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Prevented an event intended to be triggered by a player-initiated attack...
...from being triggered by an enemy attack.
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@ -1115,6 +1115,10 @@ To move your troops onto that island without wading slowly through the water, yo
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[event]
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name=attack_end
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[filter_second]
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id=Dumbo
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[/filter_second]
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{CLEAR_PRINT}
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[store_unit]
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variable=dumbo
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