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fixing spelling mistakes listed at http://www.wesnoth.org/wiki/SpellingMistakes part6
This commit is contained in:
parent
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2973eed3cd
@ -342,7 +342,7 @@ name=start
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[message]
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description=Melusand
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message= _ "But with their prosperity and power, over the generations the humans grew arrogant. One day a young descendant of the original king decreed that darkness should be abolished altogether from the land, so that light and goodness would shine forth everywhere. But the people had grown lazy and complacent and the ranks of mages who still trained hard to harness the magical arts had decreased greatly. Still the king believed he was all-powerful and would not listen to the mages' protests. So, seeking to duplicate their ancestors' previous success, the mages tried to lift a second mountain into the sky. But a great evil befell them that day; their power failed and the mountain crashed down onto the human's capital, crushing all within it. In an instant the center of the Empire of Wesnoth was utterly destroyed."
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message= _ "But with their prosperity and power, over the generations the humans grew arrogant. One day a young descendant of the original king decreed that darkness should be abolished altogether from the land, so that light and goodness would shine forth everywhere. But the people had grown lazy and complacent and the ranks of mages who still trained hard to harness the magical arts had decreased greatly. Still the king believed he was all-powerful and would not listen to the mages' protests. So, seeking to duplicate their ancestors' previous success, the mages tried to lift a second mountain into the sky. But a great evil befell them that day; their power failed and the mountain crashed down onto the humans capital, crushing all within it. In an instant the center of the Empire of Wesnoth was utterly destroyed."
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[/message]
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[message]
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@ -879,7 +879,7 @@ name=start
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[message]
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description=Kaleh
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image=portraits/kaleh.png
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message= _ "We go into this darkness knowing that perhaps none of us return alive. But I cannot ask all my people to go with me against their will. This battle is also no place for our children or our elders. I ask that you protect those that we leave behind, and should the fight go ill, please take them as far away from here as possible. At the least perhaps they can get some peace and happiness in the distant wilds."
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message= _ "We go into this darkness knowing that perhaps none of us will return alive. But I cannot ask all my people to go with me against their will. This battle is also no place for our children or our elders. I ask that you protect those that we leave behind, and should the fight go ill, please take them as far away from here as possible. At the least perhaps they can get some peace and happiness in the distant wilds."
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[/message]
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[message]
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@ -938,7 +938,7 @@ name=start
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[message]
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description=Zhul
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image=portraits/zhul.png
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message= _ "By this point the entire forest was being engulfed by flame, and friend and foe alike fled from the inferno. With the death of their god the Wesmere elves surrendered and begged for forgiveness, telling us the entire sorry story. We took pity on them and cared for them as best we could, but we were afraid that some of the devout priests might try to secretly continue the worship of Yanqui. For Eloh told us that she had not killed Yanqui, but merely banished him from this world. We did not want to risk Yanqui ever dividing our people again. So we decided that the dark priests who organized the sacrifices must be executed, but that all other who renounced Yanqui might be saved. "
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message= _ "By this point the entire forest was being engulfed by flame, and friend and foe alike fled from the inferno. With the death of their god the Wesmere elves surrendered and begged for forgiveness, telling us the entire sorry story. We took pity on them and cared for them as best we could, but we were afraid that some of the devout priests might try to secretly continue the worship of Yanqui. For Eloh told us that she had not killed Yanqui, but merely banished him from this world. We did not want to risk Yanqui ever dividing our people again. So we decided that the dark priests who organized the sacrifices must be executed, but that all others who renounced Yanqui might be saved. "
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[/message]
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[message]
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@ -315,7 +315,7 @@ turns="36"
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[/part]
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[part]
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story= _ "In the end, almost all of my people decided to join in this final battle. I was surprised. They had gone through so much and yet they still had faith in me. Looking around at them, I could not help noticing how many familiar faces were missing. Barely a fourth of those who set out with us on our journey had survived. If I had known it would be this bad would I have ever left in the first place? I thought Eloh was protecting us and guiding out steps, but in truth it was all me. For better or for worse I have no one to blame but myself."
