bff67aad328 100644 --- a/data/multiplayer/factions/rebels-aoh.cfg +++ b/data/multiplayer/factions/rebels-aoh.cfg @@ -9,7 +9,9 @@ random_leader=Elvish Marshal,Elvish Champion,Elvish Avenger,Elvish Sharpshooter,Mage of Light,Arch Mage,Silver Mage,Elvish Shyde,Elvish Enchantress recruit=Elvish Fighter,Elvish Hero,Elvish Captain,Elvish Archer,Elvish Marksman,Elvish Ranger,Mage,Red Mage,White Mage,Elvish Shaman,Elvish Druid,Elvish Sorceress,Elvish Scout,Elvish Rider,Wose,Elder Wose,Merman Hunter,Merman Spearman,Merman Netcaster terrain_liked=Ff, Fa, Ss, Ww - description=_"The text='Rebels' are a faction of text='Elves' dst='..race_elf' and their various forest-dwelling allies. They get their human name, Rebels, from the time of Heir to the Throne, when they started the rebellion against the evil Queen Asheviere. Elves are a magical race that are masters of the bow and are capable of living many years longer than humans. In harmony with nature, the elves find allies with the text='human' dst='..race_human' mages, certain text='merfolk' dst='..race_merman', and text='tree creatures' dst='..race_wose' called 'Woses.' Rebels are best played taking advantage of their high forest defense, mastery of ranged attacks, and the elves' neutral alignment." + description=_"src='portraits/elves/druid.png~BG()' align='middle' + +The text='Rebels' are a faction of text='Elves' dst='..race_elf' and their various forest-dwelling allies. They get their human name, Rebels, from the time of Heir to the Throne, when they started the rebellion against the evil Queen Asheviere. Elves are a magical race that are masters of the bow and are capable of living many years longer than humans. In harmony with nature, the elves find allies with the text='human' dst='..race_human' mages, certain text='merfolk' dst='..race_merman', and text='tree creatures' dst='..race_wose' called 'Woses.' Rebels are best played taking advantage of their high forest defense, mastery of ranged attacks, and the elves' neutral alignment." [ai] recruitment_pattern=fighter,fighter,archer,archer,mixed fighter,healer,scout [/ai] diff --git a/data/multiplayer/factions/rebels-default.cfg b/data/multiplayer/factions/rebels-default.cfg index 86255940427..ee62374105d 100644 --- a/data/multiplayer/factions/rebels-default.cfg +++ b/data/multiplayer/factions/rebels-default.cfg @@ -9,7 +9,9 @@ random_leader=Elvish Captain,Elvish Hero,Elvish Ranger,Elvish Marksman,Elvish Druid,Elvish Sorceress,White Mage,Red Mage recruit=Elvish Fighter,Elvish Archer,Mage,Elvish Shaman,Elvish Scout,Wose,Merman Hunter terrain_liked=Ff, Fa, Ss, Ww - description=_"The text='Rebels' are a faction of text='Elves' dst='..race_elf' and their various forest-dwelling allies. They get their human name, Rebels, from the time of Heir to the Throne, when they started the rebellion against the evil Queen Asheviere. Elves are a magical race that are masters of the bow and are capable of living many years longer than humans. In harmony with nature, the elves find allies with the text='human' dst='..race_human' mages, certain text='merfolk' dst='..race_merman', and text='tree creatures' dst='..race_wose' called 'Woses.' Rebels are best played taking advantage of their high forest defense, mastery of ranged attacks, and the elves' neutral alignment." + description=_"src='portraits/elves/druid.png~BG()' align='middle' + +The text='Rebels' are a faction of text='Elves' dst='..race_elf' and their various forest-dwelling allies. They get their human name, Rebels, from the time of Heir to the Throne, when they started the rebellion against the evil Queen Asheviere. Elves are a magical race that are masters of the bow and are capable of living many years longer than humans. In harmony with nature, the elves find allies with