fixed the cavegenerator to work again.

This commit is contained in:
Mark de Wever 2006-11-08 19:59:11 +00:00
parent fc6d7d1165
commit 258c5ce03f
2 changed files with 3 additions and 2 deletions

View File

@ -23,6 +23,7 @@ Main TODO list is here
FIXED BUT NOT TESTED, NOTE the code looks ugly with the calls
to terrain_translation, this needs to be fixed after the
final conversion
* cavegen works again, can be tested with Httt scepter of fire
* The editor is broken has to be fixed, won't compiler
* move all things name xx2 back to xx
The rename is done to trace down the entire caller tree

View File

@ -109,7 +109,7 @@ config cave_map_generator::create_scenario(const std::vector<std::string>& /*arg
std::stringstream out;
for(size_t y = 0; y != height_; ++y) {
for(size_t x = 0; x != width_; ++x) {
out << map_[x][y];
out << terrain_translation().set_letter(map_[x][y]); //FIXME MdW, should this be done by the map converter??
}
out << "\n";
@ -361,7 +361,7 @@ void cave_map_generator::set_terrain(gamemap::location loc, terrain_translation:
void cave_map_generator::place_castle(const std::string& side, gamemap::location loc)
{
if(side != "") {
set_terrain(loc,side[0]);
set_terrain(loc, terrain_translation().get_letter(side));
}
gamemap::location adj[6];