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story= _ "In the end, almost all of my people decided to join in this final battle. I was surprised. They had gone through so much and yet they still had faith in me. Looking around at them, I could not help noticing how many familiar faces were missing. Barely a fourth of those who set out with us on our journey had survived. If I had known it would be this bad would I have ever left in the first place? I thought Eloh was protecting us and guiding our steps, but in truth it was all me. For better or for worse I have no one to blame but myself."
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[/part]
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[part]
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@ -1304,7 +1304,7 @@ message= _ "Now that you have found a fortress to protect your people, we can br
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[message]
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race=merman
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message= _ "In our exploration we found a group of reinforcements, who were sent to help you, complimpents of Melusand. You can recruit them into service at your base, if you wish. We may not be much use to you on land, but we will protect you against any threats from the water."
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message= _ "In our exploration we found a group of reinforcements, who were sent to help you, compliments of Melusand. You can recruit them into service at your base, if you wish. We may not be much use to you on land, but we will protect you against any threats from the water."
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[/message]
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[message]
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@ -1526,7 +1526,7 @@ description=Kaleh
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[message]
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speaker=unit
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message= _ "We've reached what looks like the citadel, but it is surrounded by a huge perfectly smooth obsidian wall. I can't find any extrances or exits."
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message= _ "We've reached what looks like the citadel, but it is surrounded by a huge perfectly smooth obsidian wall. I can't find any entrances or exits."
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[/message]
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[message]
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@ -1557,7 +1557,7 @@ description=Kaleh
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[message]
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speaker=unit
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message= _ "We've reached what looks like the citadel, but it is surrounded by a huge perfectly smooth obsidian wall. I can't find any extrances or exits."
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message= _ "We've reached what looks like the citadel, but it is surrounded by a huge perfectly smooth obsidian wall. I can't find any entrances or exits."
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[/message]
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[message]
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@ -1413,7 +1413,7 @@ first_time_only=no
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[else]
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[message]
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description=Kaleh
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message= _ "Ogre Ambush!"
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message= _ "Ogre ambush!"
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[/message]
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[/else]
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[/if]
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@ -1421,7 +1421,7 @@ first_time_only=no
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[message]
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description=Ogre Chief
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message= _ "Fresh Meat!"
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message= _ "Fresh meat!"
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[/message]
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[if]
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@ -1315,7 +1315,7 @@ name=gold.ogg
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[message]
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speaker=unit
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message= _ "Looks like he's been squirling away his stolen loot in this cave. Not that he had much. Must be hard times."
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message= _ "Looks like he's been squirreling away his stolen loot in this cave. Not that he had much. Must be hard times."
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[/message]
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#ifdef EASY
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@ -2248,7 +2248,7 @@ value=1
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[message]
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description=Troll Flamecaster
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message= _ "Burn, Burn and Die!"
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message= _ "Burn, burn and die!"
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[/message]
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[colour_adjust]
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@ -2433,7 +2433,7 @@ value=1
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[message]
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x,y=$kill_x,$kill_y
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message= _ "Help Me!!!"
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message= _ "Help me!!!"
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[/message]
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[/then]
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@ -2449,7 +2449,7 @@ value=1
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[message]
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description=Dwarf Leader
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message= _ "More accursed troll magic. Fall Back! "
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message= _ "More accursed troll magic. Fall back! "
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[/message]
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[message]
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@ -2542,7 +2542,7 @@ value=1
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[message]
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description=Troll Leader
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message= _ "More Dwarven trickery! Fall Back!"
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message= _ "More Dwarven trickery! Fall back!"
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[/message]
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[message]
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@ -3128,12 +3128,12 @@ side=1
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[message]
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speaker=Zhul
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message= _ "The real fighting? I thought that what we were waist-deep in?"
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message= _ "The real fighting? I thought that was what we were waist-deep in?"
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[/message]
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[message]
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description=Zurg
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message= _ "While you fighting, another clan of dwarves sneak around and flank us. They tricksy like that. We must leave you and run back to defend women and little trolls. Dwarves never give up, many trolls die today, very hard fighting. But dwarves make mistake, you stronger than dwarf or troll thought. You trolls secret weapon."
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message= _ "While you fighting, another clan of dwarves sneak around and flank us. They tricksy like that. We must leave you and run back to defend women and little trolls. Dwarves never give up, many trolls die today, very hard fighting. But dwarves make mistake, you stronger than dwarf or troll thought. You trolls' secret weapon."
