From 3265026db80f775844fe33ec1c7080b48a212317 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Severin=20Gl=C3=B6ckner?= Date: Mon, 3 Sep 2018 14:57:15 +0200 Subject: [PATCH] NR S12: hide empty sides There has been a report that some scenario would be nearly unbeatable if they are empty in the first place, so this has the side effect of not showing the player that he misses something. (Nevertheless, they should be hidden) [ci skip] (cherry-picked from commit 47c3947d0aa651fd32545d6292d5cfed9fd02864) --- .../Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg b/data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg index 443c17912d4..f832cb070ff 100644 --- a/data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg +++ b/data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg @@ -293,6 +293,11 @@ y=3,4,5,3,4,5,3,4,5 terrain=Gs^Fp [/terrain] + + [modify_side] + sie=4 + hidden=yes + [/modify_side] [/then] [/if] @@ -354,6 +359,12 @@ {CLEAR_VARIABLE place_eryssa_at} {CLEAR_VARIABLE eryssa_starts_at} [/then] + [else] + [modify_side] + sie=5 + hidden=yes + [/modify_side] + [/else] [/if] # Recall heroes