mirror of
https://github.com/wesnoth/wesnoth
synced 2025-05-09 16:36:33 +00:00
Apply patch #941 by Vladimír Slávik:
Fix and enhance the special notes by adding a line between special notes and highlight "Special notes:"
This commit is contained in:
parent
79960b1feb
commit
3559a385b3
@ -34,7 +34,9 @@
|
||||
[abilities]
|
||||
{ABILITY_CURES}
|
||||
[/abilities]
|
||||
unit_description= _ "Desert Shydes are elves that are devoted to nature and their faerie side. Dragonfly wings sprout from their backs and change them into beautiful creatures. They are capable of gliding unencumbered across almost any terrain."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_SLOW}+{SPECIAL_NOTES_CURES}+_"SPECIAL_NOTE^ This unit can fly across any terrain except deep water."
|
||||
unit_description= _ "Desert Shydes are elves that are devoted to nature and their faerie side. Dragonfly wings sprout from their backs and change them into beautiful creatures. They are capable of gliding unencumbered across almost any terrain."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_SLOW}+{SPECIAL_NOTES_CURES}+_"SPECIAL_NOTE^ This unit can fly across any terrain except deep water."+"
|
||||
|
||||
"
|
||||
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
|
||||
{DEFENSE_ANIM "units/elves-desert/shyde-defend.png" units/elves-desert/shyde.png {SOUND_LIST:ELF_FEMALE_HIT} }
|
||||
[healing_anim]
|
||||
|
@ -42,7 +42,9 @@
|
||||
{ABILITY_ILLUMINATES}
|
||||
[/abilities]
|
||||
usage=healer
|
||||
unit_description= _ "Desert Stars are Shydes that have becomes so powerful and holy that they shine forth the light of Eloh, even in the darkest places. They are living testaments to the power and glory of Eloh. Like Shydes, they are capable of gliding unencumbered across almost any terrain. Eloh's power also reduces the wounds that Desert Stars suffer when attacked."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_SLOW}+{SPECIAL_NOTES_CURES}+{SPECIAL_NOTES_ILLUMINATES}+_"SPECIAL_NOTE^ This unit can fly across any terrain except deep water."+_"SPECIAL_NOTE^ It also gains a 10% bonus to resistance from all attacks."
|
||||
unit_description= _ "Desert Stars are Shydes that have becomes so powerful and holy that they shine forth the light of Eloh, even in the darkest places. They are living testaments to the power and glory of Eloh. Like Shydes, they are capable of gliding unencumbered across almost any terrain. Eloh's power also reduces the wounds that Desert Stars suffer when attacked."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_SLOW}+{SPECIAL_NOTES_CURES}+{SPECIAL_NOTES_ILLUMINATES}+_"SPECIAL_NOTE^ This unit can fly across any terrain except deep water."+_"SPECIAL_NOTE^ It also gains a 10% bonus to resistance from all attacks."+"
|
||||
|
||||
"
|
||||
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
|
||||
{DEFENSE_ANIM "units/elves-desert/shyde-defend.png" units/elves-desert/shyde.png {SOUND_LIST:ELF_FEMALE_HIT} }
|
||||
[healing_anim]
|
||||
|
@ -22,7 +22,9 @@
|
||||
usage=scout
|
||||
unit_description= _ "It is one of the greater mercies of creation that a human soul is immutable, and cannot be destroyed. However, the many things a necromancer can do, despite this, are entirely horrifying.
|
||||
|
||||
Trapped within a shroud of vile enchantments, a spirit likens unto the wind in the sails of a ship. The contrivance that results from this prison is an unfailing servant, which can be bound to whatever task their master sees fit."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DRAIN}+{SPECIAL_NOTES_SPIRIT}+{SPECIAL_NOTES_ARCANE}+_"SPECIAL_NOTE^ This unit is able to move through solid stone walls."
|
||||
Trapped within a shroud of vile enchantments, a spirit likens unto the wind in the sails of a ship. The contrivance that results from this prison is an unfailing servant, which can be bound to whatever task their master sees fit."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DRAIN}+{SPECIAL_NOTES_SPIRIT}+{SPECIAL_NOTES_ARCANE}+_"SPECIAL_NOTE^ This unit is able to move through solid stone walls."+"
|
||||
|
||||
"
|
||||
die_sound=wail-long.wav
|
||||
[attack]
|
||||
name=touch
|
||||
|
@ -21,7 +21,11 @@
|
||||
{AMLA_DEFAULT}
|
||||
cost=52
|
||||
usage=scout
|
||||
unit_description= _ "The purpose of the masks that these creatures wear is unknown, as is the countenance that they obscure. These terrible forms are rarely seen by the living, and those who live to speak of them had no leisure to study their foe."+{SPECIAL_NOTES}+{SPECIAL_NOTES_BACKSTAB}+{SPECIAL_NOTES_SPIRIT}+_"SPECIAL_NOTE^ This unit is able to move through solid stone walls."+_"SPECIAL_NOTE^ Unlike normal Nightgaunts, Ethereal Nightgaunts cannot hide at night."
