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Fixed a compile error on mingw.
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@ -42,11 +42,11 @@ static lg::log_domain log_engine("engine");
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#define LOG_NG LOG_STREAM(info, log_engine)
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#define DBG_NG LOG_STREAM(debug, log_engine)
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#ifdef _WIN32
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#ifdef _MSC_VER
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static void write_player(const player_info& player, config& cfg, const bool use_snapshot = false);
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#endif /* _WIN32 */
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#endif /* _MSC_VER */
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game_classification::game_classification():
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label(),
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