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[/message]
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[message]
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@ -3224,7 +3224,7 @@ side=1
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[message]
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speaker=Zhul
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message= _ "The front? I thought this was was the front."
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message= _ "The front? I thought this was the front."
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[/message]
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[message]
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@ -1322,7 +1322,7 @@ side=1
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[message]
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description=Jorgi
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message= _ "They've crossed the chasm! Blow the backup charges! If we can't stop them the maybe the black lake will."
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message= _ "They've crossed the chasm! Blow the backup charges! If we can't stop them then maybe the black lake will."
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[/message]
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[/then]
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@ -1331,7 +1331,7 @@ side=1
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[message]
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description=Dwarf High Guard
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message= _ "They've crossed the chasm! Blow the backup charges! If we can't stop them the maybe the black lake will."
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message= _ "They've crossed the chasm! Blow the backup charges! If we can't stop them then maybe the black lake will."
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[/message]
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[/else]
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@ -1526,7 +1526,7 @@ message= _ "Grrraaawwwkkk!"
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[message]
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speaker=second_unit
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message= _ "Good Riddance."
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message= _ "Good riddance."
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[/message]
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[/event]
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@ -2100,7 +2100,7 @@ side=1
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[message]
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description=Dwarf Hermit
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message= _ "They've come for my precious. It's mine, yes it is. They shan't have it, no they shant. We shall kill them all, yes, yes we will."
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message= _ "They've come for my precious. It's mine, yes it is. They shan't have it, no they shan't. We shall kill them all, yes, yes we will."
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[/message]
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[/event]
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@ -601,7 +601,7 @@ name=start
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[message]
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description=King Thurongar
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message= _ "I've heard of your recent exploits against the troll menace. They've been quite a thorne in our side for a while now. They used to be just an occasional pest, but now wherever we go we find another infestation. They've been getting smarter with their tactics; we've lost several of our outlying settlements to their attacks. Still, we're not done fighting and with your recent victory perhaps this battle is turning in our favor. But tell me, what are so many elves doing so deep under the earth?"
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message= _ "I've heard of your recent exploits against the troll menace. They've been quite a thorn in our side for a while now. They used to be just an occasional pest, but now wherever we go we find another infestation. They've been getting smarter with their tactics; we've lost several of our outlying settlements to their attacks. Still, we're not done fighting and with your recent victory perhaps this battle is turning in our favor. But tell me, what are so many elves doing so deep under the earth?"
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[/message]
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[message]
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@ -644,7 +644,7 @@ name=start
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[message]
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description=Jarl
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message= _ "You rescued my brother, and though he died fighting, he died a warrior's death instead of a cowards's. For that I thank you. I will take his place and help you get to the surface."
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message= _ "You rescued my brother, and though he died fighting, he died a warrior's death instead of a coward's. For that I thank you. I will take his place and help you get to the surface."
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[/message]
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[/then]
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@ -643,7 +643,7 @@ name=start
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[message]
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description=Nog
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message= _ "You rescued Nog's brother, and he died like a warrior in battle, not like a coward in chains. Nog is very greatful. You proved yourselves to be brave strong warriors, and Nog will help you find way back to lighted lands."
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message= _ "You rescued Nog's brother, and he died like a warrior in battle, not like a coward in chains. Nog is very grateful. You proved yourselves to be brave strong warriors, and Nog will help you find way back to lighted lands."
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[/message]
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[/then]
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@ -1274,7 +1274,7 @@ name=start
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[message]
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description=Dwarf Avenger
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message= _ "Foul elves, you have not escaped yet. Our chieftain shall be avenged! We have damned the river and soon all shall drown its dark waters. Come join us in death!"
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message= _ "Foul elves, you have not escaped yet. Our chieftain shall be avenged! We have dammed the river and soon all shall drown in its dark waters. Come join us in death!"
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[/message]
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[/else]
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@ -2102,7 +2102,7 @@ side=1
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[message]
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description=$ally_name
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message= _ "You didn't expect the other end to be left wide open did you? There should be another secret door hidden right in from of you."
