From 2406ad4f667b53a9537670a83706e1e17b866b20 Mon Sep 17 00:00:00 2001 From: gfgtdf Date: Fri, 17 Mar 2017 21:43:46 +0100 Subject: [PATCH] add some debug output --- src/game_initialization/connect_engine.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/game_initialization/connect_engine.cpp b/src/game_initialization/connect_engine.cpp index f587ce0b908..46bd8247484 100644 --- a/src/game_initialization/connect_engine.cpp +++ b/src/game_initialization/connect_engine.cpp @@ -1001,6 +1001,7 @@ config side_engine::new_config() const res["faction_name"] = faction["name"]; res["faction"] = faction["id"]; faction.remove_attributes("id", "name", "image", "gender", "type"); + LOG_MP << "side_engine::new_config: side=" << index_ + 1 << " faction=" << res["faction_name"] << " recuit=" << res["recruit"] << "\n"; res.append(faction); } @@ -1097,6 +1098,7 @@ config side_engine::new_config() const if(controller_ != CNTR_EMPTY) { (*leader)["type"] = flg_.current_leader(); (*leader)["gender"] = flg_.current_gender(); + LOG_MP << "side_engine::new_config: side=" << index_ + 1 << " type=" << (*leader)["type"] << " gender=" << (*leader)["gender"] << "\n"; } else { // TODO: FIX THIS SHIT! We shouldn't have a special string to denote no-leader-ness... (*leader)["type"] = "null";