|
||||
unit_description= _ "The purpose of the masks that these creatures wear is unknown, as is the countenance that they obscure. These terrible forms are rarely seen by the living, and those who live to speak of them had no leisure to study their foe."+{SPECIAL_NOTES}+{SPECIAL_NOTES_BACKSTAB}+{SPECIAL_NOTES_SPIRIT}+_"SPECIAL_NOTE^ This unit is able to move through solid stone walls."+"
|
||||
|
||||
"+_"SPECIAL_NOTE^ Unlike normal Nightgaunts, Ethereal Nightgaunts cannot hide at night."+"
|
||||
|
||||
"
|
||||
die_sound=wail-long.wav
|
||||
|
||||
[death]
|
||||
|
@ -22,7 +22,11 @@
|
||||
usage=scout
|
||||
unit_description= _ "When light came into the world and gave form to the unknown, fear was forced to retreat into darkness. Since that day, the shadows of the world have held terror for humanity, though it knows not why.
|
||||
|
||||
That is a question which is easily answered by a necromancer."+{SPECIAL_NOTES}+{SPECIAL_NOTES_BACKSTAB}+{SPECIAL_NOTES_SPIRIT}+_"SPECIAL_NOTE^ This unit is able to move through solid stone walls."+_"SPECIAL_NOTE^ Unlike normal Shadows, Ethereal Shadows cannot hide at night."
|
||||
That is a question which is easily answered by a necromancer."+{SPECIAL_NOTES}+{SPECIAL_NOTES_BACKSTAB}+{SPECIAL_NOTES_SPIRIT}+_"SPECIAL_NOTE^ This unit is able to move through solid stone walls."+"
|
||||
|
||||
"+_"SPECIAL_NOTE^ Unlike normal Shadows, Ethereal Shadows cannot hide at night."+"
|
||||
|
||||
"
|
||||
die_sound=wail-long.wav
|
||||
[attack]
|
||||
name=claws
|
||||
|
@ -23,7 +23,9 @@
|
||||
usage=scout
|
||||
unit_description= _ "Sometimes called the 'hollow men', spectres form the right arm of their master's power. These abominations are a rightful terror to the living, and keep a sleepless vigil over their master's domain.
|
||||
|
||||
The creation of these is no mean feat; the real danger in encountering one is that it is likely only the harbinger of a much more dangerous force that will follow in its wake."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DRAIN}+{SPECIAL_NOTES_SPIRIT}+_"SPECIAL_NOTE^ This unit is able to move through solid stone walls."
|
||||
The creation of these is no mean feat; the real danger in encountering one is that it is likely only the harbinger of a much more dangerous force that will follow in its wake."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DRAIN}+{SPECIAL_NOTES_SPIRIT}+_"SPECIAL_NOTE^ This unit is able to move through solid stone walls."+"
|
||||
|
||||
"
|
||||
die_sound=wail-long.wav
|
||||
[death]
|
||||
[frame]
|
||||
|
@ -22,7 +22,9 @@
|
||||
usage=scout
|
||||
unit_description= _ "These tortured forms of what were once warriors are among the most terrifying things a necromancer can create, for a sword will cleave right through them, as through air itself. What inspires such fear is the thought that these beasts are invincible, a belief that is actually far from the truth.
|
||||
|
||||
Because of this, a means was made by which the enchantments that drive these creatures could renew themselves through the very thing which threatened them."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DRAIN}+{SPECIAL_NOTES_SPIRIT}+_"SPECIAL_NOTE^ This unit is able to move through solid stone walls."
