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https://github.com/wesnoth/wesnoth
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Add the autotools changes to enable ilor's new editor.
Commit based on ilor's patch.
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parent
ea8fe73c5d
commit
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11
configure.ac
11
configure.ac
@ -239,6 +239,11 @@ AC_ARG_ENABLE([editor],
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[editor=$enableval],
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[editor=no])
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AC_ARG_WITH([editor2],
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AS_HELP_STRING([--enable-editor2], [build the new map editor in the game]),
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[editor2=$withval],
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[editor2=""])
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AC_ARG_ENABLE([tools],
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AS_HELP_STRING([--enable-tools], [enable building and installation of tools for artists and WML maintainers]),
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[tools=$enableval],
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@ -296,12 +301,18 @@ AM_CONDITIONAL([SERVER], [test x$server = xyes])
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AM_CONDITIONAL([CAMPAIGNSERVER], [test x$campaignserver = xyes])
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AM_CONDITIONAL([TESTS], [test x$tests = xyes])
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AM_CONDITIONAL([EDITOR], [test x$editor = xyes])
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AM_CONDITIONAL([EDITOR2], [test x$editor2 = xyes])
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AM_CONDITIONAL([TOOLS], [test x$tools = xyes])
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AM_CONDITIONAL([GCC], [test x$GXX = xyes])
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AM_CONDITIONAL([INCLUDEDINTL], [test x$nls_cv_use_gnu_gettext = xyes])
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AM_CONDITIONAL([INSTALLDATA], [test x$game = xyes || x$editor = xyes])
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AM_CONDITIONAL([DUMMYLOCALES], [test x$dummylocales = xyes])
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if test "x$editor2" = "xyes"
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then
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CXXFLAGS="$CXXFLAGS -DUSE_EDITOR2"
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fi
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if test x$dummylocales = xyes; then
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AC_DEFINE([USE_DUMMYLOCALES],,[Define if the game should not use system locales])
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fi
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@ -135,6 +135,22 @@ wesnoth_source = \
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variant.cpp \
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widgets/combo.cpp \
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widgets/scrollpane.cpp
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# used with editor2 option in the wesnoth target
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wesnoth_editor2_SOURCES = \
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editor2/editor_main.cpp \
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editor/editor.cpp \
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editor/editor_layout.cpp \
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editor/map_manip.cpp \
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editor/editor_display.cpp \
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editor/editor_palettes.cpp \
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editor/editor_dialogs.cpp \
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editor/editor_undo.cpp
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if EDITOR2
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wesnoth_source += $(wesnoth_editor2_SOURCES)
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endif
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#############################################################################
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# Wesnoth #
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