updated outlaw CFGs

This commit is contained in:
J.W. Bjerk 2006-01-05 00:57:08 +00:00
parent 93b43c1ca3
commit 3001ef7322
8 changed files with 76 additions and 76 deletions

View File

@ -3,12 +3,12 @@ id=Assassin
name= _ "Assassin"
race=human
gender=male,female
image="assassin.png"
image="units/human-outlaws/assassin.png"
[defend]
[frame]
begin=-150
end=150
image="assassin-defend.png"
image="units/human-outlaws/assassin-defend.png"
[/frame]
[/defend]
hitpoints=42
@ -30,12 +30,12 @@ get_hit_sound=groan.wav
[frame]
begin=0
end=200
image="assassin-die-1.png"
image="units/human-outlaws/assassin-die-1.png"
[/frame]
[frame]
begin=200
end=400
image="assassin-die-2.png"
image="units/human-outlaws/assassin-die-2.png"
[/frame]
[/death]
@ -50,7 +50,7 @@ get_hit_sound=groan.wav
[frame]
begin=-100
end=100
image="assassin-attack.png"
image="units/human-outlaws/assassin-attack.png"
[/frame]
[sound]
time=-250
@ -61,7 +61,7 @@ get_hit_sound=groan.wav
[frame]
begin=-100
end=100
image="assassin-attack2.png"
image="units/human-outlaws/assassin-attack2.png"
[/frame]
[sound]
time=-250
@ -81,12 +81,12 @@ get_hit_sound=groan.wav
[frame]
begin=-150
end=0
image="assassin-throwknife1.png"
image="units/human-outlaws/assassin-throwknife1.png"
[/frame]
[frame]
begin=0
end=150
image="assassin-throwknife2.png"
image="units/human-outlaws/assassin-throwknife2.png"
[/frame]
[missile_frame]
begin=-150
@ -106,12 +106,12 @@ get_hit_sound=groan.wav
name= _ "female^Assassin"
race=human
gender=female
image="assassin+female.png"
image="units/human-outlaws/assassin+female.png"
[defend]
[frame]
begin=-150
end=150
image="assassin+female-defend.png"
image="units/human-outlaws/assassin+female-defend.png"
[/frame]
[/defend]
hitpoints=42
@ -140,7 +140,7 @@ Special Notes: while a unit with the same allegiance as the assassin distracts a
[frame]
begin=-100
end=100
image="assassin+female-attack.png"
image="units/human-outlaws/assassin+female-attack.png"
[/frame]
[sound]
time=-250
@ -151,7 +151,7 @@ Special Notes: while a unit with the same allegiance as the assassin distracts a
[frame]
begin=-100
end=100
image="assassin+female-attack2.png"
image="units/human-outlaws/assassin+female-attack2.png"
[/frame]
[sound]
time=-250
@ -171,12 +171,12 @@ Special Notes: while a unit with the same allegiance as the assassin distracts a
[frame]
begin=-150
end=0
image="assassin+female-throwknife1.png"
image="units/human-outlaws/assassin+female-throwknife1.png"
[/frame]
[frame]
begin=0
end=150
image="assassin+female-throwknife2.png"
image="units/human-outlaws/assassin+female-throwknife2.png"
[/frame]
[missile_frame]
begin=-150

View File

@ -2,12 +2,12 @@
id=Bandit
name= _ "Bandit"
race=human
image="neutral-bandit.png"
image="units/human-outlaws/neutral-bandit.png"
[defend]
[frame]
begin=-150
end=150
image="neutral-bandit-defend.png"
image="units/human-outlaws/neutral-bandit-defend.png"
[/frame]
[/defend]
profile="portraits/core/Jason_Lutes/human-bandit.png"
@ -27,12 +27,12 @@ get_hit_sound=groan.wav
[frame]
begin=0
end=200
image="neutral-bandit-die-1.png"
image="units/human-outlaws/neutral-bandit-die-1.png"
[/frame]
[frame]
begin=200
end=400
image="neutral-bandit-die-2.png"
image="units/human-outlaws/neutral-bandit-die-2.png"
[/frame]
[/death]
@ -46,7 +46,7 @@ get_hit_sound=groan.wav
[frame]
begin=-100
end=100
image="neutral-bandit-attack.png"
image="units/human-outlaws/neutral-bandit-attack.png"
[/frame]
[sound]
time=-100

