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TSG 6b: refactoring
check the condition before the event [ci skip]
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@ -1088,7 +1088,8 @@ _f, _f, Re, _f
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[event]
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name=new turn
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first_time_only=no
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[if]
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[filter_condition]
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[variable]
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name=turn_number
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greater_than=$first_undead_spawn_turn
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@ -1100,68 +1101,66 @@ _f, _f, Re, _f
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race=bats,undead
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count=0-30
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[/have_unit]
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[/filter_condition]
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[then]
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{VARIABLE got_a_quick_one_this_turn no}
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{VARIABLE got_a_quick_one_this_turn no}
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[repeat]
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times="$(min($turn_number - $first_undead_spawn_turn, 5))"
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[repeat]
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times="$(min($turn_number - $first_undead_spawn_turn, 5))"
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[do]
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{VARIABLE_OP undead_spawn_x rand "11..22"}
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[do]
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{VARIABLE_OP undead_spawn_x rand "11..22"}
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# If there's already been a quick unit (bat)
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# spawned this turn, don't make any more
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[if]
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[variable]
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name=got_a_quick_one_this_turn
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equals=yes
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[/variable]
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# If there's already been a quick unit (bat)
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# spawned this turn, don't make any more
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[if]
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[variable]
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name=got_a_quick_one_this_turn
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boolean_equals=yes
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[/variable]
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[then]
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[then]
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#ifdef EASY
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{VARIABLE_OP undead_spawn_type rand "Bone Shooter,Revenant,Necrophage"}
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{VARIABLE_OP undead_spawn_type rand "Bone Shooter,Revenant,Necrophage"}
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#else
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{VARIABLE_OP undead_spawn_type rand "Bone Shooter,Revenant,Deathblade,Necrophage"}
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{VARIABLE_OP undead_spawn_type rand "Bone Shooter,Revenant,Deathblade,Necrophage"}
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#endif
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[/then]
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[/then]
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[else]
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[else]
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#ifdef EASY
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{VARIABLE_OP undead_spawn_type rand "Bone Shooter,Revenant,Blood Bat,Necrophage"}
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{VARIABLE_OP undead_spawn_type rand "Bone Shooter,Revenant,Blood Bat,Necrophage"}
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#else
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{VARIABLE_OP undead_spawn_type rand "Bone Shooter,Revenant,Deathblade,Blood Bat,Dread Bat,Necrophage"}
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{VARIABLE_OP undead_spawn_type rand "Bone Shooter,Revenant,Deathblade,Blood Bat,Dread Bat,Necrophage"}
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#endif
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[/else]
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[/if]
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[/else]
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[/if]
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# This checks whether the current spawn is going to be a
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# "quick" one, so on the next repeat the above [if] will
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# know whether we've already gotten a quick one this turn
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{VARIABLE quick_spawn_types "Blood Bat,Dread Bat"}
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[if]
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[variable]
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name=quick_spawn_types
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contains=$undead_spawn_type
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[/variable]
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# This checks whether the current spawn is going to be a
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# "quick" one, so on the next repeat the above [if] will
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# know whether we've already gotten a quick one this turn
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{VARIABLE quick_spawn_types "Blood Bat,Dread Bat"}
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[if]
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[variable]
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name=quick_spawn_types
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contains=$undead_spawn_type
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[/variable]
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[then]
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{VARIABLE got_a_quick_one_this_turn yes}
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[/then]
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[/if]
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[then]
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{VARIABLE got_a_quick_one_this_turn yes}
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[/then]
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[/if]
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[unit]
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side=2
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type=$undead_spawn_type
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x=$undead_spawn_x
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y=45
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[/unit]
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[/do]
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[/repeat]
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[unit]
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side=2
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type=$undead_spawn_type
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x=$undead_spawn_x
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y=45
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[/unit]
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[/do]
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[/repeat]
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{CLEAR_VARIABLE got_a_quick_one_this_turn,undead_spawn_type,undead_spawn_x}
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[/then]
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[/if]
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{CLEAR_VARIABLE got_a_quick_one_this_turn,undead_spawn_type,undead_spawn_x}
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[/event]
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[event]
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