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add missing unit conversion rules (fix for bug #19287)
Turns out that while the cause of the bug is easy, it was obscured by the AI recruitment which did apparently change and revealed the bug; and by the AI which does of course not always make the same decisions what made the problem appear at random.
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@ -297,6 +297,18 @@
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human_type=General
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undead_type=Death Knight
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[/value]
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[value]
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human_type=Horseman
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undead_type=Skeleton Rider
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[/value]
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[value]
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human_type=Knight
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undead_type=Bone Knight
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[/value]
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[value]
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human_type=Lancer
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undead_type=Bone Knight
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[/value]
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[/set_variables]
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[/event]
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