Applied [base_unit] to the Injured Sergeant unit...

...to reduce the size of the unit file
This commit is contained in:
Dimitar Ilccov 2007-08-11 10:22:36 +00:00
parent 24fa39aff8
commit 270212b2a5

View File

@ -1,109 +1,11 @@
[unit] [unit]
id=Injured Sergeant id=Injured Sergeant
[base_unit]
id=Sergeant
[/base_unit]
name= _ "Injured Sergeant" name= _ "Injured Sergeant"
race=human
image="units/human-loyalists/lieutenant-die-6.png" image="units/human-loyalists/lieutenant-die-6.png"
ellipse="misc/ellipse"
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=36
movement_type=smallfoot
movement=6
experience=32
level=1
alignment=lawful
advanceto=Lieutenant
cost=20
usage=fighter
unit_description= _ "The Sergeant is an officer in the ranks of the Royal Army. Though academically trained, he will need some experience in the field before his leadership is sound and acknowledged."
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM_RANGE "units/human-loyalists/sergeant-defend.png" "units/human-loyalists/sergeant.png" {SOUND_LIST:HUMAN_HIT} melee}
{DEFENSE_ANIM_RANGE "units/human-loyalists/sergeant-crossbow.png" "units/human-loyalists/sergeant-crossbow.png" {SOUND_LIST:HUMAN_HIT} ranged}
[movement_costs] [movement_costs]
mountains=9 mountains=9
[/movement_costs] [/movement_costs]
[abilities]
{ABILITY_LEADERSHIP_LEVEL_1}
[/abilities]
[attack]
name=sword
icon=attacks/sword-human.png
type=blade
range=melee
damage=5
number=3
[animation]
[frame]
begin=-200
end=-175
image="units/human-loyalists/sergeant.png"
[/frame]
[frame]
begin=-175
end=-100
image="units/human-loyalists/sergeant-attack-sword-1.png"
[/frame]
[if]
hits=yes
[frame]
begin=-100
end=50
image="units/human-loyalists/sergeant-attack-sword-2.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/if]
[else]
hits=no
[frame]
begin=-100
end=50
image="units/human-loyalists/sergeant-attack-sword-2.png"
sound={SOUND_LIST:MISS}
[/frame]
[/else]
[frame]
begin=50
end=150
image="units/human-loyalists/sergeant-attack-sword-3.png"
[/frame]
[frame]
begin=150
end=175
image="units/human-loyalists/sergeant.png"
[/frame]
[/animation]
[/attack]
[attack]
name=crossbow
icon=attacks/crossbow-human.png
type=pierce
range=ranged
damage=4
number=3
[animation]
[missile_frame]
begin=-150
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[if]
hits=yes
[frame]
begin=-350
end=50
image="units/human-loyalists/sergeant-crossbow.png"
sound=crossbow.ogg
[/frame]
[/if]
[else]
hits=no
[frame]
begin=-350
end=50
image="units/human-loyalists/sergeant-crossbow.png"
sound=crossbow-miss.ogg
[/frame]
[/else]
[/animation]
[/attack]
[/unit] [/unit]