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Mark strings which were introduced during a freeze as translatable
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@ -216,10 +216,9 @@ void replay_controller::process_oos(const std::string& msg) const
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{
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if (game_config::ignore_replay_errors) return;
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/** @todo FIXME: activate translation support after string freeze */
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std::stringstream message;
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message << "The replay is corrupt/out of sync. It might not make much sense to continue. Do you want to save the game?";
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message << "\n\nError details:\n\n" << msg;
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message << _("The replay is corrupt/out of sync. It might not make much sense to continue. Do you want to save the game?");
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message << "\n\n" << _("Error details:") << "\n\n" << msg;
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savegame::oos_savegame save(to_config());
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save.save_game_interactive(resources::screen->video(), message.str(), gui::YES_NO); // can throw end_level_exception
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