View File

@ -3,12 +3,12 @@ id=Footpad
name= _ "Footpad"
race=human
gender=male,female
image="neutral-footpad.png"
image="units/human-outlaws/neutral-footpad.png"
[defend]
[frame]
begin=-150
end=150
image="neutral-footpad-defend.png"
image="units/human-outlaws/neutral-footpad-defend.png"
[/frame]
[/defend]
hitpoints=28
@ -33,7 +33,7 @@ get_hit_sound=groan.wav
[frame]
begin=-100
end=100
image="neutral-footpad-attack.png"
image="units/human-outlaws/neutral-footpad-attack.png"
[/frame]
[sound]
@ -57,12 +57,12 @@ get_hit_sound=groan.wav
[frame]
begin=-250
end=-50
image="neutral-footpad-attack1.png"
image="units/human-outlaws/neutral-footpad-attack1.png"
[/frame]
[frame]
begin=-50
end=50
image="neutral-footpad-attack2.png"
image="units/human-outlaws/neutral-footpad-attack2.png"
[/frame]
[missile_frame]
@ -79,12 +79,12 @@ get_hit_sound=groan.wav
name= _ "female^Footpad"
race=human
gender=female
image="neutral-footpad+female.png"
image="units/human-outlaws/neutral-footpad+female.png"
[defend]
[frame]
begin=-150
end=150
image="neutral-footpad+female-defend.png"
image="units/human-outlaws/neutral-footpad+female-defend.png"
[/frame]
[/defend]
hitpoints=28
@ -109,7 +109,7 @@ get_hit_sound=groan.wav
[frame]
begin=-100
end=100
image="neutral-footpad+female-attack.png"
image="units/human-outlaws/neutral-footpad+female-attack.png"
[/frame]
[sound]
@ -133,12 +133,12 @@ get_hit_sound=groan.wav
[frame]
begin=-250
end=-50
image="neutral-footpad+female-attack1.png"
image="units/human-outlaws/neutral-footpad+female-attack1.png"
[/frame]
[frame]
begin=-50
end=50
image="neutral-footpad+female-attack2.png"
image="units/human-outlaws/neutral-footpad+female-attack2.png"
[/frame]
[missile_frame]

View File

@ -2,12 +2,12 @@
id=Poacher
name= _ "Poacher"
race=human
image="neutral-poacher.png"
image="units/human-outlaws/neutral-poacher.png"
[defend]
[frame]
begin=-150
end=150
image="neutral-poacher-defend.png"
image="units/human-outlaws/neutral-poacher-defend.png"
[/frame]
[/defend]
hitpoints=32
@ -37,7 +37,7 @@ get_hit_sound=groan.wav
[frame]
begin=-100
end=100
image="neutral-poacher-attack.png"
image="units/human-outlaws/neutral-poacher-attack.png"
[/frame]
[sound]
time=-100
@ -74,17 +74,17 @@ get_hit_sound=groan.wav
[frame]
begin=-400
end=-250
image="neutral-poacher-attack1.png"
image="units/human-outlaws/neutral-poacher-attack1.png"
[/frame]
[frame]
begin=-250
end=-100
image="neutral-poacher-attack2.png"
image="units/human-outlaws/neutral-poacher-attack2.png"
[/frame]
[frame]
begin=-100
end=50
image="neutral-poacher-attack1.png"
image="units/human-outlaws/neutral-poacher-attack1.png"
[/frame]
[/animation]
[/attack]

