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Added a UtBS-specific (possibly temporary) water<->woodfloor transition.
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@ -26,3 +26,17 @@
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{OVERLAY_P *^Sco 15 summoning-circle4}
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{OVERLAY_P *^Sco 15 summoning-circle4}
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{OVERLAY_P *^Sco 15 summoning-circle6}
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{OVERLAY_P *^Sco 15 summoning-circle6}
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{OVERLAY *^Sco summoning-circle5}
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{OVERLAY *^Sco summoning-circle5}
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#ifndef EDITOR
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# This makes gray shallow water transition on top of the wooden floor, which
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# otherwise would have a hard edge; the color-shift values aren't spot-on
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# (because we're shifting ocean to match color-shifted coast-tropical) so a
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# transition is drawn both ways to hide it.
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#
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# This is #ifdef'd away for the editor because otherwise the transition would
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# always work in the editor and give the false impression of working outside
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# UtBS.
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{ANIMATED_WATER_15_TRANSITION Iwr Wwg -560 "~CS(20,5,-20)" 110 water/ocean}
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{ANIMATED_WATER_15_TRANSITION Wwg Iwr -560 "~CS(20,5,-20)" 110 water/ocean-long}
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#endif
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