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Fix bug 6107 (I hope): don't bother going for next track unless music is on.
Also fix a signed warning I introduced earlier.
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@ -249,7 +249,7 @@ battle_context::battle_context(const gamemap& map, const std::vector<team>& team
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if (!attacker_stats_) {
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if (!attacker_stats_) {
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const attack_type *def = NULL;
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const attack_type *def = NULL;
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if (defender_weapon >= 0) {
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if (defender_weapon >= 0) {
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wassert(defender_weapon < defender.attacks().size());
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wassert(defender_weapon < (int)defender.attacks().size());
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def = &defender.attacks()[defender_weapon];
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def = &defender.attacks()[defender_weapon];
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}
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}
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wassert(!defender_stats_ && !attacker_combatant_ && !defender_combatant_);
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wassert(!defender_stats_ && !attacker_combatant_ && !defender_combatant_);
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@ -343,7 +343,8 @@ void pump()
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resize_dimensions.second = 0;
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resize_dimensions.second = 0;
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}
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}
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sound::think_about_music();
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if (preferences::music_on())
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sound::think_about_music();
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}
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}
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void raise_process_event()
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void raise_process_event()
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