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don't display 'Remote scenario' for reloaded games in the multiplayer lobby
which is wrong in most cases (fixes bug #10882), the display of 'Reloaded game' is disabled for now because we have a string freeze and there is no good string to re-use
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@ -1,6 +1,10 @@
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Version 1.3.15+svn:
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* language and i18n:
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* updated translations: Filipino, German
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* multiplayer:
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* don't display 'Remote scenario' for reloaded games in the multiplayer
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lobby which is wrong in most cases (fixes bug #10882), the display
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of 'Reloaded game' is disabled for now because of the string freeze
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Version 1.3.15:
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* language and i18n:
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@ -450,7 +450,14 @@ void gamebrowser::set_game_items(const config& cfg, const config& game_config)
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}
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if(level_cfg) {
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games_.back().map_info += level_cfg->get_attribute("name");
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if(map_hashes_) {
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if ((**game)["savegame"] == "yes") {
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//! @todo: display of 'Reloaded game' in the MP lobby is
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// deactivated for now because we have a string freeze and
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// there is no good string to re-use
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//games_.back().map_info += " - ";
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//games_.back().map_info += _("Reloaded game");
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verified = false;
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} else if (map_hashes_) {
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const std::string& hash = (**game)["hash"];
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bool hash_found = false;
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for(string_map::const_iterator i = map_hashes_->values.begin(); i != map_hashes_->values.end(); ++i) {
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@ -1030,6 +1030,7 @@ void server::process_data_game(const network::connection sock, const config& dat
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desc["mp_countdown_turn_bonus"] = data["mp_countdown_turn_bonus"];
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desc["mp_countdown_reservoir_time"] = data["mp_countdown_reservoir_time"];
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desc["mp_countdown_action_bonus"] = data["mp_countdown_action_bonus"];
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desc["savegame"] = data["savegame"];
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desc["hash"] = data["hash"];
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//desc["map_name"] = data["name"];
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//desc["map_description"] = data["description"];
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