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Added dedicated fallback message if a replay is loaded from mp create
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@ -313,6 +313,11 @@ bool loadgame::load_multiplayer_game()
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return false;
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}
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if(is_replay_save(summary_)) {
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gui2::show_transient_message(video_, _("Load Game"), _("Replays are not supported in multiplayer mode."));
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return false;
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}
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if(gamestate_.classification().campaign_type != game_classification::CAMPAIGN_TYPE::MULTIPLAYER) {
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gui2::show_transient_error_message(video_, _("This is not a multiplayer save."));
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return false;
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