View File

@ -3,12 +3,12 @@ id=Rogue
name= _ "Rogue"
race=human
gender=male,female
image="rogue.png"
image="units/human-outlaws/rogue.png"
[defend]
[frame]
begin=-150
end=150
image="rogue-defend.png"
image="units/human-outlaws/rogue-defend.png"
[/frame]
[/defend]
hitpoints=36
@ -36,7 +36,7 @@ get_hit_sound=groan.wav
[frame]
begin=-100
end=100
image="rogue-attack.png"
image="units/human-outlaws/rogue-attack.png"
[/frame]
[sound]
time=-250
@ -55,7 +55,7 @@ get_hit_sound=groan.wav
[frame]
begin=-200
end=50
image="rogue-ranged.png"
image="units/human-outlaws/rogue-ranged.png"
[/frame]
[missile_frame]
begin=-150
@ -75,12 +75,12 @@ get_hit_sound=groan.wav
name= _ "female^Rogue"
race=human
gender=female
image="rogue+female.png"
image="units/human-outlaws/rogue+female.png"
[defend]
[frame]
begin=-150
end=150
image="rogue+female-defend.png"
image="units/human-outlaws/rogue+female-defend.png"
[/frame]
[/defend]
hitpoints=36
@ -108,7 +108,7 @@ Special Notes: while a unit with the same allegiance as the rogue distracts an e
[frame]
begin=-100
end=100
image="rogue+female-attack.png"
image="units/human-outlaws/rogue+female-attack.png"
[/frame]
[sound]
time=-250
@ -127,7 +127,7 @@ Special Notes: while a unit with the same allegiance as the rogue distracts an e
[frame]
begin=-200
end=50
image="rogue+female-ranged.png"
image="units/human-outlaws/rogue+female-ranged.png"
[/frame]
[missile_frame]
begin=-150

View File

@ -3,7 +3,7 @@ id=Thief
name= _ "Thief"
race=human
gender=male,female
image="thief.png"
image="units/human-outlaws/thief.png"
hitpoints=24
movement_type=elusivefoot
movement=6
@ -22,17 +22,17 @@ get_hit_sound=groan.wav
[frame]
begin=-150
end=-60
image="thief-defend-1-1.png"
image="units/human-outlaws/thief-defend-1-1.png"
[/frame]
[frame]
begin=-60
end=60
image="thief-defend-1-2.png"
image="units/human-outlaws/thief-defend-1-2.png"
[/frame]
[frame]
begin=60
end=150
image="thief-defend-1-1.png"
image="units/human-outlaws/thief-defend-1-1.png"
[/frame]
[/defend]
[defend]
@ -40,17 +40,17 @@ get_hit_sound=groan.wav
[frame]
begin=-150
end=-60
image="thief-defend-2-1.png"
image="units/human-outlaws/thief-defend-2-1.png"
[/frame]
[frame]
begin=-60
end=60
image="thief-defend-2-2.png"
image="units/human-outlaws/thief-defend-2-2.png"
[/frame]
[frame]
begin=60
end=150
image="thief-defend-2-1.png"
image="units/human-outlaws/thief-defend-2-1.png"
[/frame]
[/defend]
[defend]
@ -58,17 +58,17 @@ get_hit_sound=groan.wav
[frame]
begin=-150
end=-60
image="thief-defend-3-1.png"
image="units/human-outlaws/thief-defend-3-1.png"
[/frame]
[frame]
begin=-60
end=60
image="thief-defend-3-2.png"
image="units/human-outlaws/thief-defend-3-2.png"
[/frame]
[frame]
begin=60
end=150
image="thief-defend-3-1.png"
image="units/human-outlaws/thief-defend-3-1.png"
[/frame]
[/defend]
[defend]
@ -76,7 +76,7 @@ get_hit_sound=groan.wav
[frame]
begin=-75
end=50
image="thief-defend.png"
image="units/human-outlaws/thief-defend.png"
[/frame]
[/defend]
@ -91,7 +91,7 @@ get_hit_sound=groan.wav
[frame]
begin=-100
end=100
image="thief-attack.png"
image="units/human-outlaws/thief-attack.png"
[/frame]
[sound]
@ -106,12 +106,12 @@ get_hit_sound=groan.wav
name= _ "female^Thief"
race=human
gender=female
image="thief+female.png"
image="units/human-outlaws/thief+female.png"
[defend]
[frame]
begin=-150
end=150
image="thief+female.png"
image="units/human-outlaws/thief+female.png"
[/frame]
[/defend]
# Yes, the above line is deliberate - otherwise his solitary defensive frame flickers in when the defensive animations are not playing. It looks better to use that only when he is hit.
@ -134,17 +134,17 @@ Special Notes: while a unit with the same allegiance as the thief distracts an e
[frame]
begin=-150
end=-60
image="thief+female-defend-1-1.png"
image="units/human-outlaws/thief+female-defend-1-1.png"
[/frame]
[frame]
begin=-60
end=60
image="thief+female-defend-1-2.png"
image="units/human-outlaws/thief+female-defend-1-2.png"
[/frame]
[frame]
begin=60
end=150
image="thief+female-defend-1-1.png"
image="units/human-outlaws/thief+female-defend-1-1.png"
[/frame]
[/defend]
[defend]
@ -152,17 +152,17 @@ Special Notes: while a unit with the same allegiance as the thief distracts an e
[frame]
begin=-150
end=-60
image="thief+female-defend-2-1.png"
image="units/human-outlaws/thief+female-defend-2-1.png"
[/frame]
[frame]
begin=-60
end=60
image="thief+female-defend-2-2.png"
image="units/human-outlaws/thief+female-defend-2-2.png"
[/frame]
[frame]
begin=60
end=150
image="thief+female-defend-2-1.png"
image="units/human-outlaws/thief+female-defend-2-1.png"
[/frame]
[/defend]
[defend]
@ -170,17 +170,17 @@ Special Notes: while a unit with the same allegiance as the thief distracts an e
[frame]
begin=-150
end=-60
image="thief+female-defend-3-1.png"
image="units/human-outlaws/thief+female-defend-3-1.png"
[/frame]
[frame]
begin=-60
end=60
image="thief+female-defend-3-2.png"
image="units/human-outlaws/thief+female-defend-3-2.png"
[/frame]
[frame]
begin=60
end=150
image="thief+female-defend-3-1.png"
image="units/human-outlaws/thief+female-defend-3-1.png"
[/frame]
[/defend]
[defend]
@ -188,7 +188,7 @@ Special Notes: while a unit with the same allegiance as the thief distracts an e
[frame]
begin=-75
end=50
image="thief+female-defend.png"
image="units/human-outlaws/thief+female-defend.png"
[/frame]
[/defend]
[attack]
@ -202,7 +202,7 @@ Special Notes: while a unit with the same allegiance as the thief distracts an e
[frame]
begin=-100
end=100
image="thief+female-attack.png"
image="units/human-outlaws/thief+female-attack.png"
[/frame]
[sound]

