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https://github.com/wesnoth/wesnoth
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commit
2dc32038f2
@ -1,6 +1,8 @@
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Version 1.9.8+svn:
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* Language and i18n:
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* Updated translations: Estonian, Galician, Latin, Russian
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* Lua API:
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* Added: function wesnoth.set_dialog_active (patch #2767).
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* Multiplayer:
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* A New Land:
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* Fixed 'agriculture' not getting translated sometimes and research
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@ -3002,6 +3002,22 @@ static int intf_set_dialog_canvas(lua_State *L)
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return 0;
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}
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/**
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* Sets a widget's state to active or inactive
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* - Arg 1: boolean.
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* - Args 2..n: path of strings and integers.
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*/
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static int intf_set_dialog_active(lua_State *L)
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{
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const bool b = lua_toboolean(L, 1);
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gui2::twidget *w = find_widget(L, 2, true);
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gui2::tcontrol *c = dynamic_cast<gui2::tcontrol *>(w);
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if (!c) return luaL_argerror(L, lua_gettop(L), "unsupported widget");
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c->set_active(b);
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return 0;
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}
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/**
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* Gets all the locations matching a given filter.
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* - Arg 1: WML table.
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@ -3368,6 +3384,7 @@ LuaKernel::LuaKernel(const config &cfg)
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{ "require", &intf_require },
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{ "scroll_to_tile", &intf_scroll_to_tile },
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{ "select_hex", &intf_select_hex },
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{ "set_dialog_active", &intf_set_dialog_active },
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{ "set_dialog_callback", &intf_set_dialog_callback },
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{ "set_dialog_canvas", &intf_set_dialog_canvas },
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{ "set_dialog_value", &intf_set_dialog_value },
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