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https://github.com/wesnoth/wesnoth
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remove outdated code
this check was introduced in b1c76bcb5b8dabf8fe5044698760114e6360d4ea (2003) when this codepath also handled replays.
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@ -391,7 +391,7 @@ LEVEL_RESULT play_game(game_display& disp, game_state& gamestate,
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// Do we have any snapshot data?
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// yes => this must be a savegame
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// no => we are starting a fresh scenario
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if (!gamestate.snapshot.child("side") || !recorder.at_end())
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if (!gamestate.snapshot.child("side"))
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{
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gamestate.classification().completion = "running";
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// Campaign or Multiplayer?
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