View File

@ -2,12 +2,12 @@
id=Thug
name= _ "Thug"
race=human
image="neutral-thug.png"
image="units/human-outlaws/neutral-thug.png"
[defend]
[frame]
begin=-150
end=150
image="neutral-thug-defend.png"
image="units/human-outlaws/neutral-thug-defend.png"
[/frame]
[/defend]
profile="portraits/core/Jason_Lutes/human-thug.png"
@ -32,7 +32,7 @@ get_hit_sound=groan.wav
[frame]
begin=-100
end=100
image="neutral-thug-attack.png"
image="units/human-outlaws/neutral-thug-attack.png"
[/frame]
[sound]
time=-100

View File

@ -2,12 +2,12 @@
id=Trapper
name= _ "Trapper"
race=human
image="neutral-trapper.png"
image="units/human-outlaws/neutral-trapper.png"
[defend]
[frame]
begin=-150
end=150
image="neutral-trapper-defend.png"
image="units/human-outlaws/neutral-trapper-defend.png"
[/frame]
[/defend]
hitpoints=45
@ -38,7 +38,7 @@ get_hit_sound=groan.wav
[frame]
begin=-100
end=100
image="neutral-trapper-attack.png"
image="units/human-outlaws/neutral-trapper-attack.png"
[/frame]
[sound]
time=-100
@ -75,12 +75,12 @@ get_hit_sound=groan.wav
[frame]
begin=-400
end=-250
image="neutral-trapper-attack1.png"
image="units/human-outlaws/neutral-trapper-attack1.png"
[/frame]
[frame]
begin=-250
end=-100
image="neutral-trapper-attack2.png"
image="units/human-outlaws/neutral-trapper-attack2.png"
[/frame]
[/animation]
[/attack]