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https://github.com/wesnoth/wesnoth
synced 2025-05-21 11:51:15 +00:00
fixup a65752a67
obviously we also wanted to sync network if there wasn't any
exception....
fixes up
a65752a676
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@ -260,6 +260,7 @@ possible_end_play_signal playmp_controller::play_human_turn(){
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turn_data_.send_data();
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throw;
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}
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turn_data_.send_data();
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gui_->draw();
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}
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@ -303,6 +304,7 @@ possible_end_play_signal playmp_controller::play_idle_loop()
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turn_data_.send_data();
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throw;
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}
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turn_data_.send_data();
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}
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return boost::none;
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}
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@ -989,6 +989,7 @@ void playsingle_controller::play_ai_turn(){
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catch(...) {
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turn_data_.sync_network();
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}
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turn_data_.sync_network();
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gui_->recalculate_minimap();
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gui_->invalidate_unit();
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gui_->invalidate_game_status();
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