diff --git a/data/campaigns/The_Deceivers_Gambit/lua/spellcasting.lua b/data/campaigns/The_Deceivers_Gambit/lua/spellcasting.lua
index 34dfe4aaf63..8c0f384f8e2 100644
--- a/data/campaigns/The_Deceivers_Gambit/lua/spellcasting.lua
+++ b/data/campaigns/The_Deceivers_Gambit/lua/spellcasting.lua
@@ -83,7 +83,7 @@ function display_skills_dialog(selecting)
for j=1,#skill_set_copy[i],1 do
local skill = skill_set_copy[i][j]
if (wml.variables[skill.id]) then
- if (not skill.xp_cost) then button=T.label{ id="button"..i, use_markup=true, label=skill.label }
+ if (not (skill.xp_cost or skill.gold_cost)) then button=T.label{ id="button"..i, use_markup=true, label=skill.label }
else button=T.button{ id="button"..i, use_markup=true, label=skill.label } end
-- handle one skill with multiple buttons
if (skill.subskills) then
@@ -216,10 +216,12 @@ function display_skills_dialog(selecting)
elseif (wml.variables['counterspell_active']) then -- delfador counterspell
dialog2[buttonid].label = small and _"Counterspelled" or _" Blocked by\n Counterspell"
dialog2[buttonid].enabled = false
-
elseif (skill.xp_cost and skill.xp_cost>delfador.experience) then
dialog2[buttonid].label = small and _"No XP" or label('Insufficient XP')
dialog2[buttonid].enabled = false
+ elseif (skill.gold_cost and skill.gold_cost>wesnoth.sides[delfador.side].gold) then
+ dialog2[buttonid].label = small and _"No Gold" or label('Insufficient Gold')
+ dialog2[buttonid].enabled = false
elseif (skill.atk_cost and skill.atk_cost>delfador.attacks_left) then
dialog2[buttonid].label = small and _"No Attack" or label('No Attack')
dialog2[buttonid].enabled = false
@@ -228,6 +230,7 @@ function display_skills_dialog(selecting)
else
dialog2[buttonid].on_button_click = function()
if (skill.xp_cost) then delfador.experience =delfador.experience -skill.xp_cost end
+ if (skill.gold_cost) then wesnoth.sides[delfador.side].gold =wesnoth.sides[delfador.side].gold -skill.gold_cost end
if (skill.atk_cost) then delfador.attacks_left=delfador.attacks_left-skill.atk_cost end
wml.variables['skill_id'] = skill.id
wml.variables['spellcasted_this_turn'] = skill.id