|
||||
Because of this, a means was made by which the enchantments that drive these creatures could renew themselves through the very thing which threatened them."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DRAIN}+{SPECIAL_NOTES_SPIRIT}+_"SPECIAL_NOTE^ This unit is able to move through solid stone walls."+"
|
||||
|
||||
"
|
||||
die_sound=wail-long.wav
|
||||
[attack]
|
||||
name=baneblade
|
||||
|
@ -1,89 +1,147 @@
|
||||
#textdomain wesnoth
|
||||
#define SPECIAL_NOTES
|
||||
_"
|
||||
"
|
||||
<header>text='"+_"
|
||||
|
||||
Special Notes:"#enddef
|
||||
Special Notes:"+"'</header>
|
||||
"#enddef
|
||||
|
||||
#define SPECIAL_NOTES_SPIRIT
|
||||
_" Spirits have very unusual resistances to damage, and move quite slowly over open water."#enddef
|
||||
_" Spirits have very unusual resistances to damage, and move quite slowly over open water."+"
|
||||
|
||||
"#enddef
|
||||
|
||||
#define SPECIAL_NOTES_ARCANE
|
||||
_" This unit's arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures."#enddef
|
||||
_" This unit's arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures."+"
|
||||
|
||||
"#enddef
|
||||
|
||||
#define SPECIAL_NOTES_HEALS
|
||||
_" This unit is capable of basic healing, though it can only delay the effects of poison, not cure them entirely."#enddef
|
||||
_" This unit is capable of basic healing, though it can only delay the effects of poison, not cure them entirely."+"
|
||||
|
||||
"#enddef
|
||||
|
||||
#define SPECIAL_NOTES_CURES
|
||||
_" This unit is capable of healing those around it, and curing them of poison."#enddef
|
||||
_" This unit is capable of healing those around it, and curing them of poison."+"
|
||||
|
||||
"#enddef
|
||||
|
||||
#define SPECIAL_NOTES_UNPOISON
|
||||
_" This unit is capable of neutralizing the effects of poison in units around it."#enddef
|
||||
_" This unit is capable of neutralizing the effects of poison in units around it."+"
|
||||
|
||||
"#enddef
|
||||
|
||||
#define SPECIAL_NOTES_REGENERATES
|
||||
_" This unit regenerates, which allows it to heal as though always stationed in a village."#enddef
|
||||
_" This unit regenerates, which allows it to heal as though always stationed in a village."+"
|
||||
|
||||
"#enddef
|
||||
|
||||
#define SPECIAL_NOTES_STEADFAST
|
||||
_" The steadiness of this unit reduces damage from some attacks, but only while defending."#enddef
|
||||
_" The steadiness of this unit reduces damage from some attacks, but only while defending."+"
|
||||
|
||||
"#enddef
|
||||
|
||||
#define SPECIAL_NOTES_LEADERSHIP
|
||||
_" The leadership of this unit enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level."#enddef
|
||||
_" The leadership of this unit enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level."+"
|
||||
|
||||
"#enddef
|
||||
|
||||
#define SPECIAL_NOTES_SKIRMISHER
|
||||
_" This unit's skill at skirmishing allows it to ignore enemies' zones of control and thus move unhindered around them."#enddef
|
||||
_" This unit's skill at skirmishing allows it to ignore enemies' zones of control and thus move unhindered around them."+"
|
||||
|
||||
"#enddef
|
||||
|
||||
#define SPECIAL_NOTES_ILLUMINATES
|
||||
_" Illumination increases the lighting level in adjacent areas."#enddef
|
||||
_" Illumination increases the lighting level in adjacent areas."+"
|
||||
|
||||
"#enddef
|
||||
|
||||
#define SPECIAL_NOTES_TELEPORT
|
||||
_" This unit can teleport between any two villages instantly, though the player must control both, and the destination village must be unoccupied."#enddef
|
||||
_" This unit can teleport between any two villages instantly, though the player must control both, and the destination village must be unoccupied."+"
|
||||
|
||||
"#enddef
|
||||
|
||||
#define SPECIAL_NOTES_AMBUSH
|
||||
_" In woodlands, this unit's ambush skill renders it invisible to enemies unless it is immediately adjacent or has revealed itself by attacking."#enddef
|
||||
_" In woodlands, this unit's ambush skill renders it invisible to enemies unless it is immediately adjacent or has revealed itself by attacking."+"
|
||||
|
||||
"#enddef
|
||||
|
||||
#define SPECIAL_NOTES_NIGHTSTALK
|
||||
_" This unit is able to hide at night, leaving no trace of its presence."#enddef
|
||||
_" This unit is able to hide at night, leaving no trace of its presence."+"
|
||||
|
||||
"#enddef
|
||||
|
||||
#define SPECIAL_NOTES_CONCEALMENT
|
||||
_" This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it."#enddef
|
||||
_" This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it."+"
|
||||
|
||||
"#enddef
|
||||
|
||||
#define SPECIAL_NOTES_SUBMERGE
|
||||
_" This unit can move unseen in deep water, requiring no air from the surface."#enddef
|
||||
_" This unit can move unseen in deep water, requiring no air from the surface."+"
|
||||
|
||||
"#enddef
|
||||
|
||||
#define SPECIAL_NOTES_FEEDING
|
||||
