Fixes in players_changelog

This commit is contained in:
Jyrki Vesterinen 2016-08-02 10:05:25 +03:00
parent d76a799523
commit 3355e5bd7a

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@ -5,9 +5,15 @@ changelog: https://github.com/wesnoth/wesnoth/blob/master/changelog
Version 1.13.5+dev:
* Music and sound effects:
* Added a preference to pause the music when the game loses focus.
* Units:
* Changed the sound for the melee attack of the
Loyalist Bowman, Orcish Crossbowman and Orcish Slurbow.
* Units:
* Changed the sound for the melee attack of the
Loyalist Bowman, Orcish Crossbowman and Orcish Slurbow.
* Performance:
* When a heuristic determines that it's probably faster, the game predicts battle
outcome by simulating a few thousand fights instead of calculating exact
probabilities. This method is inexact, but in very complex battles (extremely
high HP, drain, slow, berserk, etc.) it's significantly faster than the default
damage calculation method.
Version 1.13.5:
* Campaigns:
@ -41,13 +47,6 @@ Version 1.13.5:
* Added "Registered users only" checkbox to multiplayer configuration dialog which
when checked, only allows registered users to join the game
* Performance:
* When a heuristic determines that it's probably faster, the game predicts battle
outcome by simulating a few thousand fights instead of calculating exact
probabilities. This method is inexact, but in very complex battles (extremely
high HP, drain, slow, berserk, etc.) it's significantly faster than the default
damage calculation method.
Version 1.13.4:
* Language and i18n:
* Updated translations: British English, Russian.