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message= _ "You didn't expect the other end to be left wide open did you? There should be another secret door hidden right in front of you."
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[/message]
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[message]
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@ -2481,7 +2481,7 @@ side=1
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[/filter]
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silent=yes
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description=_"The user feel much better."
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description=_"The user feels much better."
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duration="level"
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[effect]
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@ -2807,7 +2807,7 @@ first_time_only=no
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[message]
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description=Blessed Kali
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message= _ "Come on! I ain't going anywhere for the rest of the day, and unless you can fight better than that, neither are you. Now get your sorry behinds up off the ground and do it all over again. You numbskulls aren't getting it the easy treatment on my watch, no sir!"
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message= _ "Come on! I ain't going anywhere for the rest of the day, and unless you can fight better than that, neither are you. Now get your sorry behinds up off the ground and do it all over again. You numbskulls aren't getting the easy treatment on my watch, no sir!"
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[/message]
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[/then]
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@ -3328,7 +3328,7 @@ side=1
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[message]
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description=Nym
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message= _ "Follow Us. Attack our enemies."
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message= _ "Follow us. Attack our enemies."
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[/message]
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[message]
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@ -3396,7 +3396,7 @@ message= _ "I don't like the smell of this place."
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[message]
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description=Zhul
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message= _ "I feel some sort of presence...ugh...it make my skin crawl."
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message= _ "I feel some sort of presence...ugh...it makes my skin crawl."
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[/message]
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[message]
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@ -342,7 +342,7 @@ victory_when_enemies_defeated=no
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[story]
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[part]
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story= _ "Chapter 9: Nym and Esanoo led us north, across the sands and through the dunes, towards the human encampment where the merfolk were being held. I asked Nym where Esanoo has come from, but she wouldn't answer, she just said that I had to see for myself."
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story= _ "Chapter 9: Nym and Esanoo led us north, across the sands and through the dunes, towards the human encampment where the merfolk were being held. I asked Nym where Esanoo had come from, but she wouldn't answer, she just said that I had to see for myself."
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[/part]
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[part]
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@ -1124,7 +1124,7 @@ message= _ "Did I not say that I would deliver you from evil and bring you to th
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[message]
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description=Eloh
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image=portraits/eloh.png
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message= _ "But there was one who grew corrupted by his power and rejected my divine plan. He seeked to usurp my authority. He had no faith and believed that he knew better than me, I who have watched over you for generations. He wanted to lead you astray. In these perilous lands, the fate of your journey stands upon the edge of a knife, falter once and all shall fail."
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message= _ "But there was one who grew corrupted by his power and rejected my divine plan. He sought to usurp my authority. He had no faith and believed that he knew better than me, I who have watched over you for generations. He wanted to lead you astray. In these perilous lands, the fate of your journey stands upon the edge of a knife, falter once and all shall fail."
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[/message]
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[message]
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@ -1484,7 +1484,7 @@ message= _ "Then we will make do with those few that we have."
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[message]
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description=Darius
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message= _ "Curse them! The elves have freed the merfolk. We will be have our veneance. Keep fighting, and execute plan C!"
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message= _ "Curse them! The elves have freed the merfolk. We will be have our vengeance. Keep fighting, and execute plan C!"
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[/message]
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[message]
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@ -1776,7 +1776,7 @@ side=1
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[message]
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description=Nym
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image=portraits/nym.png
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message= _ "How could he recognize your face? We've never seem him before."
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message= _ "How could he recognize your face? We've never seen him before."
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[/message]
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[message]
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@ -1901,7 +1901,7 @@ side=1
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[message]
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description=Nym
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image=portraits/nym.png
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message= _ "How could he recognize your face? We've never seem him before."
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message= _ "How could he recognize your face? We've never seen him before."
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[/message]
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[message]
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@ -2031,7 +2031,7 @@ side=1
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[message]
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description=Nym
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image=portraits/nym.png
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message= _ "How could he recognize your face? We've never seem him before."
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message= _ "How could he recognize your face? We've never seen him before."
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[/message]
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[message]
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@ -2156,7 +2156,7 @@ side=1
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[message]
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description=Nym
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image=portraits/nym.png
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message= _ "How could he recognize your face? We've never seem him before."
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message= _ "How could he recognize your face? We've never seen him before."