the text='human' dst='..race_human' mages, certain text='merfolk' dst='..race_merman', and text='tree creatures' dst='..race_wose' called 'Woses.' Rebels are best played taking advantage of their high forest defense, mastery of ranged attacks, and the elves' neutral alignment." [ai] recruitment_pattern=fighter,fighter,archer,archer,mixed fighter,healer,scout [/ai] diff --git a/data/multiplayer/factions/undead-aoh.cfg b/data/multiplayer/factions/undead-aoh.cfg index 0f819258de5..384ae970d10 100644 --- a/data/multiplayer/factions/undead-aoh.cfg +++ b/data/multiplayer/factions/undead-aoh.cfg @@ -9,7 +9,9 @@ random_leader=Lich,Necromancer,Draug,Banebow recruit=Skeleton,Revenant,Deathblade,Skeleton Archer,Bone Shooter,Walking Corpse,Soulless,Ghost,Wraith,Shadow,Vampire Bat,Blood Bat,Ghoul,Necrophage,Dark Adept,Dark Sorcerer terrain_liked=Ss, Hh, Ha, Ww - description=_"The text='Undead' are a faction of text='undead' dst='..race_undead' creatures and text='human' dst='..race_human' practitioners of dark arts that usually accompany them. Often, these 'Dark Adepts' are the units that do the most damage for the faction, but they have a major vulnerability - their practicing of this forbidden, evil magic has consumed all their energy and so they have no melee attack at all. The Undead are a very aggressive faction and the most powerful text='Default Era' dst='..era_era_default' faction at nighttime." + description=_"src='portraits/undead/wraith.png~BG()' align='middle' + +The text='Undead' are a faction of text='undead' dst='..race_undead' creatures and text='human' dst='..race_human' practitioners of dark arts that usually accompany them. Often, these 'Dark Adepts' are the units that do the most damage for the faction, but they have a major vulnerability - their practicing of this forbidden, evil magic has consumed all their energy and so they have no melee attack at all. The Undead are a very aggressive faction and the most powerful text='Default Era' dst='..era_era_default' faction at nighttime." [ai] recruitment_pattern=fighter,fighter,fighter,mixed fighter,archer,scout [/ai] diff --git a/data/multiplayer/factions/undead-default.cfg b/data/multiplayer/factions/undead-default.cfg index 82df94d7ab9..3abe3dbfea9 100644 --- a/data/multiplayer/factions/undead-default.cfg +++ b/data/multiplayer/factions/undead-default.cfg @@ -9,7 +9,9 @@ random_leader=Dark Sorcerer,Revenant,Deathblade,Bone Shooter recruit=Skeleton,Skeleton Archer,Walking Corpse,Ghost,Vampire Bat,Dark Adept,Ghoul terrain_liked=Ss, Hh, Ha, Ww - description=_"The text='Undead' are a faction of text='undead' dst='..race_undead' creatures and text='human' dst='..race_human' practitioners of dark arts that usually accompany them. Often, these 'Dark Adepts' are the units that do the most damage for the faction, but they have a major vulnerability - their practicing of this forbidden, evil magic has consumed all their energy and so they have no melee attack at all. The Undead are a very aggressive faction and the most powerful text='Default Era' dst='..era_era_default' faction at nighttime." + description=_"src='portraits/undead/wraith.png~BG()' align='middle' + +The text='Undead' are a faction of text='undead' dst='..race_undead' creatures and text='human' dst='..race_human' practitioners of dark arts that usually accompany them. Often, these 'Dark Adepts' are the units that do the most damage for the faction, but they have a major vulnerability - their practicing of this forbidden, evil magic has consumed all their energy and so they have no melee attack at all. The Undead are a very aggressive faction and the most powerful text='Default Era' dst='..era_era_default' faction at nighttime." [ai] recruitment_pattern=fighter,fighter,archer,fighter,scout,archer [/ai]