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https://github.com/wesnoth/wesnoth
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add gold_cost for spells
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@ -83,7 +83,7 @@ function display_skills_dialog(selecting)
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for j=1,#skill_set_copy[i],1 do
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for j=1,#skill_set_copy[i],1 do
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local skill = skill_set_copy[i][j]
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local skill = skill_set_copy[i][j]
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if (wml.variables[skill.id]) then
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if (wml.variables[skill.id]) then
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if (not skill.xp_cost) then button=T.label{ id="button"..i, use_markup=true, label=skill.label }
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if (not (skill.xp_cost or skill.gold_cost)) then button=T.label{ id="button"..i, use_markup=true, label=skill.label }
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else button=T.button{ id="button"..i, use_markup=true, label=skill.label } end
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else button=T.button{ id="button"..i, use_markup=true, label=skill.label } end
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-- handle one skill with multiple buttons
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-- handle one skill with multiple buttons
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if (skill.subskills) then
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if (skill.subskills) then
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@ -216,10 +216,12 @@ function display_skills_dialog(selecting)
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elseif (wml.variables['counterspell_active']) then -- delfador counterspell
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elseif (wml.variables['counterspell_active']) then -- delfador counterspell
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dialog2[buttonid].label = small and _"<span size='small'>Counterspelled</span>" or _"<span> Blocked by\n Counterspell</span>"
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dialog2[buttonid].label = small and _"<span size='small'>Counterspelled</span>" or _"<span> Blocked by\n Counterspell</span>"
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dialog2[buttonid].enabled = false
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dialog2[buttonid].enabled = false
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elseif (skill.xp_cost and skill.xp_cost>delfador.experience) then
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elseif (skill.xp_cost and skill.xp_cost>delfador.experience) then
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dialog2[buttonid].label = small and _"<span size='small'>No XP</span>" or label('Insufficient XP')
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dialog2[buttonid].label = small and _"<span size='small'>No XP</span>" or label('Insufficient XP')
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dialog2[buttonid].enabled = false
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dialog2[buttonid].enabled = false
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elseif (skill.gold_cost and skill.gold_cost>wesnoth.sides[delfador.side].gold) then
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dialog2[buttonid].label = small and _"<span size='small'>No Gold</span>" or label('Insufficient Gold')
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dialog2[buttonid].enabled = false
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elseif (skill.atk_cost and skill.atk_cost>delfador.attacks_left) then
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elseif (skill.atk_cost and skill.atk_cost>delfador.attacks_left) then
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dialog2[buttonid].label = small and _"<span size='small'>No Attack</span>" or label('No Attack')
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dialog2[buttonid].label = small and _"<span size='small'>No Attack</span>" or label('No Attack')
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dialog2[buttonid].enabled = false
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dialog2[buttonid].enabled = false
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@ -228,6 +230,7 @@ function display_skills_dialog(selecting)
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else
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else
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dialog2[buttonid].on_button_click = function()
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dialog2[buttonid].on_button_click = function()
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if (skill.xp_cost) then delfador.experience =delfador.experience -skill.xp_cost end
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if (skill.xp_cost) then delfador.experience =delfador.experience -skill.xp_cost end
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if (skill.gold_cost) then wesnoth.sides[delfador.side].gold =wesnoth.sides[delfador.side].gold -skill.gold_cost end
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if (skill.atk_cost) then delfador.attacks_left=delfador.attacks_left-skill.atk_cost end
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if (skill.atk_cost) then delfador.attacks_left=delfador.attacks_left-skill.atk_cost end
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wml.variables['skill_id'] = skill.id
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wml.variables['skill_id'] = skill.id
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wml.variables['spellcasted_this_turn'] = skill.id
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wml.variables['spellcasted_this_turn'] = skill.id
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