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[/message]
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[message]
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@ -3351,7 +3351,7 @@ side=1
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[message]
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description=Angry Crab
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message= _ "Aaaargh! Fresh Meat!"
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message= _ "Aaaargh! Fresh meat!"
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[/message]
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[message]
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{AMLA_TOUGH 3}
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cost=55
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usage=fighter
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unit_description= _ "Cave Spiders are roam deep under the earth, devouring many victims. They can bite at close range, thereby poisoning their enemies, and also can attack with a web at long range, slowing their foes down."
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unit_description= _ "Cave Spiders roam deep under the earth, devouring many victims. They can bite at close range, thereby poisoning their enemies, and also can attack with a web at long range, slowing their foes down."
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die_sound=hiss-big.wav
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#attacks toned down from 18-2,8-3 to 14-2, 6-3
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[death]
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alignment=neutral
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cost=17
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usage=fighter
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unit_description= _ "The Crab Men are part crab, part humanoid, and are certainly one of the more twisted monsters every recorded by the sages of Wesnoth. Probably the creation of some twisted mage, these monstrosities have spread into the wild and prefer live around coastal waters, preying on both humans and animals."
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unit_description= _ "The Crab Men are part crab, part humanoid, and are certainly one of the most twisted monsters ever recorded by the sages of Wesnoth. Probably the creation of some twisted mage, these monstrosities have spread into the wild and prefer live around coastal waters, preying on both humans and animals."
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[attack]
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name=claws
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description= _"claws"
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advanceto=null
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cost=25
|
||||
usage=fighter
|
||||
unit_description= _ "The Dark Assassin appears and disappears at a moments notice. No one knows where he came from or why he acts the way he does, but the trail of death he leaves in his wake is unmistakeable."
|
||||
unit_description= _ "The Dark Assassin appears and disappears at a moment's notice. No one knows where he came from or why he acts the way he does, but the trail of death he leaves in his wake is unmistakeable."
|
||||
[attack]
|
||||
name=dagger
|
||||
description= _"dagger"
|
||||
|
@ -16,7 +16,7 @@
|
||||
advanceto=null
|
||||
cost=25
|
||||
usage=fighter
|
||||
unit_description= _ "The Dark Assassin appears and disappears at a moments notice. No one knows where he came from or why he acts the way he does, but the trail of death he leaves in his wake is unmistakeable."
|
||||
unit_description= _ "The Dark Assassin appears and disappears at a moment's notice. No one knows where he came from or why he acts the way he does, but the trail of death he leaves in his wake is unmistakeable."
|
||||
[attack]
|
||||
name=dagger
|
||||
description= _"dagger"
|
||||
|
@ -19,7 +19,7 @@
|
||||
advanceto=null
|
||||
cost=25
|
||||
usage=fighter
|
||||
unit_description= _ "The Dark Assassin appears and disappears at a moments notice. No one knows where he came from or why he acts the way he does, but the trail of death he leaves in his wake is unmistakeable."
|
||||
unit_description= _ "The Dark Assassin appears and disappears at a moment's notice. No one knows where he came from or why he acts the way he does, but the trail of death he leaves in his wake is unmistakeable."
|
||||
[attack]
|
||||
name=dagger
|
||||
description= _"dagger"
|
||||
|
@ -33,7 +33,7 @@
|
||||
{AMLA_TOUGH 3}
|
||||
cost=80
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Desert Avengers are extremely skillful and extremely quick, powerful in all forms of combat. Like their kin, they prefer the sword to the bow and are adept at sneaking around and backstabing their enemies.
|
||||
unit_description= _ "Desert Avengers are extremely skillful and extremely quick, powerful in all forms of combat. Like their kin, they prefer the sword to the bow and are adept at sneaking around and backstabbing their enemies.
|
||||
|
||||
Special Notes: While a unit with the same allegiance as the Desert Avenger distracts an enemy, the Avenger may backstab, inflicting double damage, by creeping around behind that enemy."