_" This unit gains 1 hitpoint added to its maximum whenever it kills a living unit."#enddef
|
||||
_" This unit gains 1 hitpoint added to its maximum whenever it kills a living unit."+"
|
||||
|
||||
"#enddef
|
||||
|
||||
#define SPECIAL_NOTES_BERSERK
|
||||
_" Whenever its berserk attack is used, this unit continues to push the attack until either it or its enemy lies dead."#enddef
|
||||
_" Whenever its berserk attack is used, this unit continues to push the attack until either it or its enemy lies dead."+"
|
||||
|
||||
"#enddef
|
||||
|
||||
#define SPECIAL_NOTES_BACKSTAB
|
||||
_" If there is an enemy of the target on the opposite side of the target. This unit may backstab, inflicting double damage, by creeping around behind that enemy."#enddef
|
||||
_" If there is an enemy of the target on the opposite side of the target. This unit may backstab, inflicting double damage, by creeping around behind that enemy."+"
|
||||
|
||||
"#enddef
|
||||
|
||||
#define SPECIAL_NOTES_PLAGUE
|
||||
_" Foes who lose their life to the plague will rise again in unlife."#enddef
|
||||
_" Foes who lose their life to the plague will rise again in unlife."+"
|
||||
|
||||
"#enddef
|
||||
|
||||
#define SPECIAL_NOTES_SLOW
|
||||
_" This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn."#enddef
|
||||
_" This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn."+"
|
||||
|
||||
"#enddef
|
||||
|
||||
#define SPECIAL_NOTES_STONE
|
||||
_" The ability to turn the living to stone makes this unit extremely dangerous."#enddef
|
||||
_" The ability to turn the living to stone makes this unit extremely dangerous."+"
|
||||
|
||||
"#enddef
|
||||
|
||||
#define SPECIAL_NOTES_MARKSMAN
|
||||
_" This unit's marksmanship gives it a high chance of hitting targeted enemies, but only on the attack."#enddef
|
||||
_" This unit's marksmanship gives it a high chance of hitting targeted enemies, but only on the attack."+"
|
||||
|
||||
"#enddef
|
||||
|
||||
#define SPECIAL_NOTES_MAGICAL
|
||||
_" The ranged attacks of this unit are magical, and always have a high chance of hitting an opponent."#enddef
|
||||
_" The ranged attacks of this unit are magical, and always have a high chance of hitting an opponent."+"
|
||||
|
||||
"#enddef
|
||||
|
||||
#define SPECIAL_NOTES_SWARM
|
||||
_" The swarming attacks of this unit become less deadly whenever its members are wounded."#enddef
|
||||
_" The swarming attacks of this unit become less deadly whenever its members are wounded."+"
|
||||
|
||||
"#enddef
|
||||
|
||||
#define SPECIAL_NOTES_CHARGE
|
||||
_" Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation."#enddef
|
||||
_" Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation."+"
|
||||
|
||||
"#enddef
|
||||
|
||||
#define SPECIAL_NOTES_DRAIN
|
||||
_" During battle, this unit can drain life from victims to renew its own health."#enddef
|
||||
_" During battle, this unit can drain life from victims to renew its own health."+"
|
||||
|
||||
"#enddef
|
||||
|
||||
#define SPECIAL_NOTES_FIRSTSTRIKE
|
||||
_" The length of this unit's weapon allows it to strike first in melee, even in defense."#enddef
|
||||
_" The length of this unit's weapon allows it to strike first in melee, even in defense."+"
|
||||
|
||||
"#enddef
|
||||
|
||||
#define SPECIAL_NOTES_POISON
|
||||
_" The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures."#enddef
|
||||
_" The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures."+"
|
||||
|
||||
"#enddef
|
||||
|
@ -20,7 +20,9 @@
|
||||
|
||||
They have, in fact, their own order amongst the ranks of magi, an order which withholds certain secrets from their peers. One of these is an apparent ability to cross great distances, faster than one could possibly travel on foot. Members of the silver order ardently refuse to discuss the workings of this with any of their fellow magi, and on those rare occasions when others have pried into their work, they have abandoned the endeavor, never to speak of it again.
|
||||
|
||||
Silver magi are often more physically adept than other magi, and their skills are of undeniable use on the battlefield, if one can manage to induce the mage to apply them."+{SPECIAL_NOTES}+_"SPECIAL_NOTE^ Silver Magi are well-attuned to their magical natures and are highly resistant to non-physical damage."+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_TELEPORT}
|
||||
Silver magi are often more physically adept than other magi, and their skills are of undeniable use on the battlefield, if one can manage to induce the mage to apply them."+{SPECIAL_NOTES}+_"SPECIAL_NOTE^ Silver Magi are well-attuned to their magical natures and are highly resistant to non-physical damage."+"
|
||||
|
||||
"+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_TELEPORT}
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
[resistance]
|
||||
fire=50
|
||||
|
Loading…
x
Reference in New Issue
Block a user