From 2ae72acc3e180011d8962dc145e26ee11a105351 Mon Sep 17 00:00:00 2001 From: Simon Forsyth Date: Fri, 21 Oct 2011 22:47:06 +0000 Subject: [PATCH] Make help match feral defense: from http://forums.wesnoth.org/viewtopic.php?f=6&t=35299 --- data/core/help.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/core/help.cfg b/data/core/help.cfg index a89048c1dad..0f251d724f8 100644 --- a/data/core/help.cfg +++ b/data/core/help.cfg @@ -398,7 +398,7 @@ While useful for any close-combat unit, strong is most effective for units who h [topic] id=traits_feral title= _"Feral" - text= _"Dwellings of sentient beings are not easily used for cover by feral creatures of low intelligence. As a result, text='feral' units receive a maximum of 40% defense in any land-based village regardless of base terrain." + text= _"Dwellings of sentient beings are not easily used for cover by feral creatures of low intelligence. As a result, text='feral' units receive a maximum of 50% defense in any land-based village regardless of base terrain." [/topic] [topic]