|
||||
die_sound={SOUND_LIST:ELF_HIT}
|
||||
@ -213,7 +213,7 @@ Special Notes: While a unit with the same allegiance as the Desert Avenger distr
|
||||
cost=80
|
||||
#instead of ambush, desert avengers have backstab
|
||||
usage=mixed fighter
|
||||
unit_description="Desert Avengers are extremely skillful and extremely quick, powerful in all forms of combat. Like their kin, they prefer the sword to the bow and are adept at sneaking around and backstabing their enemies.
|
||||
unit_description="Desert Avengers are extremely skillful and extremely quick, powerful in all forms of combat. Like their kin, they prefer the sword to the bow and are adept at sneaking around and backstabbing their enemies.
|
||||
|
||||
Special Notes: While a unit with the same allegiance as the desert avenger distracts an enemy, the desert avenger may backstab, inflicting double damage, by creeping around behind that enemy."
|
||||
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
|
||||
|
@ -32,7 +32,7 @@
|
||||
cost=40
|
||||
#instead of ambush desert rangers have backstab
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Desert Rangers are quick and powerful. Skilled in both short and long-range combat, Rangers are truly all-round fighters. Like their kin, they prefer the sword to the bow and are adept at sneaking around and backstabing their enemies.
|
||||
unit_description= _ "Desert Rangers are quick and powerful. Skilled in both short and long-range combat, Rangers are truly all-round fighters. Like their kin, they prefer the sword to the bow and are adept at sneaking around and backstabbing their enemies.
|
||||
|
||||
Special Notes: While a unit with the same allegiance as the Desert Ranger distracts an enemy, the Ranger may backstab, inflicting double damage, by creeping around behind that enemy."
|
||||
die_sound={SOUND_LIST:ELF_HIT}
|
||||
@ -211,7 +211,7 @@ Special Notes: While a unit with the same allegiance as the Desert Ranger distra
|
||||
cost=40
|
||||
usage=mixed fighter
|
||||
#instead of ambush desert rangers have backstab
|
||||
unit_description="Desert Rangers are quick and powerful. Skilled in both short and long-range combat, Rangers are truly all-round fighters. Like their kin, they prefer the sword to the bow and are adept at sneaking around and backstabing their enemies."
|
||||
unit_description="Desert Rangers are quick and powerful. Skilled in both short and long-range combat, Rangers are truly all-round fighters. Like their kin, they prefer the sword to the bow and are adept at sneaking around and backstabbing their enemies."
|
||||
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-ranger+female-defend.png" "newelves/desert-elvish-ranger+female.png" {SOUND_LIST:ELF_FEMALE_HIT} range=melee}
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-ranger+female-bow-defend.png" "newelves/desert-elvish-ranger+female.png" {SOUND_LIST:ELF_FEMALE_HIT} range=ranged}
|
||||
|
@ -18,7 +18,7 @@
|
||||
advanceto=Dwarvish Explorer
|
||||
cost=30
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Dwarvish Pathfinders and faster, stronger and even deadlier with their axes than normal dwarvish scouts. The often race ahead of the main force, scouting out unfamiliar terrain and securing villages and chokepoints."
|
||||
unit_description= _ "Dwarvish Pathfinders are faster, stronger and even deadlier with their axes than normal dwarvish scouts. They often race ahead of the main force, scouting out unfamiliar terrain and securing villages and chokepoints."
|
||||
die_sound={SOUND_LIST:DWARF_DIE}
|
||||
#weakened from 9 damage to 8 damage
|
||||
[attack]
|
||||
|
@ -27,7 +27,7 @@
|
||||
advanceto=Kaleh Captain,Kaleh Hero
|
||||
cost=14
|
||||
usage=fighter
|
||||
unit_description= _ "Desert Fighters make up the bulk of the Elven military in Wesnoth. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
|
||||
unit_description= _ "Desert Fighters make up the bulk of the Elven military in Quenoth. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
|
||||
die_sound={SOUND_LIST:ELF_HIT}
|
||||
{DEFENSE_ANIM_FILTERED "newelves/kaleh-defend.png" newelves/kaleh.png {SOUND_LIST:ELF_HIT} range=melee}
|
||||
{DEFENSE_ANIM_FILTERED "newelves/kaleh-ranged-defend.png" newelves/kaleh.png {SOUND_LIST:ELF_HIT} range=ranged}
|
||||
|
Loading…
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Reference in New Issue
Block a user