Added a UtBS-specific (possibly temporary) water<->woodfloor transition.

This commit is contained in:
Lari Nieminen 2010-11-15 11:39:41 +00:00
parent 66a92d894d
commit 2b90cd1ed3

View File

@ -26,3 +26,17 @@
{OVERLAY_P *^Sco 15 summoning-circle4}
{OVERLAY_P *^Sco 15 summoning-circle6}
{OVERLAY *^Sco summoning-circle5}
#ifndef EDITOR
# This makes gray shallow water transition on top of the wooden floor, which
# otherwise would have a hard edge; the color-shift values aren't spot-on
# (because we're shifting ocean to match color-shifted coast-tropical) so a
# transition is drawn both ways to hide it.
#
# This is #ifdef'd away for the editor because otherwise the transition would
# always work in the editor and give the false impression of working outside
# UtBS.
{ANIMATED_WATER_15_TRANSITION Iwr Wwg -560 "~CS(20,5,-20)" 110 water/ocean}
{ANIMATED_WATER_15_TRANSITION Wwg Iwr -560 "~CS(20,5,-20)" 110 water/ocean-long}
#endif