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add team colors to sub-animations,
...this will be done automatically in the same way as unit images
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@ -498,7 +498,7 @@ const frame_parameters unit_frame::merge_parameters(int current_time,const frame
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/** engine provides a string for "stoned" and "team color" modifications */
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result.image_mod = current_val.image_mod +animation_val.image_mod;
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if(primary)result.image_mod += engine_val.image_mod;
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result.image_mod += engine_val.image_mod;
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assert(engine_val.halo.empty());
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result.halo = current_val.halo.empty()?animation_val.halo:current_val.halo;
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